MONDAY STATUS REPORT
from
Stardock Forums
Hi gang! Things are going very well overall. I can report that sales are very strong, much higher than anticipated.
I wanted to give you a brief update on where things stand.
## Stardock Central ##
SDCentral is our mechanism of updating the game. We are still having technical issues with it. We released 1.01a last night and a lot of people could not see the update. We found out today that the Linux server is caching the previously available files in memory. We're trying to work around that. But in the meantime, you can see the update if you switch to the Atlanta server (tools->settings->connection).
The second thing is that some people are downloading all 87 megs. That apparently only happens if you are using the download and archive since well, that's what it's supposed to do - download the full image and archive it. I recommend just installing the game. You can always archive it later.
We should have this stuff fixed up in a few minutes.
## Bug reports ##
Okay, we've finally nailed down why the game crashes for some people quite a bit. It turns out that a certain sound card (sound blaster live for instance) only has 4 sound buffers in it. Our built in MP3 player uses a lot more. We should have this fixed today and available on Stardock Central for download.
## Balance Issues ##
We are going to update 1.01A today of GalCiv with a few more tweaks. For one thing, the events will now take into account the game's difficulty level. So if your'e just learning the game, you won't have any of the nastier events come across and wipe you out.
Similarly, we took out the trade all tech UP resolution.
## The Metaverse ##
We think we've finally nailed this one too. For some reason, scores are being submitted with an invalid serial # for some people. We believe to have this fixed today too and it will be part of the GalCiv 1.01A update today.
Once these things are taken care of, we can then focus on adding new features based on your feedback. Stay tuned, there will be a news item shortly.
I wanted to give you a brief update on where things stand.
## Stardock Central ##
SDCentral is our mechanism of updating the game. We are still having technical issues with it. We released 1.01a last night and a lot of people could not see the update. We found out today that the Linux server is caching the previously available files in memory. We're trying to work around that. But in the meantime, you can see the update if you switch to the Atlanta server (tools->settings->connection).
The second thing is that some people are downloading all 87 megs. That apparently only happens if you are using the download and archive since well, that's what it's supposed to do - download the full image and archive it. I recommend just installing the game. You can always archive it later.
We should have this stuff fixed up in a few minutes.
## Bug reports ##
Okay, we've finally nailed down why the game crashes for some people quite a bit. It turns out that a certain sound card (sound blaster live for instance) only has 4 sound buffers in it. Our built in MP3 player uses a lot more. We should have this fixed today and available on Stardock Central for download.
## Balance Issues ##
We are going to update 1.01A today of GalCiv with a few more tweaks. For one thing, the events will now take into account the game's difficulty level. So if your'e just learning the game, you won't have any of the nastier events come across and wipe you out.
Similarly, we took out the trade all tech UP resolution.
## The Metaverse ##
We think we've finally nailed this one too. For some reason, scores are being submitted with an invalid serial # for some people. We believe to have this fixed today too and it will be part of the GalCiv 1.01A update today.
Once these things are taken care of, we can then focus on adding new features based on your feedback. Stay tuned, there will be a news item shortly.