Is Sins Kohan in space?

How do you describe this game to others?

I almost didn't buy this game because of references to Homeworld. I know a lot of people like Homeworld but the 3D battles were just frustrating to me. So when people said it was like Homeworld and Civ combined I wasn't sure what to think.

Luckily I DID buy the game because this is easily the best RTS I've ever played. Superficially, it's like Homeworld. But in every important way it's different. It is 3D but everything is placed on a nearly flat plane.

It plays a lot closer to Kohan. Anybody here ever play Kohan? Great RTS. This game plays a lot like that game and I mean that in a good way. The pacing the lack of micro management and strategic depth. Of course, Kohan didn't have the scale of Sins or the graphics but for its time, great game.
16,867 views 6 replies
Reply #1 Top
just getting warmed up. never played kohan. but this is the closest thing to the original moo 1 but in real time. master of orion is a great game. i see a lot of that in this game.
Reply #2 Top
I am a dork. I have played Kohan II, Moo1,2 and 3 and Homeworld one and Two. From what I have seen from Sins so far, is that it really is not that much like homeworld tactically because it has been reduced to two dimensions.


Kohan II was a great game, but never really had enough players to form a multiplayer community. Kohan II is quite different in that it is more about formations (battlefield tactics) and leaders getting experience, where Sins is more about building an economy and research (not to mention one is fantasy and one is in space).

Moo1 and Moo2 (especially Moo2 since it has multiplayer) are two of my all time favorites too, although Moo2 is more about the different races and customizing ships with new weapons. In Sins you can unlock special powers of ships and learn general improvements in damage, shields, and armor, but you can't really design your own ships or races.

I guess the point is that Sins seems to borrow from a lot of other games out there, but is hard to categorize. There was another 4X space RTS series called Imperium Galactica, but it did not have nearly the economic depth or the scale as SINS.

Reply #3 Top
It reminds me a lot of Kohan, though as Dave mentioned, Sins is more focused on the economy and less on the combat. Not better or worse, just different.

One thing that bums me out about Sins is that they came *so* close with Fleets to having a brilliant system reminiscent of Kohan's company construction.

If they had a fleet manager screen that let you 'build' virtual fleets of whatever ship combinations you want, then actually construct elements of the fleet gradually to match the finished preset you create (and save). It'd make managing your fleets easier, more fun to put together, and with less cludgy micromanagement.

Unlike Kohan, there wouldn't be any 'fleet bonuses' for certain combinations of ships, it'd purely be a UI feature, to make creating and managing fleets a snap, but it'd be a nice one.

I may make a plea directly to the devs for such a system, but it'd be a fairly major system to implement post launch, and those rarely have much of a chance of getting into a finished game.
Reply #4 Top
I loved IG2, but it was too unbalanced for multiplay :/ There was economic deph in that game. You had to turn your trade ports on and off based on where the trader ships were heading hehehehe.
Reply #5 Top
Kohan II is my favorite strategy game of all time. The streamlined interface/gameplay similarities are striking.
Reply #6 Top
Kohan is awesome.

SoaSE does remind me of it due to the ease of macro-management, but the difference between company management and individual-unit management is huge. I don't miss it so much in SoaSE because all I have to do is send (or rally-point) ships to the grav well I want to reinforce and they join up with a fleet and auto-engage any enemies. I don't even have to zoom in, for crying out loud.

I think SoaSE does a better job than Kohan in managing tech-advancement; not tying the "press this button to research this tech" interface to the individual tech buildings is a great idea. In general the econ management of SoaSE involves less clicking around and screen-moving than Kohan, largely due to the full-zoom-out. I may not have been fully utilizing Kohan's UI, though.