All very good points. Factory Pause and ability to see range when placing things are a big must.
I was expecting the orbital strike to be a nuke. But at the moment it is just a few blue lines which hit things with pinpoint accuracy, really lacking in epic ooomph. I'll have to try again to check but I think they might be the same for both factions. The pinpoint accuracy one kinda fits the Substrate but a huge nuke like bomb would have fit the PHC. Obviously you need to have some kind of huge explosion for when the Nexus goes up for that feel good factor. I have seen several people mention the lack of something like that. I'd view it as pretty critical.
Tons of work needs to be done on the Army/meta unit. One of mine went backwards yesterday when the enemy was right in front of them and I had to break up the army to get them fighting. That is an old bug. Also it doesn't work well with a lot of units. Select a big group and it faffs about for ages getting them into a very neat very looong line/queue. It takes way too long and is not necessary when not in very tight passages. Nothing wrong with travelling in a bunch, or perhaps allowing some forming up along the way. Attack move sometimes gets them more bunched up in a more useful fashion.
Invisible area around nodes is still huge so you can't tell units to go there.
I think units still don't go to a node if you click on it and it is already captured. Would need to check as have become accustomed to working around this.
Don't get a selection ring when selecting the Substrate Nexus
When buildings get completed they sometimes get the blow up explosion visuals and sound effects. Building still intact though.
Units not always shooting what is right in front of them. Brutes seem the most guilty of this. Perhaps there is a mechanism at play between the 6 units we are not aware of.
The weapon of the Brute and the substrate point defence don't always appear to be coming from the muzzle
Upgrade system on T3 needs a lot of work to be clearer to the player. I won't go into this as I'm sure you are aware.
Sometimes can't use orbital abilities when i cant see nullifiers anywhere. Perhaps they are also blocked by Turinium generators? Will have to test that.
Quite a few of the maps I have done have had a resource with no yellow line connecting them to anything. I don't know if that means you aren't getting that resourceor, or if the lack of the yellow line doesn't effect anything as it is just a cosmetic thing.
Really need a Ctrl Z feature, the ability to select everything on the screen that already matches what you have selected, be it one unit type or more. Especially useful for when you want to grab all the fighters. Double clicking on them is a real fiddle as they are small and often moving around fast while mixed in with bombers or over other land units.
Would be nice to be able to hit a button and jump to see where the computer said it had sighted a Dreadnought.
Clicking and dragging would be great for building placement like Quanta Arrays. I know it has been mentioned a lot but the Area command for putting down metal extractors in PA is very good and reduces repetitive micro in a good way.
Bombers of Substrate very effective.
Orbital ability of dropping down swarm (Substrate) can be very powerful too I feel.
I hope the Substrate shield charger effect , pink, and the PHC shield remover effect, same but blue, get a little love. They look very basic compared to the things around them.
When moving from A to B it would be nice/better if the substrate drone swarms were able to compensate enough to stay closer to their base ship.
Improvements to earth and dessert terrain really good. A lot warmer/richer/solid looking.
Still crashing in MP.
How about a little AA ability on the PHC scout?
The Substrate's Anti-Dreadnought Dreadnought needs its blue central attack visually beefed up. Even if the colours were a bit darker. They are not obvious in battle at all and just visually pale in comparison to the Prometheus's main strike.
Rank play is odd as I get thrown in with very low level AI. Got a human once so it does work when someone is there I guess.
Need more large maps. (well would welcome more of all types really
)
I think I had a lot more to say but too tired. Need to play a lot more with Substrate to give much feedback on them. Quite the visual treat when in battle!
Lots of good stuff in the Beta, looking forward to what is still to come.
Cheers.
Edit: Oh and engineers need to be able to assist properly and players need to be able to queue up units before factory is complete. Pretty sure Devs are well aware of those two issues though.