Phase inhibitor

Are any of you out there actually using the phase inhibitor?

I thought about this for a long time, and i rarely see it being used.

Id like to suggest the old version comes back from beta 1, where it captures ships in the grav well.

To avoid the capture going on forever, it should have an antimatter storage that gets drained. Maybe it should be drained by according to how many enemy ships there is in the grav well.

Id like the Phase inhibitor to be used more again, but as of right now, ppl dont even bother with it.
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Reply #1 Top
Ive used it in 75% of the games ive played. I used it in a 2v2 on Flashpoint today. The asteroid linking my homeworld to the enemy homeworld , I felt needed inhibiting after I saw a contigent of Krosovs at his homeworld ready to move in on that asteroid.
My fleet was stationed at a different location.
Reply #2 Top
I use it...but then again I haven't found the time to actually play a multiplayer game so I might not be the best example.  :NOTSURE: 
Reply #3 Top
I like the old ones.... I only used the new ones in one game and I didnt liked the new way... so I didnt used them since.
Reply #4 Top
A question..

Is an electric fence still useful , just because nobody has been fried on it?
Reply #5 Top
I stopped using it since it stopped HOLDING fleets at a planet. In my world, it would have 300 antimatter, once the enemy arrives it kicks in holding the enemy there until the antimatter wears out, say 5 min max.
Reply #6 Top
In my world,


thats enough to make even ME shudder
Reply #7 Top
//pets eet, it will be ok

<3
Reply #8 Top
I remember the HUGE conflict this kicked up after they cahnged it. I like the idea of antimatter, because now PJIs are a waste of valuable tactical slots for hangers or gun platforms.
Reply #9 Top
Unless it's a big map and you spend half an hour chasing a marza from planet to planet as it uses the special ability to rapidly knock off large amounts of your population and infrastructure.

I rather like being able to secure my inner worlds from harm, the problem I think is that hangars are so damn cheesy with 16-20 bombers knocking capital ships out before they can even turn around that no one bothers with a real defensive structure centered around it. You can really hang someone up in a place with enough gauss platforms and repair stations around the pji. Unfortunately you can blow anything dangerous away before it crosses regardless of how much air defense they have. Hangars are better at forcing you to attack a planet than pji's are. Even an asteroid will be able to house enough hangars to guarantee at least one capital ship dropping unless they take the time to wipe out your bombers before they send the big guns through.
Reply #10 Top

Even an asteroid will be able to house enough hangars to guarantee at least one capital ship dropping unless they take the time to wipe out your bombers before they send the big guns through.


Yeah, who needs strategy anyway?
Reply #11 Top
Sending in a group of flak frigates to wipe them out first takes time, the same thing a pji does. It's a delaying factor in your bypassing of the system to hit a core world. They are tactically the same effect. The question is not who needs strategy, the question is who needs a pji when bombers accomplish the same end result by requiring a tactical delay before moving through that allows responding fleets that much more time to arrive.
Reply #12 Top
Sending in a group of flak frigates to wipe them out first takes time, the same thing a pji does. It's a delaying factor in your bypassing of the system to hit a core world. They are tactically the same effect. The question is not who needs strategy, the question is who needs a pji when bombers accomplish the same end result by requiring a tactical delay before moving through that allows responding fleets that much more time to arrive.



why PJIs are now basically obsolete, did you play in the earlier betas? it was major punnishment for you to send in a fleet w/o first scouting.
Reply #13 Top
... Amazing. Such a large number of people, yet so few get the simple fact that PJI's are most assuredly a useful -- and often used! -- tool. I never build a defensive position without them (covered by multiple repair centers and gauss cannons!)

Properly used, they force the enemy to engage and destroy your defenses before moving on. Do I really need to explain why thats a Very Good Thing?
Reply #14 Top
I like the present PJI system.
Reply #15 Top
... Amazing. Such a large number of people, yet so few get the simple fact that PJI's are most assuredly a useful -- and often used! -- tool. I never build a defensive position without them (covered by multiple repair centers and gauss cannons!)

Properly used, they force the enemy to engage and destroy your defenses before moving on. Do I really need to explain why thats a Very Good Thing?


If i use the tactical slots for another group of gauss cannons then it doesn't matter if they et slowed down or not because the damamge the take going through the line is large enough that by the time the hit thier desired destination they are seriously cut down in strength. What would you rather have, more guns or something that slows you down?
Reply #16 Top
If i use the tactical slots for another group of gauss cannons then it doesn't matter if they et slowed down or not because the damamge the take going through the line is large enough that by the time the hit thier desired destination they are seriously cut down in strength. What would you rather have, more guns or something that slows you down?


The difference is that without PJI's they can simply go around your defenses and attack the planet behind it. Of course fighters can still get to the enemy fleet but only until they jump away. Forcing them to stay and fight not only slows them down, but it also give you a chance to do more damage.
Reply #17 Top
What would you rather have, more guns or something that slows you down?


I'd rather have less guns, and something that stops the enemy, forcing them to come to me :D

PJI's are what MAKES turrets useful, more so than any other "trick" I know of. You can guarantee, with 100% certainty, that if the enemy wants past that star system he must take out your PJI... and if you have sufficient fighter cover (to take out enemy bombers and missiles), that means he must engage your turrets.
Reply #18 Top
The difference is that without PJI's they can simply go around your defenses and attack the planet behind it.


Yep. Turrets are completely ineffective against an enemy seeking to pass through to another planet--they can just jump in at the edge of the well and go around the outside. Inhibitors prevent that possibility, forcing the enemy to stop and engage your (heavily defended) PJI if he wants to go on.
Reply #19 Top
forcing the enemy to stop and engage your (heavily defended) PJI if he wants to go on.


I think there's the problem... these guys don't defend their PJI's :D
Reply #20 Top

forcing the enemy to stop and engage your (heavily defended) PJI if he wants to go on.


I think there's the problem... these guys don't defend their PJI's


You mean they don't defend themselves? :SURPRISED:
Reply #21 Top
forcing the enemy to stop and engage your (heavily defended) PJI if he wants to go on.


I think there's the problem... these guys don't defend their PJI's


no i did,
if I managed my gauss cannons, then I was able to reduce LARGE fleets very very quickly, even if they were just passing through. IF you set up your cannons in certain order you can hit tmost ships alomst anywhere in a grav well.

Unless your in a LARGE game with many oppenants who have large fleets, i find PJI to expensive for R&D and then to build is a waste of space. If you know your going to be playing someone you can roll over in an hr whats the point?
Reply #22 Top
Are any of you out there actually using the phase inhibitor?

I thought about this for a long time, and i rarely see it being used.

Id like to suggest the old version comes back from beta 1, where it captures ships in the grav well.

To avoid the capture going on forever, it should have an antimatter storage that gets drained. Maybe it should be drained by according to how many enemy ships there is in the grav well.

Id like the Phase inhibitor to be used more again, but as of right now, ppl dont even bother with it.


I bother with it quite a bit. When placed correctly, it's incredibly useful and buys you a lot of time and pretty much halts all but big fleets from advancing.

Honestly, though, how many times does this topic have to come up? We've been told so many times the old one is not coming back, what's the point of bringing it up constantly?

It's plenty useful when you need to defend more than one entry point, whoever doesn't see a use for it really needs to do more exploring and be put in a situation where he'd curse for not having it in place.
Reply #23 Top
... Amazing. Such a large number of people, yet so few get the simple fact that PJI's are most assuredly a useful -- and often used! -- tool. I never build a defensive position without them (covered by multiple repair centers and gauss cannons!)

Properly used, they force the enemy to engage and destroy your defenses before moving on. Do I really need to explain why thats a Very Good Thing?



Intersting...

Im guessing tactics and strategy is not common but excessive spamming is? Like Ron said, Force the enemy to come to you, none of my defenses protect the jump points, they are all around my planet. To pass, they MUST destroy my PI, to destroy my PI they need to contecnt with 20 odd turrents hangers and repair centers.

If I see I might have a problem with my defenses there is always a fleet ready to jump in from a adjacent system.
Reply #24 Top
Honestly, though, how many times does this topic have to come up? We've been told so many times the old one is not coming back, what's the point of bringing it up constantly?

I haven't seen it for a long time. And since it comes up from time to time, means that ppl are interested in it.

Im not saying the current one is bad, just that nobody actually use it. Ive seen a few, but it seems like they rather wants to build more defenses instead.

The idea i present is doing the same thing, just with the option of capturing enemy fleet. But to avoid ships being captured forever like in beta 1, it should have antimatter that get drained when ships actually are there.
Reply #25 Top
exactly, I don't want the old one back either, but rather a hybrid of what we have now and what we did have, i am sick and tired of enemies retreating their whole fleets as soon as they lose a capital ship...