I used to say that the AI doesn't get any bonuses on normal.
But when I started working on Crusade's AI, I saw that it was, indeed, getting cash infusions which I've been eliminating as I find them.
However, what I can say is that if anything, Crusade's AI gets a lot less than the base game. The idea of the AI cheating makes me, as an AI developer, a bit ill.
The only reason I wrote the original GalCiv for OS/2 back in 1993 was because I wanted a non-cheating AI. So when I find this stuff, it bugs me a lot.
Now, at higher levels, sure. Fine. As long as it's documented.
So then you ask yourself, how is the AI affording more colony ships? The answer: Colony ships are way WAY cheaper than they are in the base game. I am pretty sure I've found the last of the little money helpers in here. I don't think they were even trying to cheat when they wrote it. What it appears to be is that whoever wrote it was giving the AI enough money to buy the colony ship and then subtracting it later. So it wasn't meant as a cheat. However, at some point, to fix some multiplayer issue, the myTreasury -= rushCost stopped working because you have to send that as a message. Thus, it got to keep the money.
None of this is new to Crusade, just that Colony Ships are cheaper so the effect is more pronounced. We're going to have a small update early in the week to deal with it along with some other issues we've found.
There are a LOT of moving parts in a game like this. As some of you have no doubt noticed, Crusade is more than an expansion, it's practically a sequel.