Random starting locations in team based games?

Let me start off by saying what a great game this is. Having said that I've been playing extensively since the game was released, especially enjoying 2v2 and variations to that theme (2v2v2v2) However as i've been noticing in several maps the starting locations of you and your teammate seem random, meaning they at times you may end up at the other end of the galaxy, this causes some real teamplay issues for me. In maps such as Twin Empires which is really a great 2v2v2v2 map it's quite obvious the 2 players on a team should start close together, but in practice you don't.

Now the question is, is there a setting I'm missing? a specific way to setup the teams/slots in the game? or is this intentional and you are not supposed to start close with your teammate?
29,630 views 17 replies
Reply #1 Top
And for some reason this post isn't showing up anywhere .. trying to add a reply to see if that fixes things
Reply #2 Top
Bump - I am also curious too.

Is seedings random ? based on your position on the joinroom screen ? or based on who you ally with?
Reply #4 Top
I am bumming about this as well tbh. Spawning is completly random. I hoped (map editor) that player 0 player 1 player 2 etc would correspond to the slots ingame but nope. This limits the way you can make challeging team maps. Ofc I could be missing something but till now I didnt find a way out of the random spawn.
Reply #5 Top
Good, i'm almost glad i'm not the only one seeing this problem. I loaded the maps in GalaxyForge also and checked if the starting positions were correct there, and indeed on the map TwinEmpires you SHOULD have teams starting close together.

So to summarize all the above: We need an option to toggle fixed/random starting locations please!

It's really nessecary to make teamplay viable in bigger games especially
Reply #6 Top
Yep, sure would be necessary to have "working" starting locations for teams, but Im sure it's just a bug/small oversight and will be fixed soon enough :)
Reply #7 Top
It would be nice to have it as a check box option at the very least. :)

Perhaps the OP would like to post it as an idea here https://forums.sinsofasolarempire.com/?forumid=404&aid=144384


I'd definitely back it
;)
Reply #8 Top
What I would have , is a way for the host to swap around the joiners , so that they are paired with the corresponding player0 , player1 , player2 slots.

Then have it so that map seeding is fixed.
Reply #9 Top

Perhaps the OP would like to post it as an idea here https://forums.sinsofasolarempire.com/?forumid=404&aid=144384


I'm hoping it will get more attention as a thread here specificly on this subject. Then in another thread with many random ideas- which quite frankly has become a bit of a mess. I appreciate the idea though.
Reply #10 Top
Yeah it's pretty hilarious to start on opposite sides of the map or something else in a team game =P By hilarious I mean ridiculous .
Reply #12 Top
Due to the popularity of these forums and an apparent lack of a suggestion/bug reports forum (I could be blind, do point me in the right direction if i'm mistaken :)) this thread has quickly fallen to page 4 or so. The very nature of the problem leaves us very little to discuss, I think everyone can agree it's a problem and that's that. I still hope it could catch a dev's attention so we might see a fix as soon as possible. That's why I feel inclined to bump the thread, so .. bump!
Reply #13 Top
i wholly endorse this idea.. make it an option you can chose, where it makes team members start next to each other.
Reply #14 Top
Bump for being an issue that needs fixing :)
Reply #15 Top
bump, this needs fixing!