Before I begin I have to say I really enjoyed the game so far, however below I've created a list of issues that have plagued me from bugs, to things that should be there but aren't (like UI display mana orb like the other two orbs ontop manage magic). All are fairly easy to address but would make a serious difference especially for one that are bugs or "missing" that strategy gamers come to expect like population growth stats.
1. Since I've already mentioned it, I'll start with a UI orb that shows your mana income per turn. Theres orbs for the other two showing your income/distribution but not for mana.
Hover over your total Mana in the upper bar. That will show your actual adjusted Mana/turn (after subtracting ongoing costs/turn)
2.The ability/a UI screen for two armies to merge/change units between them. So basically take one army and click on the other army, when they meet a UI screen shows allowing you to move units between them. Currently you have to select an army, then select the unit, move out it of the army then move it to the army you want. Seems like a lot of unnecessary micro managing and wastes movement points especially when they are surrounded by forest or something.
Agreed, especially seeing as that is something that is already in FE:LH. Hopefully that is something easily ported.
3.I have no idea what my city population is, just city growth. No way to check, no way to tell. This is especially frustrating when you play the tyrant and need to sacrifice your population for units. Would be nice to see some kind of icon showing population.
While in main strategic view, with city selected. Look in lower left corner where city info is located. If you mouse hover "just right" over the population bar, you can see the actual population and how far you have to go.
This can certainly be made much better though!
4. Roads could use a graphically address for weird...errors? like loops (circles) that appear in the middle of straight road for no reason, roads that go "through" cities instead of connecting to them. This is minor yes, but it makes the map look ugly/unrefined and it makes me wonder about the pathfinding lol...
No comment here on appearance. I do wonder about "when" the roads appear though. Seems like when you place an outpost the roads pop up immediately. When you place a new city, not really sure when they appear, almost seemed random at times.
5. Sovereign experience/growth. Would be nice to know. Maybe an experience bar somewhere?
Believe that is inside one of the circles in the Mana orb. One circle shows turns to next spell, the other shows turns to next sovereign upgrade. Never really looked into that very closely, possibly try hovering over that as well?? Certainly seems like something that could be improved UI-wise.
6. The "help" menu, especially for units needs to be "fixed". By fixed I mean it shows duplicate heroes and class specific units aren't actually listed properly all the time or at all as being class specific. Like for "riders" it says they are class specific, but its actually knights that are not riders. So its confusing at first.
As well the requirements for some units aren't always clear, even if they are faction specific it would be nice to know WHAT faction they are specific to.
Thats if for now, I feel everything above could be easily addressed or needs to be fixed like the incomplete help listings.
Overall I feel this game is missing basic information that you might learn indirectly after playing it for 100hrs but isn't actually shown, so you either mentally remember it or just never know.
Definitely all good points there.