Population provides the raw numbers for production, research, money, etc. The facility (labs, factories, econ buildings) add percentages including both a basic level and an addition for each level of building. Power plants, the database and other special additions like the associated capitol (manufacturing, research and financial) add to both the base number and percentage. You are taking the output of the populace and using the buildings as force multipliers.
Building doesn't cause unhappiness; increasing your population does: buildings do increase maintenance costs. A single point of production from population be worth 5 or more of research or production due to the building multipliers.
I prefer to have one or two influence buildings on most planets, concentrating more on planets with a bonus in that area. If you have the influence tool tip on, you can see that the spread is from a planet producing influence, dropping off as you get farther away. This is true if you move the cursor between two of your own colonies.