Ship to Ship Ramming or Self-Destruct Damage

As i said in my last post, a really cool idea would be to allow ship to ship contact,like ramming into the enemy sacraficing your ship to take out the enemy, or at least get close enough to self-Destruct. I know there could be some issues here that would make gameplay really stupid, like if someone just keeps on sending in smaller ships to ram yours. but making it so that there is a damage to size ratio would help. like the bigger the ship, the bigger the boom and if a ship of the same class scuttles itself into you, it can only do a maximum of 10%-40% damage, depending on how far it is from you. I know this sounds silly, but trying in vain to scuttle your ships in homeworld 2 as a last resort to find that it has done absoloutly nothing (except maybe give the enemy some debris to salvage) is really frustrating. i really think that at the very least, make the contact between ships more realistic, instead of the occasional bump that does no damage.  and dont blame me if some of this doesnt make sense, im half asleep and cant b bothered checking my grammer. lol  
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Reply #1 Top
this has been discussed in multiple threads, too many people/devs are worried about it turning into a microfest for it to really be plausible, sorry.

also, it has been said that with the current pathing, if a bump did damage, you would lose 3/4 of your fleet trying to get from one side of a grav well to the other.
Reply #3 Top
to have any real effect, you would need quite a bit of them. Having quite a bit of them would mean you would have to micro them into certain groups to attack certain targets, turns into a micro nightmare.
Reply #4 Top
Wow, this is new. I've never heard anyone ask for ramming before. Of course ramming should be in the game. I would like it if I could take a single strike craft and ram it into my opponents 100% healthy battleship and have both ships totally destroyed.

Better yet, I would like to be able to take my strike craft and ram it into my opponents planet and kill all his population.

Also, if I self destruct a strike craft, I want all enemy ships in the same gravity well to be destroyed as well.

Hehe, just messing with you GalacticaCAG. The problem is that what you are asking for is totally unbalancing. There would be no point in ever making/researching more advanced ships, because everybody would just be ramming each other with scout frigates.

The space combat in Sins won't be very realistic, but it will be balanced. If you don't like that, simply make a more realistic space combat mod.
Reply #5 Top
lol ok. all i was saying was that there should be at least some damage when your ships blow up, giving some incentive for the enemy to stay away. this could be set for when (lets try the most obvious explosion  ) your ship blows up, and wouldnt need managing seeing as thats what it does automaticly. i agree with that other reply, that if bumping could damage ships, you would lose a big chunk of your fleet. ok, that was stupid, but seeing as missles explode and hurt, ships exploding shouldnt be any different, even if it does only minor damage.  
Reply #6 Top
well, considering that your ships currently just group together and duke it out, ship explosions would hurt you quite a bit more than they hurt the enemies. also, you have to remember that in actuality, these ships would be VERY far apart so the enemy would have to target them one at a time.
Reply #7 Top
meh... ramming...
Reply #8 Top
u no i like the idea of ramming except for the fact it would kill ballnce like uve all said, scout spamming if u will. I guess in order to make a more realistic space combat why not add an escape pod animation. This would sort of help i guess. i dont think very many captains would have the curage to literly fly to their death, And seeing as how there is so much distance between the ships the damaged ship would be too damaged to have enough time to gain the required speed, that combined with the fact that the ships engines are most likely damaged if not already down, half the crews dead, and nobody in there right mind would start a ram with a ship at full hull( well except captain keyes but lets face it he was a phyco=) ) so all of these sort of give a vague explenation why not to add these things in.

although i think a cool animation would be escape pods, and maybe if a fighters shot down near a ship have it hit the ship and an explosion plume comes out the side. this wouldnt have to do any damage it would just look cool to see ur shields fliker a bit when ur cap ship swats a fly =P
Reply #9 Top
i dont think very many captains would have the curage to literly fly to their death


you havent ever been in any military branch have you? sorry, but it makes me mad when people say things like that.

and i wonder how many people got the fisherman reference...

escape pods wouldnt be visible XD
Reply #10 Top
escape pods is being looked into, but it will just be an animation

But the part where ships would be able to ram another ship, has been said it wont be in the game. As it would ruin the fun of battles, also as eet said above, the micromanagement needed would take too much time for a game like this.
Reply #11 Top

and i wonder how many people got the fisherman reference...


... I've read the Hope series forward and backwards several times. I'm lost as to the fisherman reference.
Reply #12 Top
lol i agree with eet, if ur ship is about to blow up then its not a question of courage, its a question of "do i go down with my ship?"   or "do i go down with my ship, and drag an enemy kicking and screaming with me?"  lol, scrap the idea anyway, i've gotten over it now, and have been convinced it has more negatives than posotives...
Reply #13 Top
lol, the series that has "fisherman's hope" in it?
Reply #14 Top
this has been discussed ad nasaum in so many differnt threads... boarding would be funner!
Reply #15 Top

lol, the series that has "fisherman's hope" in it?


Midshipman's Hope
Challenger's Hope
Prisoner's Hope
Fisherman's Hope
Voices of Hope
Patriarch's Hope
Children of Hope

Scary thing is I can do that off the top of my head.
Reply #16 Top
pfff, thats not scary, im sad though, i never read children of hope
Reply #17 Top
I'm sad because Feintuch had finished another book before his death (even sent to publisher and "in the works" as it were), but its gotten held up (presumably by legal issues revolving around his death).

Well, I'm also sad 'cause the guy is dead. And can't write more books.

Does that make me a bad person?
Reply #18 Top
Yes.
Reply #19 Top

Yes.


Waaaaaaaaaaaaah!
Reply #20 Top
And you're even worse for crying like a baby.
Reply #21 Top

you havent ever been in any military branch have you? sorry, but it makes me mad when people say things like that.


ok u completly miss under stood my point. odviosly u know ur already going to march to the possability of death no. i mean hell ppl are shooting at you.. what im saying is (unless ur a muslim extremist/ japanese loyalist in wwII) your not going to ram your ship that hasnt even taken a bloody hit yet into the enemy with out thinking to yorself " hmm lets see what i can do to them to sofen them up fisrt ill save that as a last resort.

maybe i didnt word that right what im saying is that most ppl value there lives and wont ram a brand new ship.... combine that with the fact that your also makeing the dission to sacrifice 500 or more lives with you. its not likely unless your really losing the war badly (japan/nazi germany)

so i appologize if i did not word this right i ment no offence



Reply #22 Top
well it wouldnt be like that, you could set it as a stance (such as in homeworld 2: the agressive stance) but only ram stance, and when the ships health reaches just say 5%-10%, it could then find the nearest target and ram it. the ram option wouldnt be a button on the bar, coz then ppl wouldnt ram new ships, and it could lead to someone spam ramming. anyway, that would work out ok, especially if your sure that if u try to run, you would only get shot in the back and die anyway.
Reply #23 Top
Ramming has actually been brought up many times before and it's not something we're considering.
Reply #24 Top
well it wouldnt be like that, you could set it as a stance (such as in homeworld 2: the agressive stance) but only ram stance, and when the ships health reaches just say 5%-10%, it could then find the nearest target and ram it. the ram option wouldnt be a button on the bar, coz then ppl wouldnt ram new ships, and it could lead to someone spam ramming. anyway, that would work out ok, especially if your sure that if u try to run, you would only get shot in the back and die anyway.




good idea in theory but the problem is how annoying it would be i honestly feel it would kill gameplay. i dont know how may times ive played an rts were if ur fighter gets shot down and hits something it hurts it. all u end up doing is repairing and i just dont feal it would fit in the dinamics well. it would just get old after a while.
Reply #25 Top
There has been a research topic proposed that may capture an element of this