Ok, so there has been talk about Ashes receiving a dlc/update with naval units. While this is a cool idea, a bunch of questions comes up as a result of it.
Lets start with the first question. Why have naval specific units when all of the units in the game can hover?
If units can hover, land or naval units could technically traverse both domains. So if the game does add naval specific units, how do you justify restricting land and naval units to their own domains?
The second question is how would land units interact with naval forces and vise versa?
This is based on the assumption that naval units would have some sort of long range cannon or missile launcher to engage land targets deep inland. So, when following that assumption, the issue then becomes, how would land forces defend themselves? Other games used shields and missile defense emplacements to protect from such threats. However, those solutions do not exist in the game, and would dramatically change Ashes' core gameplay if added.
The second part of question two is how do land units retaliate by attacking naval units?
The best solution I can think of is giving land units the capability to create long-range rocket and cannon artillery emplacements. However, this is not enough, land emplacements need to be able to also "see" targets to engage them. With the current radar system, this would be impossible due to the radar coverage being too small, even with a few quanta upgrades. So Ashes' radar system would have to be revamped. All of these changes would dramatically alter the Ashes' current gameplay.
The third question is, with naval units, should there be naval resource points?
One advantage for it, would be that players wouldn't be able to neglect naval territory if they intend to acquire resources and control of the map. The second advantage for adding naval resources points would be the possibility of naval only maps. However, the potential consequences is that players will become too focus on naval combat rather than land combat.