The "Bottle the SK in with Outposts Strategy" worked really well in v1.1 and v1.2 In v1.3 it works pretty well on normal, and sort of OK on hard, but I still cannot find a way to do this on insane. By the time I can send out maybe ten pioneers to make outposts and pop out an archer or two, and two or three paladins or similar strong units, the SK is on a roll.
On insane, I have had not even a glimmer of success on larger maps, and can barely hold my on on the smaller ones. By spamming outposts to capture shards, I soon run out of logistics and have to waste city growth to build logistics enhancements.
Varda was my one hope, but she gets hammered in v1.3. Nothing I can do will help her dodge skills very much, even when she goes at it in solo mode after she has gained a lot of experience. In the past, she might take some damage from melees attacks, and a little more from magic attacks, but she now seems to dodge attacks only 1/4th of the time (sometimes losing half her health from one blow) and is completely unable to face the strong forces that she could in earlier versions.
The SK armies and the other wandering (grey) armies are also stronger than they were in V1.2 when playing on insane. Swamp giants, dwarves, etc. gobble up town site before I can even reach the sites, much less fight off the units in the area. This means even less chance to grow logistics, as mentioned above.
I think that I have about 230 hours of playing time on SK and about 150 on GalCivIII. Sins of a Solar Empire (with all updates and DLCs) has been on my hard drive for a long time. I think I will give the game a try. I feel too frustrated with SK to continue.
I have no complaints...over 200 hours for a game that cost me $30! I like the RPG and 4X blend. I also like the text. I found it fun, not so stuffy as some game texts can be.