Don't mess with the wheel you will lose production in the long run. That is my new strategy with the latest update. Otherwise I might would considering doing away with money since rush buying is so expensive anyways.
I try to get three shipyards right away. I won't let my worlds finish developing to get these. One for building colony ships, constructors for resources, and constructrs for eco nomic starbases. You could wait to get three constructors when you select it in ideology. I try to get the missionary and preparedness centers in ideology. I wouldn't worry about declaring war ideologies until after about turn 120 on insane maps. I wouldn't bother with war strategies until someone major is hostile towards me. Ideology point buildings are the last structures I build on colonies.
On my homeworld I would make it a manufacturing world. If you have other worlds within six hexes from the shipyard I would do it to them. I would move the three shipyards to do this. Don't build shipyard on planet instead build constructors. Make to build duranthium refineries their worth having on manufacturing worlds. I would set auto upgrades off on these worlds, otherwise they will be building factories when you need stuff like duranthium refineries.
I would research diplomatic translators first, because on most manufacturing worlds you we will want to destroy resources. Sell them first. Remember most deals the AI makes with you they will try to rip you off, so renovate deals. This is not always the case with technologies. When you sell stuff remember different ais sell stuff at different prices, so you should check with everyone. When they ask for stuff it helps to appease them once then stop. It's best to do this when they are asking for less than 300 credits. Do not pay tribute.
As far as starting colony ships only put a colony module on them. You don't have to worry about speed until you meet someone anyhow with as few colonists as possible anyhow. Don't bother rush buying until you find planets that needs colonising without colony ships. If you find you need more range just add life support until you see colony ships. It's a good idea to stop rush buying after you fall below 2000 credits.
My setting are immense abundant with 40 opponents.
Make sure to at some point build a economic planet. I would recommend buying the mercenary scout. It makes a difference on exploring.