First of all I`m sorry if my english will not be well: I`m from Russia and... well... you know, that we prefer to teach others to speak russian, than study other languadges
, so I really sorry.
But... to the topic of my post:
1. Some experiments show, that carrier-ships in GC3 are owerpowered and in some moment they become biggest power in game. For example- 1 medium-scale ship whith 1 (ONE!!!) carrier module and 3 fighter drones destroyed 2 medium ships whithout taking any damage. Don`t you think, that drones each of what have firepower comparable whith common medium-scale ship are extremely powerfull and should be cutted down a bit (probably their firepower and defences should be 60-70% less, than it is now).
2. In multiplayer game tranfer all custom designs for one player to all other, that provide them possibility to construct each others ships, this is very uncomfortable and cause crush of the game in single game while map building procees, although it may be some sort of cheat, because any race may build any ship of its current ship style, even if modules on that ship are owerwheight for certain race (it`s common situation, when race whithout "dense" bonus can build ship, that projected for race whith that bonus and have more modules, than race coud install to the ship). This moment shuld be fixed too.