Crash to Desktop

The game crashes to Desktop after last step in Campaign wizard

I'll post the content of the automatic Windows error log, hope it help tech staff members:

<?xml version="1.0" encoding="UTF-16"?>
<DATABASE>
<EXE NAME="galciv2.exe" FILTER="GRABMI_FILTER_PRIVACY">
    <MATCHING_FILE NAME="Activate.exe" SIZE="674992" CHECKSUM="0x732CBBCB" MODULE_TYPE="WIN32" PE_CHECKSUM="0xACCB6" LINKER_VERSION="0x0" LINK_DATE="05/11/2006 16:07:26" UPTO_LINK_DATE="05/11/2006 16:07:26" />
    <MATCHING_FILE NAME="binkw32.dll" SIZE="193024" CHECKSUM="0x1222F26" BIN_FILE_VERSION="1.8.6.0" BIN_PRODUCT_VERSION="1.8.6.0" PRODUCT_VERSION="1.8g" FILE_DESCRIPTION="RAD Video Tools" COMPANY_NAME="RAD Game Tools, Inc." PRODUCT_NAME="Bink and Smacker" FILE_VERSION="1.8g" LEGAL_COPYRIGHT="Copyright (C) 1994-2005, RAD Game Tools, Inc." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x0" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.8.6.0" UPTO_BIN_PRODUCT_VERSION="1.8.6.0" LINK_DATE="09/28/2005 20:26:49" UPTO_LINK_DATE="09/28/2005 20:26:49" />
    <MATCHING_FILE NAME="CryptoUtilAX.dll" SIZE="344064" CHECKSUM="0xEDDBEE88" BIN_FILE_VERSION="1.0.0.1" BIN_PRODUCT_VERSION="1.0.0.1" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.0.0.1" UPTO_BIN_PRODUCT_VERSION="1.0.0.1" LINK_DATE="01/14/2005 14:50:48" UPTO_LINK_DATE="01/14/2005 14:50:48" />
    <MATCHING_FILE NAME="d3dx9_27.dll" SIZE="2319568" CHECKSUM="0x758A8AF5" BIN_FILE_VERSION="9.8.299.0" BIN_PRODUCT_VERSION="9.8.299.0" PRODUCT_VERSION="9.08.299.0000" FILE_DESCRIPTION="" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® DirectX for Windows®" FILE_VERSION="9.08.299.0000" ORIGINAL_FILENAME="D3DX9D.dll" INTERNAL_NAME="D3DX9D.dll" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x237A06" LINKER_VERSION="0x50002" UPTO_BIN_FILE_VERSION="9.8.299.0" UPTO_BIN_PRODUCT_VERSION="9.8.299.0" LINK_DATE="07/23/2005 00:23:46" UPTO_LINK_DATE="07/23/2005 00:23:46" VER_LANGUAGE="Inglese (Stati Uniti) [0x409]" />
    <MATCHING_FILE NAME="d3dx9_28.dll" SIZE="2323664" CHECKSUM="0xFB56CA1D" BIN_FILE_VERSION="9.10.455.0" BIN_PRODUCT_VERSION="9.10.455.0" PRODUCT_VERSION="9.10.455.0000" FILE_DESCRIPTION="" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® DirectX for Windows®" FILE_VERSION="9.10.455.0000" ORIGINAL_FILENAME="D3DX9D.dll" INTERNAL_NAME="D3DX9D.dll" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x24382F" LINKER_VERSION="0x50002" UPTO_BIN_FILE_VERSION="9.10.455.0" UPTO_BIN_PRODUCT_VERSION="9.10.455.0" LINK_DATE="12/06/2005 01:23:38" UPTO_LINK_DATE="12/06/2005 01:23:38" VER_LANGUAGE="Inglese (Stati Uniti) [0x409]" />
    <MATCHING_FILE NAME="GalCiv2.exe" SIZE="4014080" CHECKSUM="0xC846732E" BIN_FILE_VERSION="1.0.0.1" BIN_PRODUCT_VERSION="1.0.0.1" PRODUCT_VERSION="1, 0, 0, 1" FILE_DESCRIPTION="Galactic Civilizations" COMPANY_NAME="Stardock Entertainment" PRODUCT_NAME="Galactic Civilizations II" FILE_VERSION="1, 0, 0, 1" ORIGINAL_FILENAME="galciv2.exe" INTERNAL_NAME="galciv" LEGAL_COPYRIGHT="Copyright © 2006" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.0.0.1" UPTO_BIN_PRODUCT_VERSION="1.0.0.1" LINK_DATE="10/20/2006 15:31:45" UPTO_LINK_DATE="10/20/2006 15:31:45" VER_LANGUAGE="Inglese (Stati Uniti) [0x409]" />
    <MATCHING_FILE NAME="GC2Launch.exe" SIZE="594608" CHECKSUM="0x9E1AF5A5" MODULE_TYPE="WIN32" PE_CHECKSUM="0xA09D8" LINKER_VERSION="0x0" LINK_DATE="12/11/2005 19:46:57" UPTO_LINK_DATE="12/11/2005 19:46:57" />
    <MATCHING_FILE NAME="Lib3D.dll" SIZE="487424" CHECKSUM="0xBDCDC85B" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="10/17/2006 20:49:25" UPTO_LINK_DATE="10/17/2006 20:49:25" />
    <MATCHING_FILE NAME="mss32.dll" SIZE="379904" CHECKSUM="0xBCA5188A" BIN_FILE_VERSION="7.0.13.0" BIN_PRODUCT_VERSION="7.0.13.0" PRODUCT_VERSION="7.0m" FILE_DESCRIPTION="Miles Sound System" COMPANY_NAME="RAD Game Tools, Inc." PRODUCT_NAME="Miles Sound System" FILE_VERSION="7.0m" LEGAL_COPYRIGHT="Copyright (C) 1991-2006, RAD Game Tools, Inc." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x0" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="7.0.13.0" UPTO_BIN_PRODUCT_VERSION="7.0.13.0" LINK_DATE="05/08/2006 23:19:31" UPTO_LINK_DATE="05/08/2006 23:19:31" />
    <MATCHING_FILE NAME="SDNetLib.dll" SIZE="81920" CHECKSUM="0x71D8CDF2" BIN_FILE_VERSION="1.1.0.0" BIN_PRODUCT_VERSION="1.1.0.0" PRODUCT_VERSION="1, 1, 0, 0" FILE_DESCRIPTION="SDNetLib" COMPANY_NAME="Stardock" PRODUCT_NAME="Stardock SDNetLib" FILE_VERSION="1, 1, 0, 0" ORIGINAL_FILENAME="SDNetLib.dll" INTERNAL_NAME="SDNetLib" LEGAL_COPYRIGHT="Copyright © 2002" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.1.0.0" UPTO_BIN_PRODUCT_VERSION="1.1.0.0" LINK_DATE="08/01/2003 01:17:47" UPTO_LINK_DATE="08/01/2003 01:17:47" VER_LANGUAGE="Inglese (Stati Uniti) [0x409]" />
    <MATCHING_FILE NAME="wise_post.exe" SIZE="3730564" CHECKSUM="0x633A5737" BIN_FILE_VERSION="1.0.0.0" BIN_PRODUCT_VERSION="1.0.0.0" FILE_DESCRIPTION="GC2 Launcher version check" COMPANY_NAME="Stardock Entertainment www.stardock.com" FILE_VERSION="1.0" LEGAL_COPYRIGHT="© Stardock Entertainment, Inc. 2006" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x10001" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x40000" UPTO_BIN_FILE_VERSION="1.0.0.0" UPTO_BIN_PRODUCT_VERSION="1.0.0.0" LINK_DATE="04/25/2000 14:37:12" UPTO_LINK_DATE="04/25/2000 14:37:12" />
    <MATCHING_FILE NAME="SDPlugins\DXAxHost.dll" SIZE="344576" CHECKSUM="0xB9BBE61F" BIN_FILE_VERSION="2.0.0.0" BIN_PRODUCT_VERSION="2.0.0.0" PRODUCT_VERSION="2, 0, 0, 0" FILE_DESCRIPTION="DXScript" COMPANY_NAME="Stardock" PRODUCT_NAME="DXScript" FILE_VERSION="2, 0, 0, 0" ORIGINAL_FILENAME="DXAxHost.DLL" INTERNAL_NAME="DXAxHost" LEGAL_COPYRIGHT="Copyright 2001-2002" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="2.0.0.0" UPTO_BIN_PRODUCT_VERSION="2.0.0.0" LINK_DATE="12/11/2005 19:48:04" UPTO_LINK_DATE="12/11/2005 19:48:04" VER_LANGUAGE="Inglese (Stati Uniti) [0x409]" />
</EXE>
<EXE NAME="kernel32.dll" FILTER="GRABMI_FILTER_THISFILEONLY">
    <MATCHING_FILE NAME="kernel32.dll" SIZE="1028096" CHECKSUM="0x871FAC66" BIN_FILE_VERSION="5.1.2600.2945" BIN_PRODUCT_VERSION="5.1.2600.2945" PRODUCT_VERSION="5.1.2600.2945" FILE_DESCRIPTION="DLL client di Windows NT BASE API" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Sistema operativo Microsoft® Windows®" FILE_VERSION="5.1.2600.2945 (xpsp_sp2_gdr.060704-2349)" ORIGINAL_FILENAME="kernel32" INTERNAL_NAME="kernel32" LEGAL_COPYRIGHT="© Microsoft Corporation. Tutti i diritti riservati." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x107F3F" LINKER_VERSION="0x50001" UPTO_BIN_FILE_VERSION="5.1.2600.2945" UPTO_BIN_PRODUCT_VERSION="5.1.2600.2945" LINK_DATE="07/05/2006 10:56:03" UPTO_LINK_DATE="07/05/2006 10:56:03" VER_LANGUAGE="Italiano (Italia) [0x410]" />
</EXE>
</DATABASE>

1,563 views 2 replies
Reply #1 Top
If this is 1.4 rc1, it's a known issue and is fixed in the next build.
Reply #2 Top
If this is 1.4 rc1, it's a known issue and is fixed in the next build.


Thank you so much