Diplomacy and Espionage

This post is meant to spark some discussion regarding what beta players and fans would like to see in terms of diplomacy and espionage.

First, what diplomatic options will be given in the game? Will there be non-aggression pacts, peace treaties, trade and research treaties, and defensive as well as full alliances? I feel that a more refined and developed system with numerous degrees of a relationship between two empires will give the 4X portion of Sins of a Solar Empire more presence and credibility. I’m wary that a limited diplomacy model will give the feeling of a Homeworld imitation with a couple afterthoughts of a relatively peaceful victory added in.

Also, in terms of espionage, how extensive will the system be? Will empires actually send agents to planets to gather information on the location and the opposing empire itself? Will there be opportunities to conduct subterfuge and sabotage? Or, information simply be acquired over time? Again, I believe a more extensive model will help the game keep a 4X appeal.

What’s everyone’s opinions on this? I realize there is a tradeoff and developing these models will give the team less time to work on other aspects. Would the tradeoff be worth it?
10,722 views 3 replies
Reply #1 Top
Yarlen just said that they have no plans for espionage, as for diplo, I think we should wait to see what they ahve in beta 3 before we really get into an argument about that.
Reply #2 Top
Okay, the whole thing is a good idea. What you are talking about is not espionage, but rather reverse engineering. I think there should be some amount of both. The alien race is far more advanced right? So that means that at some piont in time, they could probably mimic human ships and humans themselves, for espionage missions, however, humans would not be able to mimic the phisical appearence of the aliens, due to less advanced tech, however, humans have an enoumous amount of ingenuity, and they could reverse engineer debris. Its a kind of trade off for the same outcome, the aliens infiltrate and steal tech, while the humans salvage and reverse engineer tech. Reverse engineering alien technolgy could be the major stepping stones in human advancements (like say graviy well tech, or reactionless drives). While at the same time as studying for something specific (like say Ion cannons), they will notice about 30 other things that they may not understand at the time, but when the time comes, they could look into their records and say, Oh yeah! so thats how we could make this reletively minor technology work! Basically in-game, reverse engneering alien tech allow leaps in technology, and slightly decreses research time for all other techs. Aliens would lack something that the humans have (like efficiency) and infultrate the human populace and find out how to moke their technology more effective and efficient (building ships and facilities faster, get more use out of your resources, exc.). By stealing, reverse engineering/infiltrating techs results in allowing both sides to know the weaknesses of other ships, making attacks and defenses more effective.


How about That? ^^^^^^


Note, I just copied my post in the discussion entitled Corporate Espionage, so if a few thing don't make perfect sense, thats why
Reply #3 Top
There won't be reverse engineering either.   I replied in your other thread.