I love the game but now it's frustrating. I'm playing the campaign and I can reload back about 5 turns. But once I get to a certain point and try to reload with a later save I get an error. Attaching debug file.
Is there a way I can edit the savegame file to fix any issue?
DEBUG FILE:
DebugMessage: Version 1.3 last updated on: 10-24-2015 14:52
DebugMessage: Entering WinMain
Debug Message: Command Line:
DebugMessage: *********DXDiag info follows.*********
System Info
Time: 10/28/2015, 11:53:38
DirectX Version: DirectX 11
Machine Name: IMAKING-PC
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.150928-1507)
Languages: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 02/24/10 14:05:48 Ver: 08.00.15
Processor: Intel(R) Core(TM) i7 CPU X 980 @ 3.33GHz (12 CPUs), ~3.3GHz
Physical Memory: 12288MB RAM
Page File: 2376MB used, 22179MB available
Windows Dir: C:\Windows
Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: AMD Radeon HD 6800 Series
Manufacturer: Advanced Micro Devices, Inc.
Chip Type: AMD Radeon Graphics Processor (0x6739)
DAC Type: Internal DAC(400MHz)
Key Device: Enum\PCI\VEN_1002&DEV_6739&SUBSYS_174B174B&REV_00
Display Memory: 4095 MB
Current Display Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Max Resolution:
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx6
Driver Version: 8.17.0010.1333
Driver Date: 11/20/2014 21:44:20
DirectX Acceleration Enabled: Yes
Sound info
Sound device 1:
Description: Speakers (Creative SB X-Fi)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1102&DEV_000B&SUBSYS_00411102&REV_04
Manufacturer ID: 1
Product ID: 100
Driver Name: ctaud2k.sys
Provider: Creative
Driver Version: 6.00.0001.1348
Driver Date: 7/7/2010 14:16:24
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
Sound device 1:
Description: SPDIF Out (Creative SB X-Fi)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: PCI\VEN_1102&DEV_000B&SUBSYS_00411102&REV_04
Manufacturer ID: 1
Product ID: 100
Driver Name: ctaud2k.sys
Provider: Creative
Driver Version: 6.00.0001.1348
Driver Date: 7/7/2010 14:16:24
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
Sound device 1:
Description: Digital Audio (S/PDIF) (High Definition Audio Device)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_104383C0&REV_1001
Manufacturer ID: 1
Product ID: 65535
Driver Name: HdAudio.sys
Provider: Microsoft
Driver Version: 6.01.7601.17514
Driver Date: 11/20/2010 05:44:23
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
Sound device 1:
Description: Digital Audio (S/PDIF) (High Definition Audio Device)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_104383C0&REV_1001
Manufacturer ID: 1
Product ID: 65535
Driver Name: HdAudio.sys
Provider: Microsoft
Driver Version: 6.01.7601.17514
Driver Date: 11/20/2010 05:44:23
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
DebugMessage: *********END dxdiag info.*********
DebugMessage: Using 2 samples for multisampling.
DebugMessage: Game Resolution: 1920 x 1080 (windowed mode)
DebugMessage: HAL (hardware vertex processing)AMD Radeon HD 6800 Series
DebugMessage: Presentation Interval: Immediate.
DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
DebugMessage: Bump mapping is supported.
Debug Message: Device is now ready
DebugMessage: Border size reported as 6 by 30
DebugMessage: Shell initialization complete
Debug Message: DXAtlasWin.exe /w 2048 /h 2048 /OUTPUTDIR "C:\ProgramData\Stardock\Sorcerer King\screens\" /SCREENPATH "C:\Program Files (x86)\Steam\steamapps\common\Sorcerer King\screens" /FORCEREGEN 0 /ATLASNAME atlas
Debug Message: DXAtlasWin.exe /w 2048 /h 2048 /OUTPUTDIR "C:\ProgramData\Stardock\Sorcerer King\decals\" /SOURCEPATH "C:\Program Files (x86)\Steam\steamapps\common\Sorcerer King\Gfx\Decals" /FORCEREGEN 0 /ATLASNAME decals
Debug Message: DXAtlasWin.exe /w 2048 /h 2048 /OUTPUTDIR "C:\ProgramData\Stardock\Sorcerer King\terrainDecals\" /SOURCEPATH "C:\Program Files (x86)\Steam\steamapps\common\Sorcerer King\Gfx\Terrain\Decals" /FORCEREGEN 0 /ATLASNAME terrainDecals
Debug Message: DXAtlasWin.exe /w 2048 /h 2048 /OUTPUTDIR "C:\ProgramData\Stardock\Sorcerer King\shadows\" /SOURCEPATH "C:\Program Files (x86)\Steam\steamapps\common\Sorcerer King\Gfx\Shadows" /FORCEREGEN 0 /ATLASNAME shadows
DebugMessage: ***** Initializing Game *****
DebugMessage: Timer Frequency is 0 31c8ca
DebugMessage: Initializing sound card.
DebugMessage: initailizing bink
DebugMessage: Create anchor mwin
DebugMessage: Load texture atlas.
DebugMessage: InitializeWorld
Debug Message: Attempting to allocate memory of size: 53477376 bytes
Debug Message: Allocation successful
DebugMessage: Create popup manager.
DebugMessage: InitializeMWinStripEngine
DebugMessage: InitializeMWinDeferredTextRenderer
Debug Message: Total objects deleted: 1
Debug Message: Attempting to allocate memory of size: 53477376 bytes
Debug Message: Allocation successful
Debug Message: Total objects deleted: 0
Debug Message: Encounter def with enemy leader does not have unit instances
Debug Message: Encounter def with enemy leader does not have unit instances
DebugMessage: Begin LoadCoreXMLData3
DebugMessage: LoadCoreXMLData finished 3
Debug Message: WARNING: Spell Grapple Shot has no target type, but has city or unit target modifiers. Need to specify a spell target type to know which types of units or cities are valid targets
Debug Message: WARNING: Spell Scorched Earth has no target type, but has city or unit target modifiers. Need to specify a spell target type to know which types of units or cities are valid targets
DebugMessage: LoadCoreXMLData finished
DebugMessage: Create setup screens.
DebugMessage: Set mouse.
DebugMessage: Set update timer.
Debug Message: LOADING GAME: C:\Users\IMAKING\Documents\My Games\SorcererKing\Saves\Campaign\SorcererKing_KingdomAutoSave.EleSav
Debug Message: StopAllXMLDataThreads Called
Debug Message: Stopped CoreXMLDataThread1
Debug Message: Stopped CoreXMLDataThread2
Debug Message: Stopped CoreXMLDataThread3
Debug Message: Stopped CoreXMLDataThread4
Debug Message: Stopped Load Game XML Thread
Debug Message: Stopped Load Game XML Thread #2
Debug Message: LOAD GAME: Loading XML Data (start)
Debug Message: Total objects deleted: 78857
Debug Message: Encounter def with enemy leader does not have unit instances
Debug Message: Encounter def with enemy leader does not have unit instances
Debug Message: WARNING: Spell Grapple Shot has no target type, but has city or unit target modifiers. Need to specify a spell target type to know which types of units or cities are valid targets
Debug Message: WARNING: Spell Scorched Earth has no target type, but has city or unit target modifiers. Need to specify a spell target type to know which types of units or cities are valid targets
Debug Message: LOAD GAME: Loading XML Data (end)
Debug Message: Loaded saved game with map file: Campaign_Kingdom
DebugMessage: LOAD GAME: Loading Quick Data - Complete
Debug Message: InitializeWorld: Map File: Campaign_Kingdom
Debug Message: Stamp Quantity: 13
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 1445794992
DebugMessage: A* Path too long to calculate (62.514000). Aborting
DebugMessage: A* Path too long to calculate (91.411156). Aborting
Debug Message: Map Generation Complete
Debug Message: LOAD GAME: Game Save Version: 49
Debug Message: LOAD GAME: Game Version (at time of save): 1.3