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Bug Report Thread

Bug Report Thread

For users who have version 1.02.49 (stand alone or from SDC) please post any problems you think are bugs here.

Note: A feature you wish the game had or a change in game play is not a bug. ;)
23,813 views 633 replies
Reply #351 Top
I'm running GalCiv v1.03.54 fully updated with no library mods. I've got a save game that crashes at the same point everytime. I also have SmartException running, but it doesn't seem to want to send the .cra file to StarDock. Any chance I can email it (the .cra file & the save game) to someone to look at, I've got about 12 hours into this game & I really want to finish it.

Here's the .cra file output.

Stardock SmartException Logging Information
-------------------------------------------

OS Version : Windows 2000
Video Card : NVIDIA GeForce4 MX 440
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 00486204 01:00085204 C:\Games\Galactic Civilizations\galciv.exe

Processor Registers (x86):
EAX:0B2B4338
EBX:0013A7E8
ECX:00000000
EDX:08BF8920
ESI:005704E1
EDI:00000202
CS:EIP:001B:00486204
SS:ESP:0023:0012F7CC EBP:0012FB3C
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010293


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
00486204 0012FB3C 0001:00085204 C:\Games\Galactic Civilizations\galciv.exe
0048749A 0012FB50 0001:0008649A C:\Games\Galactic Civilizations\galciv.exe
004870C1 0012FB8C 0001:000860C1 C:\Games\Galactic Civilizations\galciv.exe
00487A4A 0012FCDC 0001:00086A4A C:\Games\Galactic Civilizations\galciv.exe
00487C3C 0012FCF8 0001:00086C3C C:\Games\Galactic Civilizations\galciv.exe
0053E51D 0012FD28 0001:0013D51D C:\Games\Galactic Civilizations\galciv.exe
00552983 0012FD44 0001:00151983 C:\Games\Galactic Civilizations\galciv.exe
00552C06 0012FD60 0001:00151C06 C:\Games\Galactic Civilizations\galciv.exe
0054EB9D 0012FD8C 0001:0014DB9D C:\Games\Galactic Civilizations\galciv.exe
00570F0D 0012FDC0 0001:0016FF0D C:\Games\Galactic Civilizations\galciv.exe
77E3A244 0012FDE0 0001:00029244 C:\WINNT\system32\USER32.DLL
77E16B21 0012FE04 0001:00005B21 C:\WINNT\system32\USER32.DLL
77E16B44 0012FE24 0001:00005B44 C:\WINNT\system32\USER32.DLL
5101EA58 0012FE50 0001:0001DA58 C:\WINNT\System32\DDRAW.dll
77E3A244 0012FE70 0001:00029244 C:\WINNT\system32\USER32.DLL
77E145E5 0012FEFC 0001:000035E5 C:\WINNT\system32\USER32.DLL
77E15B51 0012FF34 0001:00004B51 C:\WINNT\system32\USER32.DLL
005AAD3A 0012FFC0 0001:001A9D3A C:\Games\Galactic Civilizations\galciv.exe
77EA847C 0012FFF0 0001:0002747C C:\WINNT\system32\KERNEL32.dll


Debug information for each stardock app follows ....


~SDC~
Reply #352 Top
Named Terror Stars names change when you upgrade them again. Might be the same for all StarBases.


~SDC~
Reply #353 Top
Version 1.03.054

Bug: I've noticed that there is always a small square visible in the top left sector on the map edge, in all my games. Very noticeable when I'm using scouts to push back the fog of war (searching for those resources, ). Can be seen just by scrolling the map to display the top left sector at the left edge of the map.

Bug: On the first level of the light blue (Alterians?) starbase, there is a missing frame in the animation, so that it hops. Only occurs on the light blue star bases, and only on the base level ones.

Both bugs minor.

Further information in response to #352 by Andre_0, adding modules to normal (non Terror Star) star bases do not cause their name to be changed. Custom names remain the same before and after the addition of a new module. (Exception: When starbase turns into a Terror Star. Name then changes to a random Terror Star ### name.)
Reply #354 Top
"Vanir: but when you load the save game, are your invisible ships suddenly visible?"

Yes, saving and reloading cleared it up.

Reply #355 Top
I have had the pleasure of not "playing" GalCiv, but rather "experiencing" it. My hat is off to the designer for an incredible experience.

My problem is with a saved game. I had lost control of the Senate prior to saving, and when I reloaded, the votes were the same, but I had the bonus' for having control and the pop-up said I had control. Also, all my ships and starbases were reduced in hitpoints from their full allotment that they had when I saved.

Any advice?

Reply #356 Top
"Also, all my ships and starbases were reduced in hitpoints from their full allotment that they had when I saved."

I don't know about starbases, but any ship bonuses you have from social projects (like shipyards) will disappear when you load a saved game. Hopefully this will get fixed soon, but until then just don't build any +ship improvements, or never exit your game.

:notsure:
Reply #357 Top
I had similiar difficulties with the ship icons not being visible. Reloading the game cleared it up, I don't know why. Playing version 1.02.
Reply #358 Top
NOT A BUG. I dont have my CD yet in Australia. When it arreives Brad, will I have to update the core files again or will they be left 'as is'. Put message here cos I see you visit often :)

~SDC~
Reply #359 Top
A few problems that I have had with the 1.03 update. This is on a gigantic map with all AIs set to Incredible.

gfx bugs.
I gifted 30+ battle hammers to the torians, but the ships were not visible. The only reason that I saw them was that they were damaged and the arcing electricity showed, but no ships. The battlehammer.mdl seems to have disappeared from my gfx folder with the update.

When I built overlords all of them were invisible. They are not selectable on screen, but they are through a planet, or the ship list. overlord.mdl does exist in the gfx folder.

When my UI switched from neutral to good my ships stat display in the lower right corner (the hp, att, def display) had some text freeze on it so it was unreadable for the rest of the game.

AI bugs.
I gifted 20+ dreadnaughts to every civ. Civs at war literally had dreads sitting right next to each other in my sectors, and never attacked each other!?

All of these appeared with the new update.
Reply #360 Top
Previously, I had complained that my computer would auto-reboot when I tried to shut it down after a lengthy session of GC. I have been loading SmartException regularly, and not unloading it down before shutting down the computer.

Now, I have been unloading SE before closing Windows and the re-boot problem disappeared.

Just in case others have had the same experience...

~SDC~
Reply #362 Top
Got a problem after upgrading to last version. Had a CTD just before the main menu, right after the intro video.
I uninstalled the Multimedia module and the game worked fine.
I restalled the module and still it didn't work.
I deleted MP3 files in Music and Event Music directories and it worked.

I installed SmartException and reproduced the crash. It said it was in C:\WINDOWS\System32\MMSwitch.ax
I had a look on google and it said it was about codecs and nimo codec pack.
I uninstalled nimo codec pack and resinstalled but this time reading the warnings about not selecting conflicting codecs.

The game is now working fine.
Conclusion:
- read the warnings when installing software
- SmartException can really be of some help

In the hope it helps some other people too. :)

~SDC~
Reply #363 Top
"Bill: what class planets were they? Also, do you mean in the planet list? Do the missing ships re-appear if you save and load the game? Do you have a ranger.mdl file in your gfx directory?"

CariElf, they were missing in the planet list. I don't remember exactly, but I think they were both class 26 or 29. The missing ships did reappear after reloading, but any ships built after the reload were missing (on the main screen, in orbit and on the production screen) until another save/reload. I'm not sure about the ranger.mdl file. I uninstalled/reinstalled the game before I saw your post. I did look at the debug file before uninstalling, and it was loaded with references to missing ship and planet files, a font and animations. All the ship files are there now though, and I didn't have any missing graphics in my latest game.
Reply #364 Top
Hi,


ever since I installed version 1.03a of GalCiv (over the 1.03 version), the game always crashes to the desktop on the moment I hit the “DONE” in the “Our story so far...” window.

It happens with a new game and with all my old save games from version 1.03.

Here are two debug-files : the first comes from a new game, the second from an old save-game (from version 1.03) that I tried to load.

-----------------------------------------------------------------------------------------------------------------------------------------------------------
Debug Message: ******* Starting Game Shell *******
Debug Message: Going Fullscreen
Debug Message: Preparing to change display settings.
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: Now Fullscreen
Debug Message: Shell initialization complete
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 369e99
Debug Message: Added fonts: VerdanaWhite11 VerdanaWhite12B VerdanaYellow11 VerdanaLtBlue11 VerdanaGreen11
Debug Message: Added fonts: VerdanaRed11 VerdanaRed12 VerdanaYellow12 VerdanaOrange12 VerdanaLtBlue12
Debug Message: Added fonts: VerdanaDkBlue12 VerdanaLtBlue12B Verdana00Race11 Verdana01Race11 Verdana02Race11
Debug Message: Added fonts: Verdana03Race11 Verdana04Race11 Verdana05Race11 Verdana00Race12B Verdana01Race12B
Debug Message: Added fonts: Verdana02Race12B Verdana03Race12B Verdana04Race12B Verdana05Race12B VerdanaOrange12B
Debug Message: Added fonts: font2 font1 Comic10 Comic12 Comic12B
Debug Message: Added fonts: Comic14 Comic14B Comic16 Comic16B Comic18
Debug Message: Added fonts: Comic18B Celtic14 Celtic12 Celtic10 Basker14
Debug Message: Added fonts: Basker16 BabylonBlue11B BabylonBlue11 BabylonBlue10B ArialGreenB10
Debug Message: Added fonts: ArialYellowB12 ArialLtBlueB12 ArialDkBlueB12 ArialGreenB12 ArialRedB12
Debug Message: Added fonts: ArialWhite12B ArialWhite14 ArialWhite16 ArialOrange12B ArialLtBlue12B
Debug Message: Added fonts: ArialLtBlue14 ArialGreen14 ArialRed14 ArialYellow14 ArialGreen16
Debug Message: Added fonts: ArialYellow16 Arial02Race16 Arial13B Arial16B2 Arial10
Debug Message: Added fonts: Arial12 Arial12B Arial14 Arial14B Arial16
Debug Message: Added fonts: Arial16B Arial18 Arial18B GaraWGold11B GaraBW14B
Debug Message: Added fonts: GaraW11B
Debug Message: Initializing sound card.
Debug Message: Game Initialization completed.
Debug Message: Creating cutscene window.
Debug Message: Creating soundtrack handler.
Debug Message: Creating movie handler.
Debug Message: Initialize Game Options.
Debug Message: Create setup screens.
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for NameInputBG
Debug Message: Creating opening menu.
Debug Message: Creating player setup screen.
**** Script Error **** : Data\BonusParties01.PARTY (L:21 C:13) - Unable to find integer political party type stat named ColorRed
**** Script Error **** : Data\BonusParties01.PARTY (L:22 C:12) - Unable to find integer political party type stat named ColorGreen
**** Script Error **** : Data\BonusParties01.PARTY (L:24 C:20) - Unable to find integer political party type stat named ColorBlue
**** Script Error **** : Data\BonusParties01.PARTY (L:54 C:13) - Unable to find integer political party type stat named ColorRed
**** Script Error **** : Data\BonusParties01.PARTY (L:55 C:12) - Unable to find integer political party type stat named ColorGreen
**** Script Error **** : Data\BonusParties01.PARTY (L:57 C:20) - Unable to find integer political party type stat named ColorBlue
**** Script Error **** : Data\CorePolParties.PARTY (L:19 C:13) - Unable to find integer political party type stat named ColorRed
**** Script Error **** : Data\CorePolParties.PARTY (L:20 C:12) - Unable to find integer political party type stat named ColorGreen
**** Script Error **** : Data\CorePolParties.PARTY (L:22 C:20) - Unable to find integer political party type stat named ColorBlue
**** Script Error **** : Data\CorePolParties.PARTY (L:43 C:13) - Unable to find integer political party type stat named ColorRed
**** Script Error **** : Data\CorePolParties.PARTY (L:44 C:12) - Unable to find integer political party type stat named ColorGreen
**** Script Error **** : Data\CorePolParties.PARTY (L:46 C:20) - Unable to find integer political party type stat named ColorBlue
**** Script Error **** : Data\CorePolParties.PARTY (L:65 C:13) - Unable to find integer political party type stat named ColorRed
**** Script Error **** : Data\CorePolParties.PARTY (L:66 C:12) - Unable to find integer political party type stat named ColorGreen
**** Script Error **** : Data\CorePolParties.PARTY (L:68 C:20) - Unable to find integer political party type stat named ColorBlue
**** Script Error **** : Data\CorePolParties.PARTY (L:91 C:13) - Unable to find integer political party type stat named ColorRed
**** Script Error **** : Data\CorePolParties.PARTY (L:92 C:12) - Unable to find integer political party type stat named ColorGreen
**** Script Error **** : Data\CorePolParties.PARTY (L:94 C:20) - Unable to find integer political party type stat named ColorBlue
**** Script Error **** : Data\CorePolParties.PARTY (L:117 C:13) - Unable to find integer political party type stat named ColorRed
**** Script Error **** : Data\CorePolParties.PARTY (L:118 C:12) - Unable to find integer political party type stat named ColorGreen
**** Script Error **** : Data\CorePolParties.PARTY (L:120 C:20) - Unable to find integer political party type stat named ColorBlue
**** Script Error **** : Data\CorePolParties.PARTY (L:144 C:13) - Unable to find integer political party type stat named ColorRed
**** Script Error **** : Data\CorePolParties.PARTY (L:145 C:12) - Unable to find integer political party type stat named ColorGreen
**** Script Error **** : Data\CorePolParties.PARTY (L:147 C:20) - Unable to find integer political party type stat named ColorBlue
Debug Message: Creating race setup screen.
Debug Message: Begin playing intro movie.
Debug Message: Initialize Tilemaps
Debug Message: Set mouse.
Debug Message: Set update timer.
Debug Message: Scanning sprites.
Debug Message: Scanning Models.
ASSERT ERROR in file G:\PROJECTS\pear\source\Model2d.cpp at line 2400.
Debug Message: Animation Small has 17 frames of animation, which does not divide evenly into 32 facings.
Debug Message: Scanning bitmaps.
Debug Message: Initializing Galaxy.
Debug Message: Error. String Not Found. Book:DomesticGovernors String: DefaultGovernor5
Debug Message: Begin creating other screens.
Debug Message: Error. String Not Found. Book:SubmitScreen String: LastNameTitle
Debug Message: MemMan: Unable to find pointer in GetBlockInfo. Memory system: DataMan
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\MEMMAN.CPP at line 579.
Debug Message: MemMan: Trying to free memory that has not been allocated. Memory System DataMan
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\MEMMAN.CPP at line 361.
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for Party1Title
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for Party2Title
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for Party3Title
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for Party4Title
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for Party5Title
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for Party6Title
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for EconomyTitle
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for MilitaryTitle
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for NewImpTitle
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for NewModulesTitle
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for NewAbilitiesBox
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for NewImpBox
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for NewShipsBox
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for NewResearchBox
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for NewModulesBox
Debug Message: Creating Galaxy
Debug Message: Set galaxy size.
Debug Message: Reading Star Names
Debug Message: Drengin Empire: Intellence -> 70
Debug Message: Altarian Republic: Intellence -> 70
Debug Message: Arcean Empire: Intellence -> 60
Debug Message: Torian Confederation: Intellence -> 70
Debug Message: Yor Collective: Intellence -> 70
Debug Message: Total Ships: 12 & 0 are dead
Debug Message: Total Ships: 12 & 0 are dead
Debug Message: Total Ships: 12 & 0 are dead
Debug Message: Total Ships: 12 & 0 are dead
Debug Message: Total Ships: 12 & 0 are dead
Debug Message: Total Ships: 12 & 0 are dead
Debug Message: Total Ships: 12 & 0 are dead
Debug Message: Total Ships: 12 & 0 are dead
Debug Message: Total Ships: 12 & 0 are dead
Debug Message: Total Ships: 12 & 0 are dead
Debug Message: Total Ships: 12 & 0 are dead
Debug Message: Total Ships: 12 & 0 are dead
Debug Message: AIAltarian: Set Colony Social
Debug Message: Arcean Empire (3): Researching: Defense Theory
Debug Message: Alexians (6): Researching: Defense Theory
Debug Message: Scottlingas (8): Researching: Communication Theory
Debug Message: Pirates (13): Researching: Industrial Theory
Debug Message: Space Sharks (17): Researching: Industrial Theory



-----------------------------------------------------------------------------


Debug Message: ******* Starting Game Shell *******
Debug Message: Going Fullscreen
Debug Message: Preparing to change display settings.
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: Now Fullscreen
Debug Message: Shell initialization complete
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 369e99
Debug Message: Added fonts: VerdanaWhite11 VerdanaWhite12B VerdanaYellow11 VerdanaLtBlue11 VerdanaGreen11
Debug Message: Added fonts: VerdanaRed11 VerdanaRed12 VerdanaYellow12 VerdanaOrange12 VerdanaLtBlue12
Debug Message: Added fonts: VerdanaDkBlue12 VerdanaLtBlue12B Verdana00Race11 Verdana01Race11 Verdana02Race11
Debug Message: Added fonts: Verdana03Race11 Verdana04Race11 Verdana05Race11 Verdana00Race12B Verdana01Race12B
Debug Message: Added fonts: Verdana02Race12B Verdana03Race12B Verdana04Race12B Verdana05Race12B VerdanaOrange12B
Debug Message: Added fonts: font2 font1 Comic10 Comic12 Comic12B
Debug Message: Added fonts: Comic14 Comic14B Comic16 Comic16B Comic18
Debug Message: Added fonts: Comic18B Celtic14 Celtic12 Celtic10 Basker14
Debug Message: Added fonts: Basker16 BabylonBlue11B BabylonBlue11 BabylonBlue10B ArialGreenB10
Debug Message: Added fonts: ArialYellowB12 ArialLtBlueB12 ArialDkBlueB12 ArialGreenB12 ArialRedB12
Debug Message: Added fonts: ArialWhite12B ArialWhite14 ArialWhite16 ArialOrange12B ArialLtBlue12B
Debug Message: Added fonts: ArialLtBlue14 ArialGreen14 ArialRed14 ArialYellow14 ArialGreen16
Debug Message: Added fonts: ArialYellow16 Arial02Race16 Arial13B Arial16B2 Arial10
Debug Message: Added fonts: Arial12 Arial12B Arial14 Arial14B Arial16
Debug Message: Added fonts: Arial16B Arial18 Arial18B GaraWGold11B GaraBW14B
Debug Message: Added fonts: GaraW11B
Debug Message: Initializing sound card.
Debug Message: Game Initialization completed.
Debug Message: Creating cutscene window.
Debug Message: Creating soundtrack handler.
Debug Message: Creating movie handler.
Debug Message: Initialize Game Options.
Debug Message: Create setup screens.
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for NameInputBG
Debug Message: Creating opening menu.
Debug Message: Creating player setup screen.
**** Script Error **** : Data\BonusParties01.PARTY (L:21 C:13) - Unable to find integer political party type stat named ColorRed
**** Script Error **** : Data\BonusParties01.PARTY (L:22 C:12) - Unable to find integer political party type stat named ColorGreen
**** Script Error **** : Data\BonusParties01.PARTY (L:24 C:20) - Unable to find integer political party type stat named ColorBlue
**** Script Error **** : Data\BonusParties01.PARTY (L:54 C:13) - Unable to find integer political party type stat named ColorRed
**** Script Error **** : Data\BonusParties01.PARTY (L:55 C:12) - Unable to find integer political party type stat named ColorGreen
**** Script Error **** : Data\BonusParties01.PARTY (L:57 C:20) - Unable to find integer political party type stat named ColorBlue
**** Script Error **** : Data\CorePolParties.PARTY (L:19 C:13) - Unable to find integer political party type stat named ColorRed
**** Script Error **** : Data\CorePolParties.PARTY (L:20 C:12) - Unable to find integer political party type stat named ColorGreen
**** Script Error **** : Data\CorePolParties.PARTY (L:22 C:20) - Unable to find integer political party type stat named ColorBlue
**** Script Error **** : Data\CorePolParties.PARTY (L:43 C:13) - Unable to find integer political party type stat named ColorRed
**** Script Error **** : Data\CorePolParties.PARTY (L:44 C:12) - Unable to find integer political party type stat named ColorGreen
**** Script Error **** : Data\CorePolParties.PARTY (L:46 C:20) - Unable to find integer political party type stat named ColorBlue
**** Script Error **** : Data\CorePolParties.PARTY (L:65 C:13) - Unable to find integer political party type stat named ColorRed
**** Script Error **** : Data\CorePolParties.PARTY (L:66 C:12) - Unable to find integer political party type stat named ColorGreen
**** Script Error **** : Data\CorePolParties.PARTY (L:68 C:20) - Unable to find integer political party type stat named ColorBlue
**** Script Error **** : Data\CorePolParties.PARTY (L:91 C:13) - Unable to find integer political party type stat named ColorRed
**** Script Error **** : Data\CorePolParties.PARTY (L:92 C:12) - Unable to find integer political party type stat named ColorGreen
**** Script Error **** : Data\CorePolParties.PARTY (L:94 C:20) - Unable to find integer political party type stat named ColorBlue
**** Script Error **** : Data\CorePolParties.PARTY (L:117 C:13) - Unable to find integer political party type stat named ColorRed
**** Script Error **** : Data\CorePolParties.PARTY (L:118 C:12) - Unable to find integer political party type stat named ColorGreen
**** Script Error **** : Data\CorePolParties.PARTY (L:120 C:20) - Unable to find integer political party type stat named ColorBlue
**** Script Error **** : Data\CorePolParties.PARTY (L:144 C:13) - Unable to find integer political party type stat named ColorRed
**** Script Error **** : Data\CorePolParties.PARTY (L:145 C:12) - Unable to find integer political party type stat named ColorGreen
**** Script Error **** : Data\CorePolParties.PARTY (L:147 C:20) - Unable to find integer political party type stat named ColorBlue
Debug Message: Creating race setup screen.
Debug Message: Begin playing intro movie.
Debug Message: Initialize Tilemaps
Debug Message: Set mouse.
Debug Message: Set update timer.
Debug Message: Scanning sprites.
Debug Message: Scanning Models.
ASSERT ERROR in file G:\PROJECTS\pear\source\Model2d.cpp at line 2400.
Debug Message: Animation Small has 17 frames of animation, which does not divide evenly into 32 facings.
Debug Message: Scanning bitmaps.
Debug Message: Sorting save game list by time.
Debug Message: Initializing Galaxy.
Debug Message: Error. String Not Found. Book:DomesticGovernors String: DefaultGovernor5
Debug Message: Begin creating other screens.
Debug Message: Error. String Not Found. Book:SubmitScreen String: LastNameTitle
Debug Message: MemMan: Unable to find pointer in GetBlockInfo. Memory system: DataMan
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\MEMMAN.CPP at line 579.
Debug Message: MemMan: Trying to free memory that has not been allocated. Memory System DataMan
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\MEMMAN.CPP at line 361.
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for Party1Title
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for Party2Title
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for Party3Title
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for Party4Title
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for Party5Title
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for Party6Title
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for EconomyTitle
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for MilitaryTitle
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for NewImpTitle
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for NewModulesTitle
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for NewAbilitiesBox
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for NewImpBox
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for NewShipsBox
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for NewResearchBox
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for NewModulesBox
Debug Message: Loading game.
Debug Message: Could not find animation titled Default in model 35Decoration (PlayAnimation)
Debug Message: Could not find animation titled Default in model 35Decoration (PlayAnimation)
Debug Message: Could not find animation titled Default in model 35Decoration (PlayAnimation)
Debug Message: Could not find animation titled Default in model 35Decoration (PlayAnimation)
Debug Message: Could not find animation titled Default in model 35Decoration (PlayAnimation)
Debug Message: Could not find animation titled Default in model 35Decoration (PlayAnimation)
Debug Message: Could not find animation titled Default in model 35Decoration (PlayAnimation)
Debug Message: Total Ships: 762 & 0 are dead
Debug Message: Total Ships: 762 & 0 are dead
Debug Message: Total Ships: 762 & 0 are dead
Debug Message: Total Ships: 762 & 0 are dead
Debug Message: Total Ships: 762 & 0 are dead
Debug Message: Total Ships: 762 & 0 are dead
Debug Message: Total Ships: 762 & 0 are dead
Debug Message: Total Ships: 762 & 0 are dead
Debug Message: Total Ships: 762 & 0 are dead
Debug Message: Total Ships: 762 & 0 are dead
Debug Message: Total Ships: 762 & 0 are dead
Debug Message: Total Ships: 762 & 0 are dead
Debug Message: Total Ships: 762 & 0 are dead
Debug Message: Year: 2198. Altarian Republic traded 4D Transformation to the Yor Collective in exchange for Advanced Slavery
Debug Message: AIAltarian: Set Colony Social


-----------------------------------------------------------------------------
Reply #365 Top
Jim: much of the senate information is not being saved right now, due to an oversight. If you can get your approval rating up and retain control, you might be able to get it straightened out.

The latest update should have fixed the problem where colony bonuses were not saving.

And Fifth I helped in the chat room. If anyone else gets his problem, see if you can update again even if it still says verions 1.03A.

There must be something odd with the release versions that contain no debug info that makes the missing ships happen. Generally invisible ships are caused by missing or redundant files. I'll see what I can find out.
Reply #366 Top
v 1.03

Weird bug. I had a stack with some dreadnaughts and transports next to a planet (cardinoids) The planet was empty so I tried fleeting my ships together and then click on the planet. For some reason, it decided I had no movement points left. Maybe one of the ships was out I don't know. So, my turn ended, next turn started, and I figured since the move order was going that direction anyway, I had nothing to worry about and didn't reissue any orders. I either clicked the turn button, or maybe just hit space bar through my other ships, not 100% sure. Before my turn though, the cardinoids had built a ship. My fleet seemingly attacked - ie. There was an explosion, and then proceed to move on top of the planet square. (which still contained a cardinoid ship).

I was able to move the fleet off the planet, and attack again and invade normally, but I guess it'd be called, unexpected behavior. :)
Reply #367 Top
When you create a Colony Ship and load it up with all your citizens than you destroy that colony on the same screen the game crashes
Reply #368 Top
Repeating CTD after several 'next turn'

Stardock SmartException Logging Information
-------------------------------------------

OS Version : Windows XP
Video Card : NVIDIA GeForce4 Ti 4200
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 00548558 01:00147558 E:\Games\GalCiv\galciv\galciv.exe

Processor Registers (x86):
EAX:00000000
EBX:00000000
ECX:00000000
EDX:141FC0D7
ESI:005704E1
EDI:0012FD6C
CS:EIP:001B:00548558
SS:ESP:0023:0012F62C EBP:0012F63C
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010202


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
00548558 0012F63C 0001:00147558 E:\Games\GalCiv\galciv\galciv.exe
0054815F 0012F65C 0001:0014715F E:\Games\GalCiv\galciv\galciv.exe
004E57D3 0012F684 0001:000E47D3 E:\Games\GalCiv\galciv\galciv.exe
004E916F 0012F690 0001:000E816F E:\Games\GalCiv\galciv\galciv.exe
004E8403 0012F6B0 0001:000E7403 E:\Games\GalCiv\galciv\galciv.exe
0045003A 0012F7CC 0001:0004F03A E:\Games\GalCiv\galciv\galciv.exe
004FC4D3 0012FC04 0001:000FB4D3 E:\Games\GalCiv\galciv\galciv.exe
00510412 0012FC98 0001:0010F412 E:\Games\GalCiv\galciv\galciv.exe
0054EB9D 0012FCC4 0001:0014DB9D E:\Games\GalCiv\galciv\galciv.exe
00571745 0012FCF8 0001:00170745 E:\Games\GalCiv\galciv\galciv.exe
77D33A5F 0012FD24 0001:00002A5F F:\WINDOWS\system32\USER32.dll
77D33B2E 0012FD8C 0001:00002B2E F:\WINDOWS\system32\USER32.dll
77D37419 0012FDBC 0001:00006419 F:\WINDOWS\system32\USER32.dll
77D4BA3F 0012FDDC 0001:0001AA3F F:\WINDOWS\system32\USER32.dll
7372FD24 0012FE08 0001:0000ED24 F:\WINDOWS\System32\DDRAW.dll
77D33A5F 0012FE34 0001:00002A5F F:\WINDOWS\system32\USER32.dll
77D33B2E 0012FE9C 0001:00002B2E F:\WINDOWS\system32\USER32.dll
77D33D6A 0012FEFC 0001:00002D6A F:\WINDOWS\system32\USER32.dll
77D341FD 0012FF34 0001:000031FD F:\WINDOWS\system32\USER32.dll
005AAD3A 0012FFC0 0001:001A9D3A E:\Games\GalCiv\galciv\galciv.exe
77E7EB69 0012FFF0 0001:0001DB69 F:\WINDOWS\system32\kernel32.dll


Debug information for each stardock app follows ....

//Debug.err

Debug Message: ******* Starting Game Shell *******
Debug Message: Going Fullscreen
Debug Message: Preparing to change display settings.
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: Now Fullscreen
Debug Message: Shell initialization complete
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 369e99
Debug Message: Added fonts: VerdanaWhite11 VerdanaWhite12B VerdanaYellow11 VerdanaLtBlue11 VerdanaGreen11
Debug Message: Added fonts: VerdanaRed11 VerdanaRed12 VerdanaYellow12 VerdanaOrange12 VerdanaLtBlue12
Debug Message: Added fonts: VerdanaDkBlue12 VerdanaLtBlue12B Verdana00Race11 Verdana01Race11 Verdana02Race11
Debug Message: Added fonts: Verdana03Race11 Verdana04Race11 Verdana05Race11 Verdana00Race12B Verdana01Race12B
Debug Message: Added fonts: Verdana02Race12B Verdana03Race12B Verdana04Race12B Verdana05Race12B VerdanaOrange12B
Debug Message: Added fonts: font2 font1 Comic10 Comic12 Comic12B
Debug Message: Added fonts: Comic14 Comic14B Comic16 Comic16B Comic18
Debug Message: Added fonts: Comic18B Celtic14 Celtic12 Celtic10 Basker14
Debug Message: Added fonts: Basker16 BabylonBlue11B BabylonBlue11 BabylonBlue10B ArialGreenB10
Debug Message: Added fonts: ArialYellowB12 ArialLtBlueB12 ArialDkBlueB12 ArialGreenB12 ArialRedB12
Debug Message: Added fonts: ArialWhite12B ArialWhite14 ArialWhite16 ArialOrange12B ArialLtBlue12B
Debug Message: Added fonts: ArialLtBlue14 ArialGreen14 ArialRed14 ArialYellow14 ArialGreen16
Debug Message: Added fonts: ArialYellow16 Arial02Race16 Arial13B Arial16B2 Arial10
Debug Message: Added fonts: Arial12 Arial12B Arial14 Arial14B Arial16
Debug Message: Added fonts: Arial16B Arial18 Arial18B GaraWGold11B GaraBW14B
Debug Message: Added fonts: GaraW11B
Debug Message: Initializing sound card.
Debug Message: No Music\*.mp3 files in current directory.
Debug Message: No Event Music\*.mp3 files in current directory.
Debug Message: Game Initialization completed.
Debug Message: Creating cutscene window.
Debug Message: Creating soundtrack handler.
Debug Message: Creating movie handler.
Debug Message: Initialize Game Options.
Debug Message: Create setup screens.
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for NameInputBG
Debug Message: Creating opening menu.
Debug Message: Creating player setup screen.
Debug Message: Creating race setup screen.
Debug Message: Initialize Tilemaps
Debug Message: Set mouse.
Debug Message: Set update timer.
Debug Message: Begin playing intro movie.
Debug Message: Stopping bink.
Debug Message: Closing bink.
Debug Message: Bink stopped.
Debug Message: Sorting save game list by time.
Debug Message: Scanning sprites.
Debug Message: Scanning Models.
ASSERT ERROR in file C:\PROJECTS\pear\source\Model2d.cpp at line 2400.
Debug Message: Animation Small has 17 frames of animation, which does not divide evenly into 32 facings.
Debug Message: Scanning bitmaps.
Debug Message: Initializing Galaxy.
Debug Message: Error. String Not Found. Book:DomesticGovernors String: DefaultGovernor5
Debug Message: Begin creating other screens.
Debug Message: Error. String Not Found. Book:SubmitScreen String: LastNameTitle
Debug Message: MemMan: Unable to find pointer in GetBlockInfo. Memory system: DataMan
ASSERT ERROR in file C:\PROJECTS\pear\SOURCE\MEMMAN.CPP at line 579.
Debug Message: MemMan: Trying to free memory that has not been allocated. Memory System DataMan
ASSERT ERROR in file C:\PROJECTS\pear\SOURCE\MEMMAN.CPP at line 361.
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for EconomyTitle
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for MilitaryTitle
Debug Message: Loading game.
Debug Message: Could not find animation titled Default in model 35Decoration (PlayAnimation)
Debug Message: Could not find animation titled Default in model 35Decoration (PlayAnimation)
Debug Message: Could not find animation titled Default in model 35Decoration (PlayAnimation)
Debug Message: Could not find animation titled Default in model 35Decoration (PlayAnimation)
Debug Message: Total Ships: 1220 & 0 are dead
Debug Message: Total Ships: 1220 & 0 are dead
Debug Message: Total Ships: 1220 & 0 are dead
Debug Message: Total Ships: 1220 & 0 are dead
Debug Message: Total Ships: 1220 & 0 are dead
Debug Message: Lock: Surface is Restored.
Debug Message: Lock: Surface is Restored.
Debug Message: Sorting save game list by time.
Debug Message: Preparing to save game.
Debug Message: Deleting previous save game.
Debug Message: Unable to find file Data\SaveGames\x3\.
Debug Message: Unable to find file Data\SaveGames\x3\..
Debug Message: Save Game.
Debug Message: Sorting save game list by time.
Debug Message: Random Event: Begin
Debug Message: Total Ships: 1220 & 0 are dead
Debug Message: Total Ships: 1220 & 0 are dead
Debug Message: Total Ships: 1220 & 0 are dead
Debug Message: Total Ships: 1220 & 0 are dead
Debug Message: Total Ships: 1220 & 0 are dead
Debug Message: Sorting save game list by time.
Debug Message: Preparing to save game.
Debug Message: Deleting previous save game.
Debug Message: Unable to find file Data\SaveGames\x1\.
Debug Message: Unable to find file Data\SaveGames\x1\..
Debug Message: Save Game.
Debug Message: Sorting save game list by time.
Debug Message: Random Event: Begin
Debug Message: Total Ships: 1223 & 0 are dead
Debug Message: Total Ships: 1223 & 0 are dead
Debug Message: Total Ships: 1223 & 0 are dead
Debug Message: Total Ships: 1223 & 0 are dead
Debug Message: Total Ships: 1223 & 0 are dead
Debug Message: Scottlingas (8): Researching: Mega Phasers
*DEBUG ERROR: *** EventLB entry 236 Called MWin::SetFont, but this routine should have been overridden ***
*DEBUG ERROR: *** EventLB entry 236 Called MWin::SetFont, but this routine should have been overridden ***
*DEBUG ERROR: *** EventLB entry 236 Called MWin::SetFont, but this routine should have been overridden ***
*DEBUG ERROR: *** EventLB entry 236 Called MWin::SetFont, but this routine should have been overridden ***
*DEBUG ERROR: *** EventLB entry 236 Called MWin::SetFont, but this routine should have been overridden ***
*DEBUG ERROR: *** EventLB entry 236 Called MWin::SetFont, but this routine should have been overridden ***
*DEBUG ERROR: *** EventLB entry 236 Called MWin::SetFont, but this routine should have been overridden ***
*DEBUG ERROR: *** EventLB entry 236 Called MWin::SetFont, but this routine should have been overridden ***
*DEBUG ERROR: *** EventLB entry 236 Called MWin::SetFont, but this routine should have been overridden ***
*DEBUG ERROR: *** EventLB entry 236 Called MWin::SetFont, but this routine should have been overridden ***
*DEBUG ERROR: *** EventLB entry 236 Called MWin::SetFont, but this routine should have been overridden ***
*DEBUG ERROR: *** EventLB entry 236 Called MWin::SetFont, but this routine should have been overridden ***
*DEBUG ERROR: *** EventLB entry 236 Called MWin::SetFont, but this routine should have been overridden ***
*DEBUG ERROR: *** EventLB entry 236 Called MWin::SetFont, but this routine should have been overridden ***
*DEBUG ERROR: *** EventLB entry 236 Called MWin::SetFont, but this routine should have been overridden ***
*DEBUG ERROR: *** EventLB entry 236 Called MWin::SetFont, but this routine should have been overridden ***
*DEBUG ERROR: *** EventLB entry 236 Called MWin::SetFont, but this routine should have been overridden ***
*DEBUG ERROR: *** EventLB entry 236 Called MWin::SetFont, but this routine should have been overridden ***
*DEBUG ERROR: *** EventLB entry 236 Called MWin::SetFont, but this routine should have been overridden ***
ASSERT ERROR in file C:\PROJECTS\pear\source\Model2d.cpp at line 1777.
ASSERT ERROR in file C:\PROJECTS\pear\source\Model2d.cpp at line 1777.
ASSERT ERROR in file C:\PROJECTS\pear\source\Model2d.cpp at line 1777.
ASSERT ERROR in file C:\PROJECTS\pear\source\Model2d.cpp at line 1777.
ASSERT ERROR in file C:\PROJECTS\pear\source\Model2d.cpp at line 1777.
ASSERT ERROR in file C:\PROJECTS\pear\source\Model2d.cpp at line 1777.
ASSERT ERROR in file C:\PROJECTS\pear\source\Model2d.cpp at line 1777.
ASSERT ERROR in file C:\PROJECTS\pear\source\Model2d.cpp at line 1777.
ASSERT ERROR in file C:\PROJECTS\pear\source\Model2d.cpp at line 1777.
ASSERT ERROR in file C:\PROJECTS\pear\source\Model2d.cpp at line 1777.
ASSERT ERROR in file C:\PROJECTS\pear\source\Model2d.cpp at line 1777.
ASSERT ERROR in file C:\PROJECTS\pear\source\Model2d.cpp at line 1777.
ASSERT ERROR in file C:\PROJECTS\pear\source\Model2d.cpp at line 1777.
ASSERT ERROR in file C:\PROJECTS\pear\source\Model2d.cpp at line 1777.
ASSERT ERROR in file C:\PROJECTS\pear\source\Model2d.cpp at line 1777.
ASSERT ERROR in file C:\PROJECTS\pear\source\Model2d.cpp at line 1777.
*DEBUG ERROR: *** EventLB entry 236 Called MWin::SetFont, but this routine should have been overridden ***
*DEBUG ERROR: *** EventLB entry 236 Called MWin::SetFont, but this routine should have been overridden ***
*DEBUG ERROR: *** EventLB entry 236 Called MWin::SetFont, but this routine should have been overridden ***
*DEBUG ERROR: *** EventLB entry 236 Called MWin::SetFont, but this routine should have been overridden ***
*DEBUG ERROR: *** EventLB entry 236 Called MWin::SetFont, but this routine should have been overridden ***
*DEBUG ERROR: *** EventLB entry 236 Called MWin::SetFont, but this routine should have been overridden ***
*DEBUG ERROR: *** EventLB entry 236 Called MWin::SetFont, but this routine should have been overridden ***
Debug Message: Destroying ship Rouge Creature. Orbiting: 0
*DEBUG ERROR: *** EventLB entry 236 Called MWin::SetFont, but this routine should have been overridden ***
Debug Message: Destroying ship Rouge Creature. Orbiting: 0
*DEBUG ERROR: *** EventLB entry 236 Called MWin::SetFont, but this routine should have been overridden ***
Debug Message: Destroying ship Rouge Creature. Orbiting: 0
*DEBUG ERROR: *** EventLB entry 236 Called MWin::SetFont, but this routine should have been overridden ***
Debug Message: Sorting save game list by time.
Debug Message: Preparing to save game.
Debug Message: Deleting previous save game.
Debug Message: Unable to find file Data\SaveGames\x2\.
Debug Message: Unable to find file Data\SaveGames\x2\..
Debug Message: Save Game.
Debug Message: Sorting save game list by time.
*DEBUG ERROR: *** EventLB entry 236 Called MWin::SetFont, but this routine should have been overridden ***
*DEBUG ERROR: *** EventLB entry 236 Called MWin::SetFont, but this routine should have been overridden ***
Debug Message: Random Event: Begin
*DEBUG ERROR: *** EventLB entry 236 Called MWin::SetFont, but this routine should have been overridden ***
Debug Message: Total Ships: 1223 & 3 are dead
Debug Message: Total Ships: 1223 & 3 are dead
Debug Message: Total Ships: 1223 & 3 are dead
Debug Message: Total Ships: 1223 & 3 are dead
Debug Message: Total Ships: 1223 & 3 are dead
*DEBUG ERROR: *** EventLB entry 236 Called MWin::SetFont, but this routine should have been overridden ***
*DEBUG ERROR: *** EventLB entry 236 Called MWin::SetFont, but this routine should have been overridden ***


~SDC~
Reply #369 Top
Version 1.03.054

Built my first capital ship, a Dreadnaught. Have Battleship tech, but have not had a reason to build one, as I gained Dreadnaught technology very quickly afterward.

No multimedia playing of 'Capital Ships'. Expect when I finally build my first Battleship, I'll get the 'Capital ships' multimedia picture. I will LOL and LOL and LOL then.

Something to consider...
Reply #370 Top
By the way this game has a score of 0 on the metaverse. Don't i need to tell that this is somewhat unfair? I can't send my first win to metaverse (also Gigantic/Masochistic) because game just crushes then i hit done in Scores screen. And then i sending second game i recieve a score of 0. I am pretty sure that i don't cheated in any way (i deleted all files in galciv directory and then reinstalled if from an archive prior to starting a game).

~SDC~
Reply #372 Top
Ellestar: I think that your ctd are because the event list is hosing things because it's too big. See if clearing out your event list every turn by shift-clicking the first and last items in the list makes it not ctd. Also, please send me your save game.

[email protected]

ZACAS: a couple of people are reporting invisible ships, but they should re-appear if you save and reload. I'm not sure what is causing this yet.
Reply #373 Top
I have a truly fantastic bug. I didn't want to report it because I really like it... Right now, playing with the 1.03.xx patch from StarDock and the CD version of this game, I can buy any of the items outright for the lowest cost. When you bring up the "purchase" screen, the first selection is always the most expensive "2500bc + 0bc for 0 months". But, now, the bottom most purchase selection is "149bc + 23bc for 0 months". Needless to say that I am really loving this bug. The prices are similar for all the items, Social and Military productions. :D
Reply #374 Top
I am experiencing the exact same problem from "#364 by Citizen Fifth - 5/1/2003 11:43:26 AM." I just updated to 1.03A and now I cannot play the game at all either. Whether loading a save game, or starting a new game, whenever I hit the "DONE" button on the "Our Story So Far..." window I get a CTD.

~SDC~
Reply #375 Top
GELeto2: in Stardock Central, select Gal Civ, and if it doesn't show the update button again, downgrade that version and then re-install and see if that helps you.