Mass driver range is what? 800?
According to GalCiv3GlobalDefs, it's 600 range without bonuses. You can get a +50% mass driver range bonus on a ship with a 50 manufacturing, 14 mass, 1 durantium module, and a +25% mass driver range bonus on a fleet with a 185 manufacturing, 15 mass, 1 durantium module, if I'm not mistaken. I believe these will stack additively with one another, though I've never checked.
Kinetics have a faster base rate of fire than missile base rate of fire, though, if I recall correctly.
Yes; mass drivers have a firing interval of 4 while missiles have a firing interval of 8. However, this doesn't really matter much when you're talking about stacking all of the firing interval reducing components as if I'm not mistaken they stack additively; 75% off of 8 brings it down to 2, which matches the best that mass drivers can have and lacks the accuracy penalty that boosting mass drivers thusly carries. Of course, there's still the question of the cost of stacking everything (for both missile firing interval reductions, you'll pay 16 capacity, 212 manufacturing, and 1 antimatter; the mass driver firing interval reduction costs only 12 capacity and 28 manufacturing but also reduces accuracy by an additive 15%). It also ignores that missiles have a better base hit chance than the mass drivers do, at 90% rather than 80%. If projectile speed matters for hitting the target using whatever the game uses to determine hit rates, then mass drivers have an advantage there (700 projectile speed for all mass drivers versus 200 to 450 projectile speed for the various missiles).