Issue
"You'll see opinion dressed as fact, see definitions inexact..."
I'd like to bring up for discussion the 'strategy' of utilizing extreme debt aka debt-diving. While I agree entirely that debt is a powerful and necessary mechanic to have in the game, this post will suggest the implementation of a soft debt-cap, over which level significant shortcomings are affected to the player. This is to encourage the 'management' of your OTC's funds, and to ensure that even in situations where other players don't punish you for bad play, the game itself does when you reach the extremes. This issue and the solution I present have been in my head for a few months and I've vocalized them a few times, but I'd like the chance to have a (better than Twitch) discussion to gauge people's reactions.
Problem
"Death to any reason, evidence or explanation..."
The game doesn't actively punish bad play, only passively (by reducing your stock price). It's up to other players to capitalize on your failures (buying you).
Bad play results in a number of things in OTC as we're aware, most of which if left unchecked will escalate incredibly quickly to result in an unwinnable game. Though good/excellent play can mitigate the impact of this, founding in a ridiculous location, choosing to utilize your claims poorly and failing to divest/move tiles around throughout the game will result in your share price dropping significantly. Debt will also impact your share price to a degree; however the impact of debt feels the most manageable (you can't go back in time and re-found, and you can't reclaim your claims). This makes sense, it gives people leeway to make some mistakes as well as acting as a mechanism for purchasing from auctions and in the latest patch to choose a strong found early at a higher risk.
However, at the moment it feels like you're allowed to get your debt too high, too quickly without it having enough ramifications on your debt. I present as evidence a game played by Mr Zultar: https://www.youtube.com/watch?v=3oR4CeHChE4
A second player in this game - Asimov - appears to acquire similar amounts of debt but as we don't have their POV it's hard to make a clear argument using them as the antagonist, so we'll use Zultar in the discussion below...
He founds poorly, by anyone's definition. He then makes a number of mistakes in his first claims (due to this ridiculous found situation he's gotten himself in to). Zultar's a great player, and I don't mean to take anything away from him but he goes on to win this game, despite the occurrences which ensue.
Firstly, I'd like to look at what's happening around 7 minutes into the game. At this point in time, Zultar has a total (max) market value of $5.25 * 20 = $107,000. This is the most that his company could possibly be worth holding that amount of debt. However, his amount of debt is $112,000.
Realizing his predicament, Zultar does the thing that should be most obvious to all other players of the game at this point: He starts buying his stock. By 10 minutes he's managed to secure 100% of his stock. In the real world, this would be insane - the company would be paying more debt via interest than its valuation gives it the potential to make so without significant restructuring it would be doomed. In OTC the opposite is true - debt doesn't transfer after a buyout so Zultar's company/claims have become by a long, long margin the cheapest real estate on the map, however perversely they've now also become some of the hardest to obtain.
This has raised his stockprice to a measly $7.44, while his debt sits at $151k. Again, this is greater than the total possible valuation of his company (£148,800). Given at this point Zultar has accumulated his entire stock an opponent (Herbert is at 60%) is required to save that amount of cash in hand to be able to purchase him. This makes Zultar's position much stronger than it should be (cf last sentence of previous paragraph).
His position is so bizarrely strong at this point in fact, that he can ride this situation for another minute and a half accumulating $200k debt by 11 minutes 35 seconds. His debt at this point is ~130% of his company valuation.
Shortly thereafter, stock purchases begin in earnest. Because someone has to save the entire amount of Zultar's stock to buy him, Zultar has the ability to peek ahead of an opponent that isn't directly burning him down by buying up stocks here-and-there in other players. He notices no-one defending Niven and goes in for the buy. Because he's able to own so much of Niven's stock, when Niven makes a purchase to increase his valuation by a large amount, Zultar's stockprice skyrockets. At this point his debt is once again a fraction of his total company's valuation (timestamp 13:37 - $17.56 stock price ($351,000 max value, $273,000 max debt.)
It's Game Over from that moment. The debt-dive has worked. The opponents didn't react. The rest is cleanup.
Solution
"I bring you good news, I got an end to all your worries and your hurting and blues..."
My solution is fairly simple, and can probably be worked out from the description of the issue above. Specifically, I would like to see a soft-cap on an individual player's debt being 20x their stockprice at any given moment. When a player is within 10% of this, a warning should appear on the UI indicating they're playing it risky and should pay off debt. When a player exceeds the limit there's a number of options for what could be implemented, but I suggest that they result in the following:
- Debts will continue to increase, stockprice will continue to fall during this state.
- Player is unable to purchase their own stock.
- Other players are alerted to this player's predicament, so they're aware what dire straights that individual is in and can begin to pick at him.
- This would represent the company's creditors demanding action be taken. We aren't all countries. We can't just keep taking out loans to pay for our loans.
- They may purchase their stock again once their debt is no longer 20x their stockprice, and any indicators granted to opponents should be removed.
Impact
"Just don't go pinning all your hopes on me, I can paint you a pretty promise but that's no guarantee..."
I'm not saying what Zultar did was wrong, or that the other players were playing pretty loose... well, okay, that's exactly what I'm saying. However, I don't blame them, I blame the game for not giving them a strong enough indicator of what they should be doing at that point in time to win.
While it should be possible to make mistakes and 'come back' with good play, and while better players should regularly beat worse players due to skill difference, at certain points the game should step in and say 'enough is enough' in the instance of debt-diving to such a degree. This doesn't discourage utilizing debt - you start the game (assuming a $10.00 starting price) with a debt-buffer of $200,000, it simply discourages abusing to such an absurd degree.