Things are better... some more polish, I like that. Monster spawn rate is better. The factions seem more suited to the actual level you pick now... so on beginner, they are not automatically at half way to SK when I meet them.
Still some bugs...
Monsters CONTINUE to defy the laws of magic and the constraints of spell ranges. They can cast spells that require them to move (like Pounce) without moving, spells like Energizing Aura at range, etc.
Tile resources still disappearing or not showing up. Sometimes not even a save/load will make them visible now. That always worked before.
For the first time, I'm getting RED tiles on the map. Never seen these before but it's just a big red tile.
Non-SK mobs are destroying the crystals. Apparently, they didn't get the memo that you can't walk through the crystals and when they try, they damage them. Case in point, I am allied with the dwarves, yet a dwarf just damaged a crystal by walking into it. You need to make sure non SK's see the crystals as non passable so they won't walk into them.
Things to improve
Also, you REALLY should be able to center spells on illegal tiles. It's REALLY annoying to want to get all mobs in a blizzard but not be able to center it on a log. Makes no logical sense. Makes no game sense.
Weapons are once again... even more useless. I'm not even sure about the point of some of them now. Why bother wasting the crafting ingredients. TOO MUCH NERF BAT... especially when combined with all the other nerfs.