Frogboy Frogboy

Bug Report Thread

Bug Report Thread

For users who have version 1.02.49 (stand alone or from SDC) please post any problems you think are bugs here.

Note: A feature you wish the game had or a change in game play is not a bug. ;)
20,386 views 633 replies
Reply #501 Top
I just played a game on the latest (non-beta) level where once all of the anomalies were gone no new ones were generated. For over four years (over 48 turns), not a single new anomaly appeared.
Reply #502 Top
Currently playing a game where I lost a large amount of planets to a Federalist movement. When I tried to recapture some planets this happened:

-target planet population 17 billion
-troops to attack with 4.5 billion
-invasion was a success
-planet population then spiked to 100 billion, and caused the moral to be 1

Shouldn't the new population of the planet be any surviving troops after the attack?

Kazar
Reply #503 Top
Here's a gazillion CTDs that occurred with the new 1.04b2. These all occurred on the aliens' turn. I have a few save games made right before these CTDs happened that crash immediately on loading if anyone wants them.


Stardock SmartException Logging Information
-------------------------------------------

OS Version : Windows XP
Video Card : Mobility M6
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 004CCC40 01:000CBC40 C:\Games\Galactic Civilizations\galciv.exe

Processor Registers (x86):
EAX:00000001
EBX:00000000
ECX:0000015E
EDX:0000015E
ESI:00000000
EDI:0012D9D8
CS:EIP:001B:004CCC40
SS:ESP:0023:0D4EFF50 EBP:0D4EFF94
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010202


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
004CCC40 0D4EFF94 0001:000CBC40 C:\Games\Galactic Civilizations\galciv.exe
004C5165 0D4EFFA0 0001:000C4165 C:\Games\Galactic Civilizations\galciv.exe
004F65A6 0D4EFFB4 0001:000F55A6 C:\Games\Galactic Civilizations\galciv.exe
77E7D33B 0D4EFFEC 0001:0001C33B C:\WINDOWS\system32\kernel32.dll


Debug information for each stardock app follows ....

Stardock SmartException Logging Information
-------------------------------------------

OS Version : Windows XP
Video Card : Mobility M6
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 004CCC40 01:000CBC40 C:\Games\Galactic Civilizations\galciv.exe

Processor Registers (x86):
EAX:00000001
EBX:00000000
ECX:0000015E
EDX:0000015E
ESI:00000000
EDI:0012DC7C
CS:EIP:001B:004CCC40
SS:ESP:0023:0D4EFF50 EBP:0D4EFF94
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010202


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
004CCC40 0D4EFF94 0001:000CBC40 C:\Games\Galactic Civilizations\galciv.exe
004C5165 0D4EFFA0 0001:000C4165 C:\Games\Galactic Civilizations\galciv.exe
004F65A6 0D4EFFB4 0001:000F55A6 C:\Games\Galactic Civilizations\galciv.exe
77E7D33B 0D4EFFEC 0001:0001C33B C:\WINDOWS\system32\kernel32.dll


Debug information for each stardock app follows ....

Stardock SmartException Logging Information
-------------------------------------------

OS Version : Windows XP
Video Card : Mobility M6
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 004CCC40 01:000CBC40 C:\Games\Galactic Civilizations\galciv.exe

Processor Registers (x86):
EAX:00000001
EBX:00000000
ECX:0000015E
EDX:0000015E
ESI:00000000
EDI:0012DC7C
CS:EIP:001B:004CCC40
SS:ESP:0023:0D35FF50 EBP:0D35FF94
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010202


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
004CCC40 0D35FF94 0001:000CBC40 C:\Games\Galactic Civilizations\galciv.exe
004C5165 0D35FFA0 0001:000C4165 C:\Games\Galactic Civilizations\galciv.exe
004F65A6 0D35FFB4 0001:000F55A6 C:\Games\Galactic Civilizations\galciv.exe
77E7D33B 0D35FFEC 0001:0001C33B C:\WINDOWS\system32\kernel32.dll


Debug information for each stardock app follows ....

Stardock SmartException Logging Information
-------------------------------------------

OS Version : Windows XP
Video Card : Mobility M6
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 004CCC40 01:000CBC40 C:\Games\Galactic Civilizations\galciv.exe

Processor Registers (x86):
EAX:00000001
EBX:00000000
ECX:0000015E
EDX:0000015E
ESI:00000000
EDI:0012D9D8
CS:EIP:001B:004CCC40
SS:ESP:0023:0D70FF50 EBP:0D70FF94
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010202


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
004CCC40 0D70FF94 0001:000CBC40 C:\Games\Galactic Civilizations\galciv.exe
004C5165 0D70FFA0 0001:000C4165 C:\Games\Galactic Civilizations\galciv.exe
004F65A6 0D70FFB4 0001:000F55A6 C:\Games\Galactic Civilizations\galciv.exe
77E7D33B 0D70FFEC 0001:0001C33B C:\WINDOWS\system32\kernel32.dll


Debug information for each stardock app follows ....

Stardock SmartException Logging Information
-------------------------------------------

OS Version : Windows XP
Video Card : Mobility M6
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 004CCC40 01:000CBC40 C:\Games\Galactic Civilizations\galciv.exe

Processor Registers (x86):
EAX:00000001
EBX:00000000
ECX:0000015E
EDX:0000015E
ESI:00000000
EDI:0012DC7C
CS:EIP:001B:004CCC40
SS:ESP:0023:0D25FF50 EBP:0D25FF94
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010202


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
004CCC40 0D25FF94 0001:000CBC40 C:\Games\Galactic Civilizations\galciv.exe
004C5165 0D25FFA0 0001:000C4165 C:\Games\Galactic Civilizations\galciv.exe
004F65A6 0D25FFB4 0001:000F55A6 C:\Games\Galactic Civilizations\galciv.exe
77E7D33B 0D25FFEC 0001:0001C33B C:\WINDOWS\system32\kernel32.dll


Debug information for each stardock app follows ....

Stardock SmartException Logging Information
-------------------------------------------

OS Version : Windows XP
Video Card : Mobility M6
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 004CCC40 01:000CBC40 C:\Games\Galactic Civilizations\galciv.exe

Processor Registers (x86):
EAX:00000001
EBX:00000000
ECX:0000015E
EDX:0000015E
ESI:00000000
EDI:0012DC7C
CS:EIP:001B:004CCC40
SS:ESP:0023:0D4EFF50 EBP:0D4EFF94
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010202


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
004CCC40 0D4EFF94 0001:000CBC40 C:\Games\Galactic Civilizations\galciv.exe
004C5165 0D4EFFA0 0001:000C4165 C:\Games\Galactic Civilizations\galciv.exe
004F65A6 0D4EFFB4 0001:000F55A6 C:\Games\Galactic Civilizations\galciv.exe
77E7D33B 0D4EFFEC 0001:0001C33B C:\WINDOWS\system32\kernel32.dll


Debug information for each stardock app follows ....

Stardock SmartException Logging Information
-------------------------------------------

OS Version : Windows XP
Video Card : Mobility M6
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 004CCC40 01:000CBC40 C:\Games\Galactic Civilizations\galciv.exe

Processor Registers (x86):
EAX:00000001
EBX:00000000
ECX:0000015E
EDX:0000015E
ESI:00000000
EDI:0012DC7C
CS:EIP:001B:004CCC40
SS:ESP:0023:0D4EFF50 EBP:0D4EFF94
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010202


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
004CCC40 0D4EFF94 0001:000CBC40 C:\Games\Galactic Civilizations\galciv.exe
004C5165 0D4EFFA0 0001:000C4165 C:\Games\Galactic Civilizations\galciv.exe
004F65A6 0D4EFFB4 0001:000F55A6 C:\Games\Galactic Civilizations\galciv.exe
77E7D33B 0D4EFFEC 0001:0001C33B C:\WINDOWS\system32\kernel32.dll


Debug information for each stardock app follows ....

Stardock SmartException Logging Information
-------------------------------------------

OS Version : Windows XP
Video Card : Mobility M6
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 004CCC40 01:000CBC40 C:\Games\Galactic Civilizations\galciv.exe

Processor Registers (x86):
EAX:00000001
EBX:00000000
ECX:0000015E
EDX:0000015E
ESI:00000000
EDI:0012D9D8
CS:EIP:001B:004CCC40
SS:ESP:0023:0D4EFF50 EBP:0D4EFF94
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010202


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
004CCC40 0D4EFF94 0001:000CBC40 C:\Games\Galactic Civilizations\galciv.exe
004C5165 0D4EFFA0 0001:000C4165 C:\Games\Galactic Civilizations\galciv.exe
004F65A6 0D4EFFB4 0001:000F55A6 C:\Games\Galactic Civilizations\galciv.exe
77E7D33B 0D4EFFEC 0001:0001C33B C:\WINDOWS\system32\kernel32.dll


Debug information for each stardock app follows ....

Stardock SmartException Logging Information
-------------------------------------------

OS Version : Windows XP
Video Card : Mobility M6
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 004CCC40 01:000CBC40 C:\Games\Galactic Civilizations\galciv.exe

Processor Registers (x86):
EAX:00000001
EBX:00000000
ECX:0000015E
EDX:0000015E
ESI:00000000
EDI:0012DC7C
CS:EIP:001B:004CCC40
SS:ESP:0023:0D4EFF50 EBP:0D4EFF94
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010202


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
004CCC40 0D4EFF94 0001:000CBC40 C:\Games\Galactic Civilizations\galciv.exe
004C5165 0D4EFFA0 0001:000C4165 C:\Games\Galactic Civilizations\galciv.exe
004F65A6 0D4EFFB4 0001:000F55A6 C:\Games\Galactic Civilizations\galciv.exe
77E7D33B 0D4EFFEC 0001:0001C33B C:\WINDOWS\system32\kernel32.dll


Debug information for each stardock app follows ....

Stardock SmartException Logging Information
-------------------------------------------

OS Version : Windows XP
Video Card : Mobility M6
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 004CCC40 01:000CBC40 C:\Games\Galactic Civilizations\galciv.exe

Processor Registers (x86):
EAX:00000001
EBX:00000000
ECX:0000015E
EDX:0000015E
ESI:00000000
EDI:0012DAA8
CS:EIP:001B:004CCC40
SS:ESP:0023:0D55FF50 EBP:0D55FF94
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010202


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
004CCC40 0D55FF94 0001:000CBC40 C:\Games\Galactic Civilizations\galciv.exe
004C5165 0D55FFA0 0001:000C4165 C:\Games\Galactic Civilizations\galciv.exe
004F65A6 0D55FFB4 0001:000F55A6 C:\Games\Galactic Civilizations\galciv.exe
77E7D33B 0D55FFEC 0001:0001C33B C:\WINDOWS\system32\kernel32.dll


Debug information for each stardock app follows ....

Reply #504 Top
Here's a bug I experienced with the 1.03 standalone:

I call it Ghostship-Bug. In my current game I have a Corvette with -17/12 Hitpoints. It has 0 Attack and 4 Defense. I can fly through everything with it. Just like a ghost. The enemies ignore it, just as if it was not there. I cannot disband it.

I have a screenshot and a savegame with this in.

Please E-Mail me if you want to have the shot and the savegame.
Reply #506 Top
I healed it and when it reached 1 HP it became a real ship again and could be properly destroyed. It had 2 lives so to say...
Reply #507 Top
I have 1.03A.057 and have twice seen a problem with the Bridge/Advisor panel when the UI switches to good. It still has the neutral UI and doesn't refresh with new info (all the info keeps writing over the old so it becomes unreadable). The only way to fix it is save, quit the game, and then restart and reload.
Reply #508 Top
This happens with the latest patch:
I've noticed that when you're using the new integrated MP3 player that when the message pops up that a system has defected to your side, the accompanying music plays (as it should), but when you click the message box away, the accompanying music keeps playing until completion and then the MP3 player just goes onto the next song, ignoring where it had left off when the message appeared. It only seems to happen with the defecting system message, or at least that's the only one I've noticed.
Reply #509 Top
:notsure: I downloaded the newest version so just to let you know. When I tried to click on a fire orange little ship to see who it was. I get dumped out of the game. Just to let you know..
Reply #510 Top
I couldn't attack the I-League, they allied themself with me and I could not breake the alliance in the minor race menu. i.e. I could push the button but as soon as I left the menu the alliance was back. Also waiting a turn didn't help.

Any ideas ?

Cheers
Reply #511 Top
I don't know why, but there is always a breakdown in a late game when the big gallactic meeting is. I had to get out of the galactic organization...! Afterwards it worked just fine.

And then there are some heavy troubles with a huge game I'm currently playing. Lots and lots of breakdowns without reason. I got to save every turn.

Greetz

~SDC~
Reply #512 Top
Autosave and previous save plus EVERT SAVE game I have crashes to desktop. Version 1.03A.057

Tried rebooting. This whole game is played using the same ver.

Here is the bottom of the debug.err file.

ASSERT ERROR in file G:\PROJECTS\pear\source\Model2d.cpp at line 2400.
Debug Message: Animation Small has 17 frames of animation, which does not divide evenly into 32 facings.
Debug Message: Scanning bitmaps.
Debug Message: Initializing Galaxy.
Debug Message: Error. String Not Found. Book:DomesticGovernors String: DefaultGovernor5
Debug Message: Begin creating other screens.
Debug Message: Error. String Not Found. Book:SubmitScreen String: LastNameTitle
Debug Message: MemMan: Unable to find pointer in GetBlockInfo. Memory system: DataMan
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\MEMMAN.CPP at line 579.
Debug Message: MemMan: Trying to free memory that has not been allocated. Memory System DataMan
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\MEMMAN.CPP at line 361.
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for EconomyTitle
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for MilitaryTitle
Debug Message: Loading game.



Reply #513 Top
BREAKING ALLIANCES WITH MINOR RACES
Currently does not work. The button does nothing when
clicked.

please fix :D

doug
Reply #514 Top
I said just shift-clicking not CTRL+Shift. I think. :) But seeing as I sometimes am replying to posts as late as 12 midnight, I may have made a typo. :) Shift-clicking on the first and last entries of the event list in the lower right hand corner will clear all entries from it. Shift and CTRL clicking also work on the trade screen lists.

I fixed the bug where you can't break alliances with minor races in our build. I also fixed a UP issue crash and a crash in some end turn calculations.

For the crashes with save games: you should be able to load them with 1.04. I was previously able to fix people's save games by loading them on my build and re-saving them as soon as they had loaded, but in our internal build, the save games are newer versions and won't load in 1.03.
Reply #515 Top
I had a quick look through the past messages and I don't think this was reported (if it was, then sowwy :))

I'm using 1.03A.057 and came across a repeatable crash to desktop.
I loaded up the save game from last night (all Alien AI's set to normal, medium size galaxy, loose clusters) went through the usual 'current status' screen, then the tech screen, then the planet build screen for the Defender that had just finished being built.
On the starmap was a little red transport, I assumed it was Drengin but clicked on it to see where it was going, and BOOM... dead game!
I reloaded and repeated twice. As soon as you click on the square, it crashes. :sniff!:
Reply #516 Top
I got the 1.3 version on XP.

Something strange happened in my last game. The Drengin was the only race left.I had destroyed the Torian the turn before. When I attecked the Drengin I got a message that said something about: "You have attacked out ally, therefore we have no choice but to declare war against you." This is strange, since there are NO minor or major powers except me and the Drengin left...

AND another THING: I build a deathstar on a starbase already using a military RESOURCE. When I moved the deathstar, the resource followed the star... But suddenly, before or after I moved the deathstar to another sector, the whole resource vanished... I don't know if I lost the resource bonus or not.. anyways, STRANGE...
Reply #517 Top
With beta 1.04.002 I've run into several lockups (not CTDs) when an alien race attacks one of my mini-freighters in deep space. Each time it has happened the enemy ship has been shrouded in the fog-o-war(tm) so I imagine this may have something to do with it.
Reply #518 Top
moonmood --

The Drengin might be allied with themselves. I've seen this on 1.03A57. It's pretty goofy, but as far as I know, harmless.
Reply #519 Top
Same here. Both (UP meeting and late game crashes) happen to me 1.03

#511 by Citizen mechito - 5/17/2003 1:01:56 PM

I don't know why, but there is always a breakdown in a late game when the big gallactic meeting is. I had to get out of the galactic organization...! Afterwards it worked just fine.

And then there are some heavy troubles with a huge game I'm currently playing. Lots and lots of breakdowns without reason. I got to save every turn.

Greetz
Reply #520 Top
Here is a CTD in version 1.04[B].002
I do have library mods installed.




Stardock SmartException Logging Information
-------------------------------------------

OS Version : Windows XP
Video Card : 128MB NVIDIA GeForce4 Ti 4600 with TV Out
Application Exception code: C0000094 INT_DIVIDE_BY_ZERO
Crash Addr: 004DDBA8 01:000DCBA8 C:\Program Files\Drengin.net\galciv\galciv.exe

Processor Registers (x86):
EAX:00000000
EBX:7FFDF000
ECX:00000023
EDX:00000000
ESI:00000000
EDI:70A71A29
CS:EIP:001B:004DDBA8
SS:ESP:0023:0012BD7C EBP:0012BD90
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010246


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
004DDBA8 0012BD90 0001:000DCBA8 C:\Program Files\Drengin.net\galciv\galciv.exe
005068AF 0012FEEC 0001:001058AF C:\Program Files\Drengin.net\galciv\galciv.exe
0052CF38 0012FEFC 0001:0012BF38 C:\Program Files\Drengin.net\galciv\galciv.exe
00512604 0012FF0C 0001:00111604 C:\Program Files\Drengin.net\galciv\galciv.exe
00576007 0012FF34 0001:00175007 C:\Program Files\Drengin.net\galciv\galciv.exe
005B087A 0012FFC0 0001:001AF87A C:\Program Files\Drengin.net\galciv\galciv.exe
77E814C7 0012FFF0 0001:000204C7 C:\WINDOWS\system32\kernel32.dll


Debug information for each stardock app follows ....


~SDC~
Reply #521 Top
When you disable "Alliance Victory", Galciv remembers this. However, it is remembered as disabling "Technology victory".

Reply #522 Top
Version 1.03A.057

Political Party Bug

Playing game as Industrialist. Lost election to Federalist.

Bug #1) Had a -25% Research penalty applied when I lost. Still retained +20 Social and +20 Military.

Bug #2) When back majority, Research remained at -25%. *** This is a serious issue. ***
Reply #523 Top
re: No. 515. After a bit more play, I came to the conclusion it wasn't the Drengin at all, as their mini transport is greenish, like the rest of their ships. So I can only assume it's a minor race transport.

Either way, it's basically a small flat featureless red/pink rectangle that is the SIZE of a small freighter... and behaves like one. And kills the game if you click on it.

Just thought I'd clear up my info :)
Reply #524 Top
a player can check out where the major civs are before beginnning of the game using sector influence button!!!!

a feature?? not if i can not know where they yellow stars are i should not know where the cradles of other civs are
Reply #525 Top
a player can check out where the major civs are before beginnning of the game using sector influence button!!!!

a feature?? not if i can not know where they yellow stars are i should not know where the cradles of other civs are