So we're budgeting out what will be in future versions of Sorcerer King. We've had a lot of opportunity to get great feedback on the base game. We think we have a really good foundation to build on.
Here's a quick walk-through:
The base game is designed to be a kind of fantasy Star Control type game. The challenge, however, is making the game so you that you will want to come back to it over and over again. For the new Star Control, we're addressing some of that (I can't talk about that yet).
So what about Sorcerer King?
Here's what we're looking at:
a. Separating the sovereign choice from the race.
You would choose a sovereign on the one hand and then a race on the other. The races would include Men (of course), Ironeers (new but a natural addition), The Wretched (the Fallen creatures that the Sorcerer King uses), and a couple others.
b. Sovereign choice helps determine victory conditions.
Right now, you play as the leader of a particular city state (Athica) and must thwart the Sorcerer King.
The change would be that you would have additional sovereign paths to victory. For example, one of the new Sovereigns would be Mirdoth (The Sorcerer King himself) and HIS goal is to destroy the shards.
Another sovereign's goal would be to corrupt the shards to turn the world into an undead paradise.
The difference here is that in the game, there'd be no minors. So if you're playing at the Undead, trying to corrupt the shards, the Sorcerer King is there trying to destroy them, The Warlord is trying to capture them, the Nature Guardian is trying to convert them into LIfe shards, etc.
In short, everyone would have their own specific agenda that you'd have to deal with rather than the other players merely being passive foils.
c. Combining crafting and resources. We'd combine the iron and gems you find on quests with actual world resources that you mine/collect/etc. These resource acciulmate (rather than 1 iron mine = 1 iron resource) This way, what buildings and techs and such you can acquire can be tied to what resources you have. Every game will play out differently because there will be a dozen + resources and odds are you won't have easy access to them (you'll have to trade or conquer to get them).
So that's a bit of a preview of what we're working on. No ETA yet. But I wanted you guys to know that Sorcerer King is here to stay for years to come.
