A bit more feedback:
- The AI needs to be smarter or behave differently depending on game settings.
I finished my 6 player ffa against normal AI on the new huge map. VP were set to 10000 but I won before anyone got that far. However I am not sure I should have won. Red kept brushing past very close to my Nexus to get to a generator. Obviously it was an area of lots of battles but at one or two points if they had pushed a bit more onto my Nexus I don't think I could have stopped them. But they were so fixated on getting the generator it never seemed to cross their mind. If they had wiped me from the game then their fight for the generator would have been so much easier, so killing me would have been a very sound strategic choice. Not to mention the extra resources which would have been easy to claim with me gone.
On a small map if the player chooses very high VPs then perhaps the AI can place a little less emphasis on them and go more for the kill.
I hope the AI will play a bit different when VP are turned off. Generators will still be important with their nice bonus but they will still need to play differently.
- Pans are sooo easily shot down. In one brief burst the single AA point defence shot down 5 Pans together and a few seconds later took down the final 2. Some more balancing needed
- We really need some kind of area command for building on resources. I thought it would be just nice to have it when we were on small maps but now there are such large ones and when you are fighting on several fronts it is essential to have as it is very hard and time consuming to try and put extractors everywhere. PA implemented this very well: Just click and hold the first extractor down and move out with the cursor creating a circle as large as you like to build the extractors in that area. Very effective indeed.
- We need to be able to grab 5 engineers, give them a bunch of things to do and they go off and do it, doing each thing one at a time, supporting each other so the thing is done very quickly before moving on to the next one. I tried this and at the moment it does not work at all. One built it and the others just sat there doing nothing. I am not sure what happens after that but the result is very slow and with engineers doing nothing.
- I think we still can't queue units in a factory before it has finished building.
- It would be nice to have a separate button for idle factories and idle sky factories. I never really want my factories idle but often leave sky factories idle and only use them when I have a particular need (too resource intensive to have them building all the time). However as they are lumped together I don't notice if a factory is idle or not as I am used to seeing a number on the button as the sky factories are idle.
-Someone mentioned it above but it would be so cool to be able to effect the shape of the meta unit like you can in total war. I think it would add a lot to the player experience
- As mentioned by a Dev somewhere, a meta unit only has 1 dreadnought in it. So if you have a saved army (Ctrl 1-9) of 3 dreadnoughts you actually have 3 meta units not one army. In this example if you click on one of the dreadnoughts and you will see only 1/3 or so of the little units will be selected with it. I know this is done by design at the moment and it can be useful to send an army somewhere and then split forces a little by clicking on the dreadnought. However have you thought of actually allowing the creation of a multi-dreadnought single meta unit/army? It would array the units differently and could be very useful.