1. Pathing through an enemy unit is strange. If I want to get to the other side of an enemy unit on the world map I have to manually click tiles to make them walk around vs just being able to click on a tile past them. Often it shows a viable path around the unit by clicking on a tile past but the unit will stop once they are next to the enemy unit.
2. Roads can't be cast on forest tiles. It seems like roads are only able to be cast on flat land which don't have movement penalties.
3. Enchanting with clouded ruby says that it does 2 damage to the attacker and radiant ruby does 1 damage to the attacker. I don't know what the actual effect is but it seems like these should be switched. I assume a radiant ruby is more rare.
4. I didn't verify this was still a bug in 1.2 but in 1.1. I was not able to attack an enemy on a shard tile.
5. SK stacking is strange. It seems odd when the SK brings in a stack or slightly spread out units that are all single unit armies. Maybe the point is to use up the players turns so the SK still has turns to attack the shard. It just seems like the enemy is weakening itself by often limiting its army size to one instead of combining units into armies.
6. The icon on the item razorfin arrowheads disappeared from the unit equip screen and the item enchanting screen.