General
1) Anomaly provides a +25% bonus to fleet range...seems like a big bonus!
2) Earthquakes event: Pragmatic and Malevolent Options seem too harsh (-25/50% growth is a pretty big penalty)
3) If a building or unit has 1 turn remaining to build, and a rush buy another thing, the 1 turn remains. I feel like it should build both things.
4) I think the new starbases might be just a tad too strong. I would rather see them grow a bit with each module instead of starting out so strong.
5) There is nothing to indicate when someone is ready to trade with me again after the last trade.
6) Shipyard Sponsorship Screen. Right now the way you show the production numbers (Military prod / total prod) makes me think this is the attrition from distance, because the distance number follow right after it.
7) Really appreciate that you added in the strategic resources into the designer. Thank you!
8) Military Starbase: While I respect that you want the starbase to scale more....it no longer provides the bonus to large fleets of small ships like it once did. This was the only reason I would even build small ships.
9) Durantium Refinery: Considering I can stack these on a planet, they feel too good for their cost. The durantium prototype seems the weakest of the bunch, so this improvement is very good.
10) The AI was so exceptionally passive I have to believe I didn't set the difficulty right. I will have to check again.
Update: I saw it again, noting it as a bug.
11) The government techs seems very strong right now. Big bonuses to production and big bonuses elsewhere (+30% research!)
Bug
1) If I build a building to activate the colonizers free rush, and then cancel...I lose that rush.
2) Missionary Building cannot be autorushed by colonizer ability (likely intended, but not clear based on colonizer tooltip)
3) Minimap doesn't stay at my requested setting. It keeps zooming in and I have to reset it.
4) Diplomacy: When I click the offer credits button, it normally gives me the number of credits needed to make the deal happen. In one negotation it put too many credits, which the other side rejected. When I clicked the button again, it gave me a lower number. When I clicked a 3rd time, it gave me a slightly higher number, and it stabilized on this number.
5) AI still loves to take planets deep in my space and immediately lose them to influence.
6) Ion Drive has a blank picture
7) May capital currently has 11.4 approval / 40 pop and is 100% happy.
8) AI: The AI seems exceptionally passive and fairly weak, even on a tough galaxy. I am in 1st place with almost no thought. My first game, 123 turns in was the first time anyone declared war....and I hadn't even researched any weapons! And then after the war declaration, no ships came into my space.
Also, the AI is much weaker on building mining bases now, I am taking them with ease.
9) The Pleasure Palace is giving income instead of approval. If this is intended the tooltip needs to be updated.