Quickest Way to build up credits?

What is the quickest way to start building up credits at the beginning of a game? I have done the civilian infrastructure upgrade twice and a civilian research to up pop by 8%, but it still seems really slow. I only had enough money to build 3 light frigates in 30 or 40 minutes before like 15 pirates came and owned me. Am I doing something wrong or does it just take a little longer to get stuff going than I thought?

edit: I was TEC btw. Also, I just quit to start a new game, and looking at the statistics the 1 enemy AI's income skyrocketed right at the beginning while mine was a super gradual crawl.
24,734 views 19 replies
Reply #1 Top
by expanding and grabbing more planets =P that's the fastest way of gaining more income =)
Reply #2 Top
Make sure you upgrade the infrastructure on new planets you colonize. Fresh colonies operate at a loss, they need some upgrades before they start churning out money.

The TEC are masters at economy, and get access to trade centers with 2 civic labs (more labs needed for the other 2 races), and trade is a huge economic boost.
Reply #3 Top

by expanding and grabbing more planets =P that's the fastest way of gaining more income


Well on the map I picked the two adjacent planets were occupied with enemies already. I'll just start on a different map ;)
Reply #4 Top
Adjacent planets are just NPC militias that don't like you coming to capture them :) Not the enemy AI.
Reply #5 Top
Vasari and Advent have the slower economies, but the Vasari are very good at metal and crystal resources.
Reply #6 Top
Also.....many new players (heck Im a new player) seem to overlook building that first free capital ship. Get that sucker done quick as one Capital ship alone can thwart off any early pirate attacks. Even 7-8 pirate ships are no match for your one Capital ship.
Reply #7 Top

by expanding and grabbing more planets =P that's the fastest way of gaining more income


No, that's the quickest way to go broke. Also, I greatly enjoy the TEC's early access to trade ports, I set one up in every gravity well.
Reply #8 Top
Aye, the first capital ship is Completely free guys It will really aid you.
Reply #9 Top
Yep, use the free capital ship as sort of a Hero, let him run around and mop up the initial local defences :)
Reply #10 Top
I normally build up a force of 6 or 7 frigates plus my free flagship. Then go off and secure one or two planetoids. Build up their economies, make sure I have 2 civic stations, research trade outposts, and then place them as the first structure in the gravity well of any new planetoid I capture.
Reply #11 Top
you still do need to build the capital ship factory for 1000 credits to get that free ship though, correct ?
Reply #13 Top
Yep you still need to build that capital ship factory :) What I do (and hey even though I played in the beta I'm still a new player *smiles*) is build up my infrastructure, develop metal and crystal extractors save up for a capital ship factory, create 5-7 frigates and start to explore. I'll try adding 2 civic stations to my build list and see how the trade outposts work :).

Sins is a fun game, but there's a heck of a lot to learn to play it properly. Not that thats a bad thing :)
Reply #14 Top
It is a little bit of a start-up cost to get the trade posts. I only got to play the final this morning for about a half hour before work (dial-up connection at the moment, which meant 16 hours to download) but it was working pretty good. I had four planets, and 2 asteroids. All with trade posts. My trade was actually already outstripping my colony's revenue.
Reply #15 Top
Vasari and Advent have the slower economies, but the Vasari are very good at metal and crystal resources.


Vasari get an econ boost late game cause of phase gates :)
Reply #16 Top
After trade posts, shoot for culture. Every jump away from the homeworld reduces the allegiance of your colonies (so the second planet will have a max of 90% allegiance, but there's a floor), which means lower production (10% less credit/ore/crystal for 10% allegiance). Culture boosts max allegiance by 10% by default, and that's a lot of boosted income :)
Reply #17 Top
Free cap ship? Huh? Please explain.
Reply #18 Top
some great beginner tips in this thread, I started over once and I believe I'm doing well, but now I may have to start over again!
Reply #19 Top
After you build a capital ship factory, the first capital ship costs 0 :P