Love the proposed changes Frog!
A couple quick questions/notes..
Here's what I'm leaning towards:
- "Minor races" will be referred to as "Rivals" (other factions)
"Remnants", or "Remnant Factions", was really cool.
- You are the leader of the city state of Altar (or whatever you call it)
- You can select which rivals and their intelligence during game setup.
- You will be able to set what the doomsday counter threshold is (low, normal, high)
- Each rival will take a certain type of "thing" and provide certain types of things (i.e. no generic trade/diplomacy, it'll be per rival)
- Rivals will expand and found new cities
- Conquering a rival will not turn it into one of your cities, instead, you will be able to build their unit unique unit there.
so allying with a faction will yield diplomatic/economic options, and conquering them will yield militaristic options? cool
- You will have a lot fewer starting recipes
- Most recipes will come from the sovereign skill tree and be different from sovereign to sovereign
- City buildings will come from the sovereign skill tree
can we add metal and crystal costs to some buildings? i really like the idea of special constuctions being unlocked via the sovereign trees.
how about treating recipes like spells, and associating them with spell schools, so we can research them?!
also - "Elemental: Forge of the Overlord"
just sayin.
- Every other level up of a city will involve selecting a special building
these^ buildings should be faction specific.
thank you!