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Majority Buyout is now always on. On majority ownership, the owned company becomes a subsidiary of the parent, instead of a strict buyout (considered like conceding for human players). Subsidiaries never upgrade, create new buildings, use the Black Market, or buy/sell stock, but they give their parent company 10% of their cash each morning.
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Scanning is turn-based in single player
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Map is revealed after founding HQ
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Reveal Map is now the default in multiplayer
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Black market: Spies will always be in the black market if there are holograms (in games with more than four players)
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Black market: Auction Tile will appear in two player games, but you cannot auction your own tiles
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Black market: Reduced cooldown bonus from founding later
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Tiles targeted multiple times by area-of-effect sabotage (EMPs, Power Surges, Slowdown Strike, etc.) have diminishing effects
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Constructions can now be hologrammed
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Buildings infected with a virus are always turned on (and always auto-supplying)
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Solar panels cost 20 more silicon
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Offworld Market prices 10% lower in two player games
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Offworld Markets can no longer be scrapped.
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Adrenaline Boost now affects Offworld Markets 50% less
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No construction units are needed when the building is connected to the hq
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Added non-engineer perks to the labor pool in the Campaign
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Players start with two shares of stock
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Interest payments now occur at 6am
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Pleasure Domes are more profitable when they are adjacent to occupied habitat modules at the Colony.
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Added Advanced Sabotage option so you can play with hologram and other sabotages in single player games (NOTE: the AI will not use these sabotage options.)
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Daily Challenge now has much more variety
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Campaign improvements
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Better AI
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Fixed build buttons so that you can still click to activate the power strength overlays when the buttons are disabled. (Thanks InSyncOTC!)
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When you click on an advanced building, it will bring up the appropriate tag. (Thanks InSyncOTC!)
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Clicking on the resource icons takes you to the nearest unclaimed deposit of that resource. (Thanks InSyncOTC!)
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Added the resource tooltips back that describe how to produce a resource and what consumes it. (Thanks Cubit32!)
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Patent Lab flyout: Now shows the owner of various patents. The flyout still needs more love, but it's a bit clearer. (Thanks Offworld_Blues!)
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Buyout threat red text is back! (Thanks InSyncOTC!)
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Added resource rate consumption/production mouseovers. (Thanks InSyncOTC!)
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Fixed ctrl & alt (with shift) clicking on buildings to toggle power and ship resources. (Thanks PBHead!)
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Added building preview meter to shows the output when you construct a building in a location. (Thanks InSyncOTC!)
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When trying to place a building, added complaints back in. ("You need $xxx".) (Thanks Bertiee!)
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When founding HQ, you can now see the additional resources for founding in your current location. (Thanks InSyncOTC!)
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Added UI to playbacks to control game speed and made sure the hotkeys worked. (Thanks InSyncOTC!)
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Deficits in the resource row now show up in red. Surpluses in green. When you have a weird situation (like, say, the power bank) it should show both values.
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New end-game display.
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New monospaced font
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Turned off mouse edge scrolling when the application loses focus