Sorcerer King Rivals v2.2 (Released 9/19)

Hello everyone!

We are working an update to Rivals that will include new units and gameplay changes. Please read below for details.

 

New Units

Leaders can now have their own, unique starting trainable units.

  • Mounted Scout
  • Guardian Friendly Shrill
  • Commander Spearmen
  • Mystic
  • Tinkerer
  • Scoutling

Gameplay

  • Default zoom out level before moving to cloth map increased.
  • Units now use the unit display name rather than the annoying generic display name. (doesn't affect gameplay, just makes it easier to mod)
  • World generation now set up to allow more fertile tiles to be free of bandits making expansion a bit easier.
  • Final battles for Priestess, Tinker, Tyrant, Undead, and Wizard are substantially more lethal.
83,415 views 4 replies
Reply #1 Top

Awesome! Thanks, will be giving that a go soon as I finish my current game. 

Reply #2 Top

Awesome, I was hoping SKR would receive a bit more love

Reply #3 Top

Glad to see this.  Did a quick game with the opt in and had a few crashes when i attached a minor faction army i was at war with. Reloaded and only attacked the cities and got past the crashes.

Reply #4 Top

Great to see that you are still actively developing this game!

I have a pet peeve, though: When will you stop drawing roads on water in this game, is my main question?

The game is great, but that is such an eye sore and makes the game look really shoddily made in screenshots.