STATUS UPDATE: 1st Weekend
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Stardock Forums
It's been quite a week! GalCiv's doing vastly better than we had anticipated.
Of course, as those who got the game in that first 24 hours discovered, even the 30 megabits of bandwidth we reserved were not nearly enough.
I won't be around as much this weekend. My wife and I moved today and so my home internet connection won't be back necessarily right away. But I'll try to visit via my SprintPCS hookup (side note: Very cool thing, I have a USB cable that hooks from the cell phone to the laptop and gets me around ISDN speed on the laptop to the net). Other Stardockians will be around intermitenly but I imagine after this past week most of them will be recovering.
The bandwidth issue seems to be pretty resolved at this point and the earlier issues with Stardock Central seemed to be resolved.
Next week we'll be releasing the first update to GalCiv.
Features in the update:
+ Fix for the diplomacy crash with minor races that a few people have run into - note, the only reason we were able to fix this is thanks to people who sent us their SmartException log. Thanks!!
+ Smarter AI (not harder) with regards to star bases. One of the personalities will be really worked on to try a starbase gambit. I won't say which though.
+ Various bug fixes that we've implemented over the last week or two but didn't have time to playtest adequately before checking them in.
+ POSSIBLY a new feature: Ability to have new ships built automatically leave orbit when completed.
+ POSSIBLY a new treaty option: Declaration of war. Not sure on this one yet depends on how much work that is. Otherwise it'll come later.
One of the other things we are hoping to look at are various little polish things. Little stuff like text going over its field in a few places, that sort of thing.
+ Fix for the terraformer wonder. We fixed this awhile ago but hadn't had time to playtest it.
Seperately, we expect to release the star ship builder beta next week. It's actually floating around hree somewhere (on IRC we were handing it out earlier). Basically I believe you simply make a TARGA image with the various facings of the ship for the 6 major races plus 1 for minor races and then name it.
Then you just make the text .ship file that tells it how powerful and such it is. You'll be able to submit these to the library.
Thanks for all your help and support. Lots of very exiting things are in the pipeline. Stay tuned.
Of course, as those who got the game in that first 24 hours discovered, even the 30 megabits of bandwidth we reserved were not nearly enough.
I won't be around as much this weekend. My wife and I moved today and so my home internet connection won't be back necessarily right away. But I'll try to visit via my SprintPCS hookup (side note: Very cool thing, I have a USB cable that hooks from the cell phone to the laptop and gets me around ISDN speed on the laptop to the net). Other Stardockians will be around intermitenly but I imagine after this past week most of them will be recovering.
The bandwidth issue seems to be pretty resolved at this point and the earlier issues with Stardock Central seemed to be resolved.
Next week we'll be releasing the first update to GalCiv.
Features in the update:
+ Fix for the diplomacy crash with minor races that a few people have run into - note, the only reason we were able to fix this is thanks to people who sent us their SmartException log. Thanks!!
+ Smarter AI (not harder) with regards to star bases. One of the personalities will be really worked on to try a starbase gambit. I won't say which though.
+ Various bug fixes that we've implemented over the last week or two but didn't have time to playtest adequately before checking them in.
+ POSSIBLY a new feature: Ability to have new ships built automatically leave orbit when completed.
+ POSSIBLY a new treaty option: Declaration of war. Not sure on this one yet depends on how much work that is. Otherwise it'll come later.
One of the other things we are hoping to look at are various little polish things. Little stuff like text going over its field in a few places, that sort of thing.
+ Fix for the terraformer wonder. We fixed this awhile ago but hadn't had time to playtest it.
Seperately, we expect to release the star ship builder beta next week. It's actually floating around hree somewhere (on IRC we were handing it out earlier). Basically I believe you simply make a TARGA image with the various facings of the ship for the 6 major races plus 1 for minor races and then name it.
Then you just make the text .ship file that tells it how powerful and such it is. You'll be able to submit these to the library.
Thanks for all your help and support. Lots of very exiting things are in the pipeline. Stay tuned.