Replayability?
I'm curious as to how the fans feel about the lasting appeal of this game. In most “RTS’s” there are several viable strategies that actually change the way you play the game. Examples would be a rush to disrupt someone’s economy, or an early economic boon to try to gain the advantage later.
In Sins, I haven’t seen too many different strategies. Because of the nature of the game, rushes are out of the question. Even if someone wanted to pull one off, they’d have to put up with all the neutral planets fighters in the way between him and his enemy and the slow bombardment speed of planets. Most Sins gamers like the fact that you cannot rush; I feel rather indifferent towards it. It does underscore a potential problem, though. Playing with any race, every game starts to feel the same. People expand a little, establish an economy, then it’s mainly a battle of numbers. I don’t feel like I have the freedom to actually do anything different.
Sins has the potential to have different strategies, but it doesn’t seem to live up to it. For example, a player cannot attempt to turtle to win the game by culture; the only thing they can do is to establish an economy then start producing military units.
What do you guys think? Am I completely wrong when I say that there are not many strategies? I should also note that I’m talking mainly about multiplayer, and things like “Vasari should research phase missiles against Advent” are more tactical in nature, since they don’t really change the way you play the game.