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Sins Beta 3 Change Log

Sins Beta 3 Change Log

Even more of everything you'd otherwise ignore!

For Beta 1 and 2 we started this thread off with a very long list of changes between the two. For Beta 3 we're going to forego the crazy long list since there are far too many to list. Instead what follows is a list of major features that you'll find in the initial release of Beta 3. You may notice some overlap from some items that made it into the last Beta 2 update, but it's all been tweaked regardless. The vast number of unlisted changes are things everyone can discover when Beta 3 launches in a few days.

Please check back here for future changes to Beta 3 as we make updates after release.


Version 0.83.30 (October 9, 2007 - Hotfix)

  • Fixed issue in the first Tutorial that could prevent players from progressing if they jumped to the asteroid before being instructed to.
  • Updated english.str file to improve text for the first tutorial (related to above).
  • Fixed several crash bugs that have been reported by testers.

Version 0.83.29 (October 2, 2007)

  • *IMPORTANT* - The following files need to be deleted to avoid sync problems (SDC should do this by default):
    1. {sins directory}\Galaxy\Random-Tiny.galaxy
    2. {sins directory}\Textures\ScenarioPicture-RandomTiny.tga
  • Networking/Multiplayer:
    • IMPORTANT* - Sins will now attempt to utilize any UPnP functionality of your router for autoconfiguration. If it is successful, you will be able to host games without having to mess around with Port Forwarding. Please ensure UPnP is enabled on your router.
    • IMPORTANT* - The default hosting port has been changed to 6112 in order to increase the chances of the port being open through firewalls and routers. This is a very common port for games.
    • IMPORTANT* - ICO now attempts to detect if you can host or not, and will warn you when attempting to create a game if you can't.
    • IMPORTANT* - There is a new Network Status screen showing CPU and Ping ratings and player load status. Appears when waiting to start a multiplayer game or by pressing F3.
    • IMPORTANT* - Lag should be dramatically reduced in most cases. Also, use the new Network Status screen to help track down problems.
    • IMPORTANT* - Hosting should no longer be blocked by having more than one network card active (thx Therax).
    • IMPORTANT* - ICO now collects many more game statistics for balance and gameplay analysis. Unfortunately, this means we have to wipe the existing database. All accounts will have to be recreated.
    • New "Friends Only" option when toggling player slot status in ICO multiplayer games.
    • You can no longer start an ICO game with only one player.
    • Players in an ICO game prior to the game starting chat in the 'default' channel by default (temporary fix to improve recruitment).
    • Game startup screens now show more information to all players and have increased real-estate.
    • ICO lobby real-estate expanded (more redesign to come).
    • Multiplayer game setup flow streamlined (more streamlining to come).
    • Maps are now sorted by number of players > number of planets > alphabetic order.
    • Drop lagging player button no longer shows up for disconnected players.
    • Fixed sync bug caused by changing any of the skybox settings.
    • Fixed bug that created lag with in-game chat and interface responses.
  • Gameplay:
    • Game speed system now included (options of slow, normal and fast). Only partially implemented and needs lots of balancing, but should result in faster multiplayer sessions.
    • Pirate warnings are no longer sent if the pirates no longer have any bases.
    • All Random-XXX maps renamed and shuffled down. (e.g., Random-Tiny is now Random-Small)
    • Capital ships now gain levels when their experience reaches the next level threshold, not threshhold +1 experience.
    • Kol weapon timing updates. (Beam strength increased, but less frequent.)
    • Fixed bug causing home planets pop and health to not start at the max for their current upgrade level in randomly generated galaxies.
    • Home planets now start with 1 level of population upgrades instead of 0.
    • Antimatter regen from stars reduced from 5/sec. down to 2.5/sec.
    • Damage over time from incendiary shells now damages shields in addition to hulls.
    • EMPBlast area of effect reduced, amount of shields removed reduced.
    • Range of many abilities increased from 4000 to 4500.
    • Greatly reduced experience awarded for killing trade and refinery ships.
    • Greatly reduced experience awarded for killing Pirates (remember the Pirate faction is not the same as the Local Militia faction).
    • You can no longer see abilities on action grid for planets you haven't explored.
    • Armistice now applies to fighters and fighters no longer show buff effects.
    • Fix for scouts travelling in sub-space between planets.
  • AI:
    • IMPORTANT* - Abilities now take into account user defined attack ranges. This may change the ship behaviors you've come to expect a lot (mostly for the better).
    • Colony ships now start with a default of "Gravity Well" for their auto-attack range now that ability usage is overridden by range settings (otherwise they would never auto-colonize).
    • Ships on Follow or Guard will now know to use their abilities as they follow/guard their target.
    • Fixed AI not doing any combat research.
    • Fixed AI not expanding on certain maps.
    • CapitalShips now retreat earlier.
    • Fixed tradeships not avoiding enemy planets if a safer route is available (we swear we got it this time!).
    • Improved fighter, bomber and flak frigate targetting (if fighters don't take out bombers now Blair's a monkey's uncle!).
    • Fixed target re-evaluation timers (they were updating too frequently and slowing the game down).
    • Various adjustments to research priorities.
    • Various adjustments to building priorities.
    • Lots of incremental improvement to ability usage scripts (Adaptive Shield, Embolden, Flak Burst, Probe, Raze Planet, Sabotage Antimatter).
    • Improved Capitalships auto-bombing logic.
    • Fixed autoplanetdefense scripts from not taking into account attack ranges.
    • Fixed special condition where user couldn't stop an action the ship was performing.
    • Fixed bug in Pirate's "Steal Resources" ability.
    • Fixed bug where ships would wait to jump as a unit for an infinite period of time.
    • AI no longer wastes money on bounty if the Pirates no longer have any bases.
    • Improved AI scouting (was really bad on certain maps).
    • Fixed AI from trying to explore with ships that can't move.
    • Ships no longer come to a full stop at each waypoint.
    • Ships are now smart about how much DPS they apply to a given target in order to minimize on overkill.
  • User Interface / HUD:
    • New theme picker window allows you to choose your logo and color.
    • Fix for mouse problems that were caused by various software/hardware combinations that don't give the expected scroll wheel deltas (thx RemielX).
    • New zoom sensitivity option in User Interface options.
    • Depleted asteroids now have associated icons.
    • Various minor improvements to Zoom-to-Cursor.
    • Camera snaps to entities again.
    • Camera now handles galaxy edges better.
    • Camera now trails fighters better. If you focus on a squad it focuses on a fighter in the squad so you don't get wierdness where you are focused in the general vicinity of the fighters.
    • Using keys to zoom is now at the same speed as zooming with the scroll wheel.
    • Holding ctrl now temporarily toggles the camera mode.
    • Fixed negative bounty reports.
    • Fixed players being able to have the same color (dark green).
    • Events now only report one pirate raid at a time.
    • Fixed Phase Lanes from showing up before the game has started.
    • Improved event culling.
    • Changed "Bounty increased by X" strings to say "changed by".
    • Added game messages for when allies send you credits/resources.
    • Fixed up stats for players trading resources and credits.
  • Graphics:
    • Fixed engine colors not showing the player's color.
    • Misc. new 2D art for new icons and screens.
    • Upgraded Shield Restore effect.
    • Fixed meshes disappearing too early when a unit dies.
  • Sound:
    • Fixed sound fx not playing in multiplayer games.
    • Lots of new music and releveling.
    • Fixed pirate warning vocals being played with incorrect events.
    • Fixed bug where front-end music volume jumped.
  • Modding:
    • Fix for crash when modding galaxies to have more than 200 planets (should now only be limited by the memory of your system).
    • Fixed up scenarios to use data driven value for whether or not the first capital ship a player builds should be the free, high-level flagship or not.
  • Misc.:
    • Fixed small memory leak.
    • Fixed common crash where carrier dies as fighters are launching.

Version 0.80.xx (Beta 3 - Multiplayer Technical Test)

  • Multiplayer: Support for up to 10 players over LAN or Ironclad Online (ICO). Many gameplay features won't be available during Beta 3 as we are testing technical issues, but it'll still be very cool.
  • Custom Scenarios: 14 custom maps designed for various single-player and multiplayer play styles. Play special maps designe for quick skirmish games, 1 vs. 1, 2 vs 2, Free-For-All and more! Each custom map will require its own unique strategies. A couple of examples:
    • System of War: Each faction is backed into a corner and must decide whether to fortify their homeworld, launch a quick assault upon a neighbor, or race to establish a foothold in a large nearby solar system. The wrong move could spell disaster!
    • Gateway: In the Telos system, a Terran planet known as Gateway controls the only jump lane to the star and its resource-laden neighboring system, Xi. The faction that holds Gateway controls the future!
  • New Artifact / Planet Exploration System: Players can spend resources to have planetary scientists survey a world's geography, indigenous wildlife and core industries to determine how best to exploit its natural wealth. Doing so many yield planetary benefits or powerful artifacts which give your empire global bonuses.
  • New Environments: Space anomalies, gas giants, minor planetoids and more will factor heavily into your tactical decisions and your overall strategy.
  • Pirate Base: Featuring all new pirate ships and new behavior, the ominous Pirate Base is a force to be reckoned with! Pirate targets can now be strongly influenced by the economic savvy player through new additions to the Bounty system.
  • Plus lots of minor improvements: Lots of new upgrades to the Culture system, including intimidation effects by powerful capital ships; improved research mechanics; new music tracks and music selection system; tons of new art; lots of new UI improvements including the new Smart Zoom-to-Cursor Camera; incremental AI improvements; tons of rebalancing; lots of optimization (should perform better than ever - even on low-end machines); lots of new minor gameplay elements; plus a huge number of fan requests.
129,215 views 139 replies
Reply #76 Top


This might work until we have to decide who to lead us...


I vote Ron, he's funny..

Or Kosc,, he's... Kosc...?


alright,

I'll go for the evil side

nothing the pirates said is better than unlimited power.





so now that I have unlimited power

*overthrows the emporer (but keeps him as a willing servant) builds a GIGANTIC army of death-stars (all finished, all with personal shields) and of course star-destroyers to match, goes and finds the planet the devs are living on and steal not just beta three, but every soase bit of related info I can find*



AWSOME thanks emporer, now with a snap of my fingers I can make whaterver I want happen


WUA HA HA HA!!!!!!


I told you, we have CAKE!? Who would want unlimited power if no cake comes with it?

Pirates can steal unlimited power, anyways. What promise is there that you will always have unlimited power? power to do what? sit on a toilet all day? I tell you, money, fun chaos and drinking games and unlimited freedom are all better than unlimited power! Just because you have unlimited dpower does not mean you have unlimited freedom, so therefore your actions can be very strained. With great power comes great responsibility. with pirating comes freedom, theft, and no responsibility whatsoever! Outnumbered? run! Get payed of, turn against your friend! It's dog eat dog, as free as you can get!

But mostly for the Cake. And free beer
Reply #77 Top
Well, we already have a Great Emperor.

If we find it necessary to have an official leader(s), we can always arrange some tournaments within our Galactic Empire Clan to see who has the best overall strategic/tactical grasp of the game (one versus one AND commanding group versus group).

EDIT: Thrawn has started the Galactic Empire Clan in the Clans section. Time to start the recruitment drive. All are welcome to come and check it out.
Reply #78 Top
Well, we already have a Great Emperor.

and a Schod.
Reply #79 Top
http://lifeisaroad.com/images/darkside.jpg


Know ye all, that that even the characters of Sesime Street have joined me...

now, why should I settle for an ISD? I would like an executer like vader had, or no, give me one of those nice death stars you emperors construct once in a while ( but a finished one).


Do you have any idea how much those things cost?!?

Fine you get an unmanned Death Star, I am not paying Kamino anymore compensation for the random death of clones in service!!


I'll go for the evil side

nothing the pirates said is better than unlimited power.


Good.... good *evil smile*

*overthrows the emporer (but keeps him as a willing servant) builds a GIGANTIC army of death-stars (all finished, all with personal shields) and of course star-destroyers to match, goes and finds the planet the devs are living on and steal not just beta three, but every soase bit of related info I can find*


*watches as Tesla triumpths in victory over the virtual TGE, then uses his powers to bring ruing the the multiverse*

TGE: Keep him in statis, he has potential
Soldie # 2454322: Yes, sir!!!
TGE: And get me my tea.

I was wondering if maybe we should make a Galactic Empire Clan. I mean, we have quite a few of us with Star Wars(ish) names/logos.


I was thinking the same thing. Except, it would be more of a clan for anyone with a little evil disposition.

Now here are some suggested names:
League of Evil
or The Anti-Schem Association for the Betterment of Everyones Lifes

This might work until we have to decide who to lead us...


Well thats quite obvious, who better to lead a legue of schem haters then Schem himself.

We could put it to a vote.
Reply #80 Top
hmm, I'v been put in stasis

*thinks evilTesla*

o well, at least I have ultimante power, I can prove those pirates wrong, ultamant power makes cake, not the other way around

*makes a cake and eats it, all while in stasis*

see???!??!?!?!??! I can have ultimant power AND eat my cake too!!!!!!





and why does everyone say I always have potential?

(this is not the fist time this has happend, I used to be an apprenticing dolt, under the greatist dolt of all time, by the name of shamma, best compliment he gave me was "you have potential")
Reply #81 Top

I just hope SoaSE does get popular and doesn't fade away like Nexus...

If everyone gets just two friends playing we should be fine   

Reply #82 Top
If everyone gets just two friends playing we should be fine


You know most advertising agents get paid
Reply #83 Top
hmmm the enemy of my enemy is my friend....

multi is my enemy, but he is also the enemy of schem ( via loyalty to the emperor ) so should I ally with Schem ?


No LordKosc, No! Wait with me in the wings while they destroy each other, then we shall swarm down upon their carcasses and feast upon them.

We shall grow fat upon their bloody remains; build our ships from their bones, our sails from their stretched out skins and our cannon from the hollow of their skulls!

Let them rain death and destruction upon each other while we wait, while we plan, while we build. And may the creator of all things bless you with an empire that is just a little less glorious than mine!

ARE YOU WITH ME or shall I reign alone upon the universe?
Reply #84 Top
See - I think there might be a fundamental problem here. Mind you that I will have a alias when I go multiplayer, and will be happy to bring that alias to your attention, when it is registered but let me just say this - more because it is really who I was, a personification of all things militaristic of humans - ...

I found it 'fun' to read what takes but a 'hunt-n-peck' to do in about 1 minute, that has little of no impact on what will happen in multiplayer. The boasts are great, fun to read, you really have all bonded together, thats so cool... but... if you truly approach the goal as ruling an empire I think you are already lost. What happens when you lose 5 worlds to a coordinated attack? What will happen when all that you spent the last 30 minutes on, possibly with great effort, is wistfully taken from you?

I can't answer that question for you... but I can answer it for myself. BTW.., the Empire is the effect, the goal should be...

To win. Ever battle, without losing, to see inside another being's mind and plucking from it what type of tactical commander he/she/it is, and not surprising... using that against them.

But as an aside, I agree... there is Empire Management to take into account, but with some games under your belt and learning the new research system, I imagine THAT is the easiest portion of it all to learn, rote even.

So, don't come to me with 'my clan is soooo cool and soooo evil' instead come to me with as many fleets as you can, because I always need a little targeting practice On Thursday I will post who I am! That way, MY words will become self-evident.
Reply #85 Top


This might work until we have to decide who to lead us...


I vote Ron, he's funny..

Or Kosc,, he's... Kosc...?


I don't want to lead anything, I want to make sly , somewhat sarcastic and off topic comments from the peanut gallery

Reply #86 Top


This might work until we have to decide who to lead us...


I vote Ron, he's funny..

Or Kosc,, he's... Kosc...?


I don't want to lead anything, I want to make sly , somewhat sarcastic and off topic comments from the peanut gallery



yo Kosc, thats my department!
Reply #87 Top
oh is it mjl1817....

*sharpens the spork*

Reply #88 Top
If everyone gets just two friends playing we should be fine


How about my brother (paid and in the BT) and my dad (badgering him like nuts )?

I'm doing my part, you slackers!

I found it 'fun' to read what takes but a 'hunt-n-peck' to do in about 1 minute, that has little of no impact on what will happen in multiplayer.


Um, what?
Reply #89 Top
oh is it mjl1817....

*sharpens the spork*





Spork? I don't need no stinking spork!  
Reply #90 Top

If everyone gets just two friends playing we should be fine


You know most advertising agents get paid


Well said my master
Reply #91 Top
Grrrrrrrr time going to slow. I must be in a time dilation field! no!!!!!!!!
Reply #92 Top
As I'm too lazy to scroll back up for the quote button:  Yes, it would be best to install Beta 3 fresh.
Reply #93 Top



Do you have any idea how much those things cost?!?

Fine you get an unmanned Death Star, I am not paying Kamino anymore compensation for the random death of clones in service!!


fine, I'll bring my own crew anyway. yours is even too incompetent to shoot down a farm boy and a lously pirate or dealing with a bunch of teddi bears. and I'll resurrect michelangelo himself for uniform design, not that they get too bland a state of mind (for any who get the pun).
Reply #94 Top
Here we are... at the calm before the storm... can you feel it? Can you smell the fear dripping through the skin of those wretched pirates and their shadowy evil puppet masters?

Soon will come the day of vengeance for all the looting a pillaging that dark side has wrought… soon will come the day when all of those cookies horded by the evil ones will be returned to their rightful masters!
Reply #96 Top
Moons? They are in? Where did u see that ?
Reply #97 Top
fine, I'll bring my own crew anyway. yours is even too incompetent to shoot down a farm boy and a lously pirate or dealing with a bunch of teddi bears. and I'll resurrect michelangelo himself for uniform design, not that they get too bland a state of mind (for any who get the pun).


How was I supposed to expect some punk with the force being backed up by a bunch of back water system to steal highly guarded plans and then with a small ramshackel fleet take on my ultimate weapon and win!?!? I mean that kind of stuff only happens in fiction, what is George Lucas the director or something?

Oh, a just so you know PS-piss rules all of you!!!

and a Schod


Every great Clan needs to have a God
Reply #98 Top
but only the best have a schod.
Reply #100 Top
new music tracks and music selection system


AWWWW MAAAN... I just got around to converting all the music to mp3s and putting it on my ipod and you give me more? Why couldn't I have known?