looking for feedback on the AI. Should be substantially better compared to 1.2 or 1.3 opt in 1.
While 1.4 is going to mostly be about AI, we found a lot of low hanging fruit largely thanks to the saved games you guys have sent in and your posts. Thank you!
Look at ticket #XBM-948-27889, I have submitted a few save games with problematic behavior, AI not catching up, not adapting quickly enough to changes and surrendering too easily (and sometimes being way, way too stubborn about it like #OGM-976-73052). Also, weird dow like #ADN-253-49524.
Generally speaking, the larger the map, the more difficulties the AI has to adapt to a growing empire.
And it absolutely can not react to a quick change, like the neutral perk ideology that gives -25% approval to races at war with you. That is spelling the doom of any AI at war with you. Maybe it is an overpowered perk, like the Benevolent one that flips all planets & starbases to your side instantly, that just means victory when used just at the right moment.
I usually set my games with me allied to Alterians and Drengin allied to Yor in a 6 player game. I've reduce the size of the map to Huge instead of Gigantic and noticed the Drengin faring much, much better in these games than in the bigger map.
But it always go that way: Krynn will attack any neigbhouring faction as soon as they believe they can overtake them and I admit that early in the game, they are hard to repulse. Drengin will declare war on you even if they can not reach you. Than they try to counter your weapons. If you happen to use beam and their closest neighbours use missiles, they are doomed, the moment the neighbour declares war on them, they are unable to counter and attack them efficiently.
Krynn, by being the over agressive zealots they are may manage to overcome one race that can not adapt to their tactics, but then they have sacrificed research and they fall behind. If they are attacking me, I can usually stall them and eventually have other AI races declare war on them, the AI can not seem to adapt to two different factions (say, one using beam, the other using mass drivers). Then I can trade my way up with minors and friendlier races, giving them non military techs to get the right technologies that I need.
Planet wise, the AI is doing better to react to change. For example, the Krynn falling behind research-wise, they were building lots of research station on their planets. The Drengins, facing a -25% penalty to morale built a lot of morale enhancing buildings. It still does not seem to really use tile bonus, but it does specialize its planets and adapt to changes. However, one thing it can not seem to do is shifting its military production by destroying useless ships and rebuilding better ones. As a human player, if I don't have money to upgrade my ships, I build newer, better ones, and use the old ones as cannon fodder, or dismantle them for cash. Then I counter attack. It seems to AI builds lot of small ships, then is stuck with it because they cost a lot of money and he's strapped for cash, unable to upgrade ships or rush production.
Also, building starbase and colonizing way out of its territory. In many games, I would see the AI building bases far, far away from their home territory. The last case was the Drengin. They were in the south-east corner of the map. They built a starbase in the north-west corner of the map to get a relic. Why would they do that? They can not possibly defend that starbase, and meanwhile, they do not upgrade the starbases closer to their territory. Then they dow me, I destroy their base, they can not attack me for the next 50 turns (well, it's not a precise value, but it takes a while). The moment they come close to harassing me, I have all the other AIs declare war on them. Then I build my strenght and most of the the other races end up surrendering to me.
Next is colonization issue. In every single game I play, I do not colonize the 2nd habitable planet of my home star system. Then the AI comes in late, when my influence is pretty strong in that area, colonize it, and 2-3 turns later the planet has flipped to my side. Brand new colony, no colony ship lost. Only thing is I can not use the shipyard exploit that lets me use a 6th planet for my shipyard (still not fixed btw...
).
And if I leave a planet uncolonized in my territory, due to lack of proper technology, the AI will eventually colonize it, even if it's totally surrounded by my influence and there's no way it can hold to it. It looks as if the AI can not realize that it will lose that planet very quickly, way out there, far away from its territory and fleets. As a human player I make a difference between the early colony rush and later grabbing planets outside of my territory. Initially, I try to expand quickly, leaving some planets "behind" if needed to colonize good ones further away, than try to come back before the AI does, as a way to extend my influence. Even if some planets were to fall in "ennemy" hands early, they will eventually flip to my side.
Surrender. This can go both ways. An AI that has lot all of its planets, all of its transport ship, but there are one or two colony ship left and a whole buch of insignificant small ships that can't make a dent into my defenses. Imho, it is an hopeless situation for any AI or human player. But it hides its ships well. It will never surrender while it has so many ships, but will eventually sue for peace.
My choices:
1) wage war and try to find every single lost starbase & ships of this race all accross a big galaxy. Very tiresome.
2) Accept peace. Wait a few turns. Offer lots of techs and cash for all its remaining ships, starbases and tech I may not have researched. The AI accepts, then surrender to me the next turn because they have 0 power.
Also, when a race is about to surrender, they tell you they are surrendering to you, but it's not immediate. You then go to diplomacy, trade any techs for theirs (as much you need), and by next turn they are dead anyway, you have all of their resources + techs. Might be worth it to totally disable diplomacy once a race has announced its surrender.
That's all I can think for now.