King of the N00bs Review

First Encounter

Picked the title up last night and grinded some two hours.  It was a delayed loss to the computer.  I spent maybe 15 mins in the first two tutorials and got bored (the tutorial could seriously use some voice dictation), so dived into combat vs the ai.. As a first experience of the title, it has a lot more features to be desired.  The design of the interface, voice talent, and gameplay seems like it may have been either in a rush for production, since it’s missing some elements to make it a gem until the vapor of HW3 appears, or just missing some key decision makers on the design of the game.

The first disappointment is that the actual gamespace is small.  By this, I mean that when you’re fighting the enemy it can only occur at a celestial body and it generally takes place right at the ‘trade lane’.  So the game space is very contained despite being set as epic space battles in a solar system…and later across multiple systems.  The enemy ai seemed rather basic.  It would send in a scout and then, if you have an outpost, it would b-line in an armada of frigate planetary bombers.  You rebuild, and then a few minutes later another planetary bombardment was on the way with capital support ships.  In between this, and every 7 minutes if you’re not bidding, a pirate invasion is on the way to your homeworld.  Pirate envasion seemed rather bland and a distracting bid war to take away from your construction of a grand empire.  The pirates would be in a hurry to assualt your planet, but they made a good habit of destroying your fleets and defensive structures first…. The pirate behavior was a little more practical than the faction ai and honestly it was way too strong for what you would expect as a pirate fleet in space….safety in numbers is one thing, but sending an assualt force the size of some factional empire is abit much.

Now continuing the ‘battle space’, the fights are very limited to a simple 2-D plane.  Even the trade lanes were all on the horizontal plane only....Toss some asteroid clusters or planetary orbits with a slight tilt to their orbit...kinda like Pluto, to add some volume to this space.   The ai does nothing to change it’s vectors as experienced in Homeworld.  There seemed to be no advantage to even do so at this early stage of experimenting with the game. 

 

It honestly reminded me of Conquest Frontier Wars from Ubisoft.  And just like that title, your battles are as idle and boring as watching an elephant defecat.  Seriously, it’s intriguing at first.  But, as it progresses it becomes rather dull and unexciting.  The vessels just sit in one position and go PEWPEW.  There’s no movement unless you have support craft like fighters and bombers.  It was a very flat and dull combat experience.  There were no advantages, as experienced yet, to have craft cross their flanks for torpedo barrages, or maneveur for a height or rear advantage to target weaker armor spots.  Frigates were not jockeying for position or performing combat flight patterns to make combat visually appealling and chaotic life-and-death struggle.  Another nice feature would be, for those who like to micro-manage a battle and experience, provide an ability to target ship components – such as weapon systems, engines, implement warp scramblers, etc.  There’s no electronic warfare this far in the future?

Other battle enhancements, considering the way computer technology and game development is progressing, would be to implement nebulas and asteroid belts to utlize for other tactical advantages for the player experience…..hiding a fleeting in these locations and the sheer beauty of moving your fleets through these natural encounters would add to the experience…. Kinda like old experiences in Wing Commander, Freelancer, Starlancer.  By the way, where are the moons?  I haven’t seen a single planet with a moon to build on for additional resources and empire development.

I felt little sympathy for my fleets being destroyed.  I didn’t care to hear their few voices much anyway…poor talent shouldn’t survive.  Oneof them sounded like a crackly young teenager and I had to make sure my Vent was off from a previous title I was playing.  But expanding upon the communications of your fleet and empire development, something so suttle, would be to implement some communication chatter when you zoom in on your fleets or various contructions.  Nothing intrusive, loud, or recognizable words spoken…but just some radio chatter and soft mechanical elements so it seems like you have some life on these creations....sure I know, no sound in space....but it would add some life to our poor sensory organs....do what you can to our eyes and ears to drag us in further and challenge the brain (later parts of the game certainly will do this as you work your strategy).

Resource managent did seem a slow.  I spent a fair amount of my time navigating the bland interface to procure crystals to assist ship production and research.  Taxing the populations seemed a rather easier initiative for my Empire compared to getting these peons working in the mines.

I admit that I’ll need more time to appreciate this title. I regret cant tribute more yet to this review due to time limits writing this up and actual duration being in the game.  I will try more over the weekend, but for your first encounter....jump in multiplayer and learn from other smacktards.

19,800 views 13 replies
Reply #2 Top
To add to the original post. If this was a demo, I dont think I would have the made the purchase. It just didnt strike me as a title to keep you captured for a few months as HW could between campaigns and multiplayer encounters. This title is definetly tailored to the multiplayer experience, but I wonder who is gonna to actually try to schedule games where you last left off to actually see a winner. I dont see this as a long term title, but I'll give it a shot with more trials.




Ran for about 3 hours. 20 mins was just in tutorials.

Reply #3 Top
I think your review is based on your expectations. You want a homeworld-style game, and this isn't it. I wrote a review for SOASE as well, wherein I expected it to be a racing simulation. I gave it 0.5/10. Terrible racing.

Your most credible point, and I have seen others who agree, would be the "flatness" of the space. Unfortunately, sometimes that realistic aspect of space has to give way to playability. This game is a mix of galaxy exploration/development along with the strategic aspect. While going more 3D would have a "gee-whiz" value, I don't think it would make this particular game more fun.

I also feel that having the ships move more would be more entertaining to watch. I think though, that it would make battles much harder to control. I've also rationalized it that, to some degree, it might make sense. Ships choose a target, get in optimal range, and fire. I definitely see how that lets some people down though.

As for the AI strat...yes, it is rather direct. The funny part about your review is that you complain it's too simple...but they still killed you. After a few games, most would argue that the AI is too easily defeated. I think it's cool that they actually send ships to take out your planet. This is easily countered after a couple of games.

I really don't see your point about the voice acting. For what it is, I find the voices fit the piece. I haven't seen one review from an organization (PC Gamer, Gamespot, etc) that has complained about the voice work.

Neat to see a review from a fresh face, but I think you need to give it more than one game.

Tea
Reply #4 Top
LOL... a review based on expectations and aesthetics.

"Chess is a poor game with slightly different pieces on a checker board. Pieces move in flat, restrictive ways. Pawns don't do anything, and I don't feel anything for them. Why couldn't they make checkers 2.0? Even Connect Four did a better job!"

Come on, really play the game, and try to keep an open mind. :HOT:
Reply #5 Top
YAWN!!!!!!!
Reply #6 Top
Imagine if the game had battles as micro-intensive as homeworld. How would you possibly have time to run your empire as well? You'd leave the battle to build up some colonies and do some research, and your whole fleet would be dead by the time you get back.

The battles are slow and static because players are not expected to sit perched over every fight. You sometimes have multiple fights going on, and you always have other things to be doing - this is a 4X game, not just 1X (eXterminate). If ships had facings, and battles had flanking and electronic warfare and component targeting(!), everyone would be complaining because only cocaine sniffing 12 year olds would have the twitch skills to compete.

Honestly, do people even think about what they're asking for before they ask for it? (Not just itsallu, here - there are lots of people about with similar sentiments).
Reply #7 Top
You sound like the type of person who would go buy a porsche, take it a mile down the road to get a coffee, and talk about how bad the cars handeling and speed on the track would be. All I am saying is you need to take it to the track and beat on it to appreciate what it can really do.

I think your review is ridiculous, you havnt even played enough into the game to understand what it is about... The massive scope of this game and where it shines are the ability, control, and awareness that are given to you simultaneously with a sprawling empire at your finger tips. Play supreme comannder for a few months and bask in its awsomeness, then come play this game and itll make you say, oh yeah wow, that makes even more sense (Empire tree, planet / base overview etc)... This game takes the 4x interface and expands upon it, if only commanders in real life could even hope to garner something like this, they would never lose a battle. But I digress... You need to play the game, you need to get familiar with the controls, you need to establish a empire and then the game really starts opening up. Ill be honest I didnt like the game for the first few hours, they were frustrating and I didnt know what was going on (I went through the entire tutorial). Ive only been playing a few days and the game is really starting to blow my mind. Give it a chance, get familiar with the concepts and controls, and the game will really open up. You sound more frustrated than anything, read forums, the instruction book, just dont give up and toss the game aside, theres more in there, you just have to give it time to come out.
Reply #8 Top
Im gonna tackles the "Ships not moving in combat" thing. If you look at it realistically, you would need dozens of new scripts to add to make the ships move around in combat, not to mention it would be harder to manage, as others have said. Besides, if you look at allot of sci-fi movies, you'll see that fleet combat is basically both sides doing what we did in the civil war; Stand in a firing line and shooting at the other side. Fighters are the only ones that ever need to move around.

as for moving in a 3-d plane, same thing, you'd add a whole other dimension, literally, to the game, and it would make it far more complicated and difficult. This is a Real Time Strategy with 4X, it's never been done like this before.

As the poster above me has stated, this game is played on a HUGE SCALE. The biggest battles take place over several star systems with 10-15 planets EACH. You can have, at maximum, well over a hundred ships, plus plenty of buildings and defenses ringing each planet, it's a massive thing, there is just no way to fit in things like 3-d movement or other Homeworld elements. Homeworld is on a SQUAD-LEVEL SCALE, This game is on the FULL-FLEDGED FLEET SCALE. Two totally different things.
Reply #9 Top
I regret cant tribute more yet to this review due to time limits writing this up and actual duration being in the game.


Please learn how to write before you subject us to another review.

I can't even decipher what you're trying to say. "I regret cant tribute more yet"? Say that out loud a few times and see if you can understand it. If not, edit your post so us humans can understand it.

Reply #10 Top
LOL... a review based on expectations and aesthetics."Chess is a poor game with slightly different pieces on a checker board. Pieces move in flat, restrictive ways. Pawns don't do anything, and I don't feel anything for them. Why couldn't they make checkers 2.0? Even Connect Four did a better job!"Come on, really play the game, and try to keep an open mind.


Very good analogy for sure!

istallu, I'm sorry to here the game was not up to your expectations. I think you should stick to action games.

Reply #11 Top
Someone didnt read up on the game very much. I think that probably 90% of any negative posts people will make on this game is because they expect it to be C&C in space or Homeworld 3 or something.

Reply #12 Top
but think about it like this it is a 2dplane, because in space everything is 2d. Get it? For instance, there is no determining feature to know what is up, down, left, or right therefore you cannot determine a 3-dimensional plane. This is why you cannot create a 3-d space game, it would be like trying to reinvent what Einstein already discovered.
Reply #13 Top
The game does feature 3d movement. you just have to bind it to a key if you want to use it