I wonder what the mechanic on shifting focus on planetary scope on the management screen really does for an otherwise pretty solid game. This mechanic is purely a micromanagement tool and completely unrealistic to boot. It forces you to focus each world on ONE single aspect of that focus at all times and make world building much more tedious and not as fun as it could be... now it just becomes math since you allays want to focus in that ONE field as much as possible... all the time.
So... basically ALL colonies will now be about 60-80% either research or market places or a pure industry world for ship production purposes. It all just feel like a rock/ paper/scissor mechanic... more or less.
If this focus feature was removed planets would need more long term planning and MUCH less micromanagement from the player to be efficient. I know not everyone are going to bother but ut is a HUGE advantage for a player against the AI. It would also make planet building allot more diverse and fun.
I figured out the optimal strategy how to outproduce and brake the AI in just my first game. Each planet are basically designated as either Industry, Research or Market planet with some other buildings sprinkled in here and there. Other buildings are not affected by the focus mechanic so they can be planned more long term (which is more fun and less tedious).
Noe... in order to be efficient you need to constantly shift planets from more or less 100% focus from one are to the other very frequently in order to be efficient. ever leaving it at anything else is a waste of resources which of the most important one is time. It is no problem for me to completely outproduce the AI within a few dozen turns and it all just escalate from there... it simply does not matter which race I play.
So... my conclusion is that the game becomes more to a math problem with tedious micromanagement than a strategy game. Once you are miles ahead of the AI strategy is irrelevant. If the focus mechanic was removed you would level the playing-filed more between player and AI and remove allot of the tedois fiddling with it all the time.