I'd like a simple thing like replacing
<GlobalAsteroidMods>
<EffectType>ProductionPoints</EffectType>
<Target>
<TargetType>Asteroid</TargetType>
</Target>
<BonusType>Flat</BonusType>
<Value>1</Value>
</GlobalAsteroidMods>
with
<GlobalAsteroidMods> <!-- Go4 -->
<EffectType>MaxManufacturing</EffectType>
<Target>
<TargetType>Asteroid</TargetType>
</Target>
<BonusType>Flat</BonusType>
<Value>.02</Value>
</GlobalAsteroidMods>
<GlobalAsteroidMods>
<EffectType>ColonyGrossIncome</EffectType>
<Target>
<TargetType>Asteroid</TargetType>
</Target>
<BonusType>Flat</BonusType>
<Value>.5</Value>
</GlobalAsteroidMods>
<GlobalAsteroidMods>
<EffectType>DurantiumIncome</EffectType>
<Target>
<TargetType>Asteroid</TargetType>
</Target>
<BonusType>Flat</BonusType>
<Value>.01</Value>
</GlobalAsteroidMods> <!-- Go4 -->
to work. Because it doesn't.
"No errors, no info, no bonus", sums up the effect of attempting to mod asteroids like this.