Ksyle,
I could not resist and decided to tell about the noticed flaws and bugs in the game, as well as ask some clarifying questions.
Plot errors
- When I was playing the game for the second time, I already knew about System A Satori in advance, and so, without even meeting with the Shamyksts, I flew into that system, broke the fleet of Skryves that hindered me (if the base ship is well pumped, it is not difficult) on the appropriate system and easily activated the portal by the code “which the Shamyksts gave me” ... WAT !? But I have not met them!
- After the victory over the Xraki (portal explosion), the commander of the star control offers us to fly around the allies, ask them .. well, ok, we flew. The dialogue with the measured ones has especially fallen into the soul. In my opinion, it is necessary to completely reconsider what they can say and what certainly is not worth talking to all races after defeating Xraki, not only measured.
Soundtrack
After the victory over the Xraki (the explosion of the portal), and maybe earlier, in some systems of the supermind Alpha, the Delta Corps (perhaps others, did not check everything), there is no soundtrack at all.
Map
- Could you fix the map in the game so that it is similar to SC2? In other words, that the names of the races were not somewhere below and it is not at all clear who is who, but the name of the race was right inside the area they occupy. This fix will be very useful for new players who have not yet played.
- Example:

- Probably it still makes sense to select free trandalls on the map, as it was at one time in SC2 with the insurgent yerhats?
Subject questions
In the Delta of Lynx there is a ship of luminous angels, who asked us to find the “clavis aurea” - I flew around the entire constellation of lynx, including the system of lvvoren, which also had luminous angels. I saved a radiant angel from the surface of the planet. I don’t remember which system, but I didn’t find this “clavis aurea”. Where is he and what is it at all, a bug?
Questions about the configuration of the fleet and the lead ship
The game has so-called weapon boosters, reflectors, boosters and energy storage devices. They are divided into two types: one for the fleet, the other for the base ship. Here is the question - do modifiers for the fleet include the base ship itself or not?
Difficulty in the game
At the highest complexity of the game, in my opinion, the final battles with scrives, xraki (including the portal) are easily traversed by one basic ship. The ship Mu-Keyan does cheat at all in battle with the defensive drones of the base stations. Maybe it is worth complicating the final battle? Remembering the battle of SC2 with samatra, while getting to the core, almost the entire fleet via MMRNMHRM was destroyed.
P.S. Thank you for having more or less brought optimization to the game, especially on volcanic planets, because it used to be terribly lagging, now it's better.
P.P.S. Special thanks for the soundtrack.
The game took place on this configuration:
Intel Core i5-3470 3.2GHz; Gigabyte 1060GTX 6144Mb OC (416.34); Crucial 8x2 = 16Gb DDR - III 14900; ASUS P8Z77-V LE PLUS; WD 1Tb SATA-II (game is here) + 120Gb Samsung 850 EVO SATA-III (os is here); Windows 7 Ultimate SP1 x64; SC:O 1.02-1.10
And the last.

Are you seriously? “Мультивселенной”??
I think you wanted to say “Мультивселенная” or “Метавселенная”, but not as “Мультивселенной”. I speak to you as a Russian speaker.
Metaverse = метавселенная
Multiverse = мультивселенная