Sins and Haegemonia

Haegemonia (US: Hegemonia) by Digital Reality is another real-time space strategy game with empire building as backbone. Really good too although a bit long to get into. Do Sins and Haegemonia have much in common? Has it even given Stardock some ideas and inspiration? (I heard its expansion The Solon Heritage did not come out in the US - a pity if true since it really improved and perfected an already impressive space strategy game.)

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Reply #1 Top
Haegemonia had a horrible interface (:(
Reply #3 Top
I agree. The learning curve on Haegemonia was pretty steep, but once you got into it, the game had a significant amount to offer. I recall the expansion added a lot to the game and cleaned up a fair amount of the issues.
Reply #4 Top
I miss Hegemonia :( I loved it. Sins has a somewhat similar feel in that everything revolves around planets, but beyond that it's really not easy to find striking similarities. Certainly you wouldn't be able to call Sins any kind of Hegemonia clone!
Reply #5 Top
We basically studied every space game we could get our hands on, including Hegemonia.  I wouldn't consider it a strong influence however.
Reply #6 Top
While i think sins plays much like haegemonia, the two games dont have much in common. Plus sins isnt near as restrictive as far as unit caps go. Units in sins still serve a purpose even in late game. In Haeg once you can build battleships that is all you need. Dont get me wrong Haeg is a good game, but i think sins has it beat i many aspects.
Reply #7 Top
It has, but you realize that this game had many years to improve onto what Haegemonia had to offer.
Reply #8 Top
From what I've heard, Haegemonia had interface issues, poor combat (small fleets didn't help), forgettable story, and weird concepts (like no tutorial). Graphics, uniqueness of the game design, and strategic options are what made it interesting.

And, yes, I believe this game will completely surpass Haege.
Reply #9 Top
I played Haegemonia for the first 2 missions, and it was hard to figured out what was going on in terms of the control. And the pace of the game felt it took forever, hence for those above reasons, i ended up giving up on the game. Homeworld 1 was much better, but i never liked the manual configuring of 3d ship movements, it gave me a physical headache just to look at that 3d shipping movement mapping screen.
Reply #10 Top
how dare you say negative stuff against homeworld! :(
Reply #11 Top

how dare you say negative stuff against homeworld!


Homeworld 2 sucked. Boring, boring, boring.
Reply #12 Top
Until you got the Progenitor Dreadnaught and then it got "Oh hell yeah, this is awesome". It had a few really annoying missions, but beyond that I enjoyed it quite a bit ;)
Reply #13 Top
Hegemonia was the only reason I purchased Sins!

I assumed Sins was a lot like Hegemonia from the reviews I read, even though no one ever compared the two. I played Hege until I had mastered every nuance of the game, and honestly, I think the interface was remarkably easy to get used to. Select a ship or group, right click on ANYTHING else, and a pop-up list of options that your selected group can do to that target is presented to you. How could it have been any easier? Colony ships can either move or colonize. Warships can attack, move to, or escort other ships, or guard or attack planets. And the campaign mode WAS the tutorial! People don't think that there was one because it never said "tutorial"

Frankly, I've been disappointed in Sins so far, because I keep comparing it to Hegemonia as I play. I hope it gets better...

--The Stryker
Reply #14 Top


I enjoyed Haegemonia, it did have a lot of flaws but the campaign was really fun (except for the awful voice acting haha). I think Sins is a superior game in almost every way though.
Reply #15 Top
Hegemonia was ok. But all the bugs it had made me cry, and the expansion was never released in the U.S. I think...I had to order from the UK. Even then, the campaign had nasty bugs that wouldn't let me complete it and the unit cap was ridiculous. Besides those things its what got me into these kind of games and with out it. I would of never bought Homeworld or Sins.
Reply #16 Top
Frankly, I've been disappointed in Sins so far, because I keep comparing it to Hegemonia as I play. I hope it gets better...


If you do that, you'll find there's a lot less meaningful research and less planet development in sins, but in return, the universe is much, much larger, and you get a lot more ships to play around with, and it looks quite a bit better (although actually I don't even know what a lot of ships look like because I tend to stay further zoomed out.)