Obvious Personalities for AI players?

Atm , im playing 10 player , small galaxy , unlocked teams. As you can imagine , diplomacy is VERY important. Im curious however as to what people think about having more obvious and diverse personalities for AI players in Sins.

If you remember Civilisation 4 forexample, Your gameplay and diplomacy decisions are greatly effected by the obvious personalities of the races around you.



22,369 views 17 replies
Reply #1 Top
I think this is already planned to some extent. Keep in mind that the beta 2 is only with the TEC. Somewhere along the line, we will be seeing the Vasari and the Advent. It would make sense that they have different personalities.
Reply #2 Top
Maybe copy off supreme commander a bit, and have a TECH AI that tries to level up the tech tree, and maybe an agressive AI that builds more ships and techs up less... I dunno.....
Reply #3 Top
I think maybe P5yy meant between the various racial factions and not just the races themselves?
Reply #4 Top
the supreme commander system would greatly spice things up
Reply #5 Top
Reply #6 Top
The thing is that isnt really an AI personallity, its more of an AI mission setting.

I want pacifists to enslave and warmongers to silence!!!
Reply #7 Top
Something I w
I think maybe P5yy meant between the various racial factions and not just the races themselves?


Yea this is what I meant. Even with 10 TEC factions , there should be personality differences between them. This does not effect what they build and stuff and their attacking and defending strategies and missions but only their personality towards diplomacy and what makes them like you more or hate you more.

A simple system can be implemented. Where each faction has 1 of the following characteristics.

Aggressive Character - (klingon style)
Will like you if you attack his enemies. More likely to demand help and also offer help and backup in an alliance. Will start to hate you if you dont attack anyone or show aggression.

Peaceful Character - (federation style)
Will like you more if you dont attack anyone. More likely to expect nothing from an alliance. Values a player who holds many peace treaties. If races hate you , they are more likely to hate you. Peaceful races are just as good at killing you as aggressive races, but are just less incline unless they hate you for the above reasons.

Economical Character - ( Ferengi style)
Mostly likely to see the benefits of a trade agreement amongst other things. Most likely to be impartial to peace accords but interested in Trade Agreements. Lots of trade can increase love for you and possibly an alliance. Most likely to be swayed by donations of cash and if you have trade centers. In alliances , expect donations from them in times of war and requests for donations. Not giving donations could make them break alliances.

Backstabbing Character - ( Cadassian style)
Most likely to backstab you. Makes treaties just to attack players and they never last long enough. Will pester you with various treaties only to attack you later. very impartial to being backstabbed themselves. Dont care if you make an alliance with them , break it and attack them. Just because they have an alliance with you doesnt mean they are less likely to attack you.

Paranoid Character - ( Romulan style)
The further away your race from them , the more likely they will ally with you. Hate thy neighbour is usually their motto. More likely to start hating you if your empire is very close to theirs. As part of their paranoia , most likely to be appeased by an intelligence pact. Good to be allies with them if their empire is in a different solar system. They are often impartial to war and peace.






Reply #8 Top
but pacifists would always lose?
Reply #9 Top

but pacifists would always lose?


I generally play a mix of pacifist/trading players. I build up my position, then attack.

Believe me, its powerful and effective.
Reply #10 Top
I generally play a mix of pacifist/trading players. I build up my position, then attack.

Believe me, its powerful and effective.


I have relised this, my imperialistic ways dont work well with the aggressiveness of the new AI.
Reply #11 Top
I like this idea myself, but I'm not sure if there's enough time to implement it (we're pretty much hitting the wall now).  It would be cool for an expansion, however.
Reply #12 Top
but pacifists would always lose?



Not so , a pacifist personality is as relentless at killing you as a warmonger. Its just they are more fond of wiping out people who make war with other people. you could say its more tricky to ally with a pacifist.

A reallife example would be thinking of pacifists personality in sins being more like how America is. They think they are promoting peace and will attack anyone who threatens peace.
Reply #13 Top
Not so , a pacifist personality is as relentless at killing you as a warmonger. Its just they are more fond of wiping out people who make war with other people. you could say its more tricky to ally with a pacifist.


From where do you get this skewed idea of pacifism? A pacifist is someone who would rather die then harming somebody, not somebody who just kills under some other label.

A reallife example would be thinking of pacifists personality in sins being more like how America is. They think they are promoting peace and will attack anyone who threatens peace.


Huh? The USA's government is not pacifistic at all. It's a ruthless warmongering government.

A real life pacifist would be those activists who stand in front of bulldozers in Isreal (and get killed because of it).

Pacifists aren't really sane people, they're extremists in a certain way, but they wouldn't harm anyone consciously. So your example is way off.
Reply #14 Top
Not so , a pacifist personality is as relentless at killing you as a warmonger. Its just they are more fond of wiping out people who make war with other people. you could say its more tricky to ally with a pacifist.


From where do you get this skewed idea of pacifism? A pacifist is someone who would rather die then harming somebody, not somebody who just kills under some other label.


A reallife example would be thinking of pacifists personality in sins being more like how America is. They think they are promoting peace and will attack anyone who threatens peace.


Huh? The USA's government is not pacifistic at all. It's a ruthless warmongering government.

A real life pacifist would be those activists who stand in front of bulldozers in Isreal (and get killed because of it).

Pacifists aren't really sane people, they're extremists in a certain way, but they wouldn't harm anyone consciously. So your example is way off.


uuurg

Maybe what I should have said was this...

Not so , This personality which you describe as pacifist is not actually pacifist and thus always loses, but just a personality designed to attack those who attack others rather then attack those that dont attack others and one who allies with those doesnt attack , and declares war on those who do attack.


tbh , im not really into the "blah blah", so just happy to get this in before a thread misdirection occurs and we get 10 pages on "USA and the definition of pacifism". So in my threads please keep on the topic of a computer game thankyou.



Reply #15 Top
i thort that they were only gonna give us 1 other race which is a bit of a let down and no new races in bets 3   
Reply #16 Top
Beta 3 is a technical test for multiplayer. We need to focus on that and not introduce a bunch of extra elements that divert attention away from finding all the weird multiplayer bugs.
Reply #17 Top
From where do you get this skewed idea of pacifism? A pacifist is someone who would rather die then harming somebody, not somebody who just kills under some other label.


He's describing the in-game pacifist personality idea, not the actual pacifism philosophy.