After playing Ashes for several hours, against AI and Human Players, here is what I think needs to be addressed and possible new implementations and changes made:
1. Unit Characteristics need to be more flushed out. I read a post on here from Frog where he stated that the factions have roughly the same amount of units as Starcraft does - which may be true; however, Starcraft units are VERY distinct. I feel that every unit being a hover unit takes away charisma from the units. They all look the same and very similar where as in Starcraft EVERY unit is distinctly different. Maybe some new models being swapped in and out, possible walker units as well? Maybe have units that hover be faster, but walking units be tougher but slower.
2. The Battleships are nice too have - but, I feel that they don't have the ''WOW'' factor that ( And yes, I am about to compare this to another game) units in Supreme Commander do. When you get a Experimental that sucker is powerful and brings a wow factor to the table. Battleship's do not give that feel off. Maybe they need different attack animations and effects to give it that? If the attack animations are only place holders right now I can understand the lack-luster that the units attacks, all of them, have.
3. Will there be implementation for battle derbies and so forth to be added in the game? Maybe scorch marks on the ground and so forth? PA/Supcom have battle debris which I love, really adds in the epic feel of battles when you see smoldering carcasses and husk spread around the map.
4. Need to add different Victory options in the game besides just " Get to 1500 Victory points" - should have King of the Hill mode, Annihilation ( must destroy opponents nexus to win), and maybe a team "share" mode. Where multiple players can control the same faction at once. Once the Huge/Epic size maps are introduced, that could help.
5. An increase to 8/10 players per map in the future? As well as being able to click where you spawn on the map and having it show by slot in the lobby.
6. I feel the economy system is "good" but needs to be improved upon. Maybe have the possibility to increase resource nodes to improve output? At this point who ever gets more radioactive material pretty much wins. Being able to ''upgrade'' your resource nodes will add some strategy as well. Since we are on Economy here as well - I believe instead of just showing the material cost to produce a unit, you should also show the negative side it adds to your income as well. For instance: Brute 120 metal -2 metal income. Since Income is shown by +5.0 or +20.0, you should also show how much metal that unit will drain, not just it's overall cost.
6. Tech tree in the future? I believe the whole thing of ''spend tech points to upgrade unit damage and health'' is sort of pointless honestly. I don't like it at all. Or at least, do not let it be a infinite upgrade - maybe you can only upgrade each one 3-5 times and let the upgrades be more powerful and pronounced. I would like different ''techs levels" as well - similar to Supcom. Instead of having all the units unlocked at once, I would rather have it that you have to unlock them by spending tech points. I think it would add a TON of strategy because people have to pick and choose units to unlock early, instead of having them all available at the start. I believe this would a much better system for tech points instead of using them to ''upgrade'' attack damage and health on units. Which I don't think is necessary in a Strategy game at all.
Bugs:
1. Unit Orders sometimes require multiple clicks to move them.
2. When having units selected and if you accidentally click on a building or a node on the map - the units will not move. You have to actually click the ground around it to get them to move.
3. Battleships's sometimes do not move off of their building pad once their construction is complete.
4. When having units selected, land or air, if you click on an enemy unit to attack it the units sometimes will not move to engage.
5. If you put up a unit queue on a factory before it finishes the queue is deleted upon the construction of the building finishing.
6. Unit Path finding can be weird, especially when they are in a meta group.
That's all I can think of right now.
Also, I think having so many forums locked at this point will hamper the game. I cant see half of the threads.