Is gaming really evolving?
Industry immitating life.
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GalCiv2 Forums
Being the geek that I am, I am fascinated by the idea of life somewhere beyond our own planet. Like many others, I've dreamed and believed that life could very possibly take on a from we humans would not be at all familiar with. But in recent years, that idea has been challenged by a theory called "Convergence" Basically the idea states that there are certain forms that are most efficient in nature, and that life will inevitably evolve towards those forms... For example, the vast majority of macroscopic life on this planet has an even number of legs (2,4,6,or 8). This is leading current theorists to believe that if/when we encounter life from another planet it will be something similar to what we have observed here on Earth.
To me its easy to see that the idea of convergence could be applied to video games as well. As developers try to reach a maximum audience games are becoming more and more universal. Fans of almost any series can tell stories of how "the newest sequel sucks" or how genres have changed. Take Rainbow 6 for example: This was a game in which tactics, plenty of pre-planning, and careful, thoughtful decision were an earmark of the franchise. The current iterations of the games have become much more run, cover and gun... Something many of the old guard have lamented. But still, in order to obtain a maximum fan base the game play will most likely to stay changed.
This sort of thing can be seen in many of our games... Even games without a history are becoming more and more similar to their rivals. Now I'm not claiming that games suck now, nor am I blaming this on PCs/consoles or developers. In fact, one could argue that this is a good thing and that video games are simply reaching a most efficient form able to please a maximum audience.
I would love to hear everyones thoughts or comments on this. Its something that I have been thinking over the past few days.
To me its easy to see that the idea of convergence could be applied to video games as well. As developers try to reach a maximum audience games are becoming more and more universal. Fans of almost any series can tell stories of how "the newest sequel sucks" or how genres have changed. Take Rainbow 6 for example: This was a game in which tactics, plenty of pre-planning, and careful, thoughtful decision were an earmark of the franchise. The current iterations of the games have become much more run, cover and gun... Something many of the old guard have lamented. But still, in order to obtain a maximum fan base the game play will most likely to stay changed.
This sort of thing can be seen in many of our games... Even games without a history are becoming more and more similar to their rivals. Now I'm not claiming that games suck now, nor am I blaming this on PCs/consoles or developers. In fact, one could argue that this is a good thing and that video games are simply reaching a most efficient form able to please a maximum audience.
I would love to hear everyones thoughts or comments on this. Its something that I have been thinking over the past few days.