Exploit: One can heal characters by unequiping then re-equipping gear that gives bonus hit points. A possible fix: changing gear should keep the current hp % of max heath constant.
Bug:
Nature's Bounty should update to provide additional food when the city level goes up. It does not. Not sure if it is necessary to save/reload before the city levels up, but I did.
Confusing:
Tool tips for city food/production/essence would be more helpful if they said where the benefit came from for buildings
Eg instead of saying Food +1 per grain (18)
it said Terrain 8, Garden 5, Granery 5
I can't cast 'Harvest forest' on Swamp Forest terrain. It should count as forest.