I have a game going that has taken quite a turn as well. It is turn 130 and six factions have declared war on me because I was my usual lazy self about military. Only this time, they were not going to let me get away with it. I have three factions wandering around in my territory blowing up ships and starbases, and two factions have taken a couple border planets. It started with a couple early participants, but a couple of turns later, I had the "Troublemaker" achievement. I wanted to reject the achievement on the grounds that it wasn't my fault, but I realize that being this weak is a prosecutable crime in GalCiv. But I was researching a few military techs, so I am working on a comeback. They may yet regret their combined arrogance. We'll see.
I had been playing with the galaxy and opponent settings to find something that let me expand, but would limit being able to out-expand and thereby dominate the AI on the genius setting. I was looking for some challenge. I guess, between settings and AI improvements, I need to be wary of getting exactly what I wished for. Also, one faction has some precursor artifact thing they got just before declaring war on me, and we will have to see what that does.
I also lost the UP election for the first time.

As a usually peaceful player when I can get away with it, on turn 130 I have seen more battles than all my other games put together, especially considering the massive amount of civilian casualties. While building my military, I was still sending out constructors and colonizers to keep some expansion going. It was like some brutal space version of running an embargo. Then, for a short while, the only ships of theirs I could kill were scouts and survey ships. Civilian lives became dreadfully cheap there for a while.
And one faction has definitely adapted to my weapons choice.
This is the kind of progress I became a founder to see. It is becoming the wild ride I both expected and hoped for.