The basics
Ashes of the Singularity is a massive-scale, real-time-strategy game set in the future where individual beings command vast armies of machines to conquer entire worlds to add them to their empires.
Concept
Ashes of the Singularity was released first. It was designed to target both new players to the genre as well as veteran players. After release, however, veteran players provided a wealth of feedback that indicated they were looking for Ashes to evolve into a substantially more sophisticated game.
Rather than try to make the base game be all things to all people, Stardock decided to continue with Ashes of the Singularity being targeted towards all PC gamers and develop a stand-alone expansion pack designed with veteran RTS players in mind. That game is Ashes of the Singularity: Escalation.
Features
| Ashes | Escalation |
Target Audience |
Everyone |
Veteran RTS players |
Max Players |
6 |
14 |
Units per race |
16 |
23 |
Defenses per race |
5 |
10 |
Largest map |
Large |
Huge |
Strategic Zoom |
No |
Yes |
Early adopters
Those who bought Ashes of the Singularity early on (when it was priced higher) will receive a free season pass to all new Escalation DLC released until end of 2017.
Continued evolution
Both games share the same game core and thus will continue to be developed with new features and content. The base game will continue to evolve to help bring new people into the RTS genre. Escalation will continue to evolve to add more features, resources, units, etc.
We are currently working to support inter-game multiplayer, though we expect most multiplayer enthusiasts will migrate to Escalation with the base game being the go-to game for LAN parties (we believe Escalation will become too complex to be a good candidate to introduce RTS games to).
We welcome your feedback and suggestions below.