Default Grendl , norm difficulty, tiny SD map
I did normal and tiny just to give the new patch a quick run through (although I am concurring everything on map to stress test .. so it really wasn’t quick).
1) SK did a better job at attacking shards but still not very aggressive, despite my threat being at 5. Several shards attacked but none destroyed.
2) Darklings still cast shadow shift very very poorly. Will actually teleport out of attach range, even with a puny unit adjacent to them.
3) Wizard skill tree much improved. Like where you put E forge. Also like the extra mana.
4) Tandis poison dart skill is pretty lame for a pure brawler.
5) Still have the disappearing item (the icon is blank but item still there) after enchanting. Happens ofter but not on everything, only certain items.. e.g. Ring of Wisdom.
6) Really bad (worse) placement of city defenders during an attach. Had 3 admins. And 3 pikemen, The 2 admins were placed in front of the pikemen to face the onslaught .
7) No defending archers showed up when a city was attached.
8) is it supposed to take several turns after founding a new city for the road to show up??
Really shaping up great. Like the new spell art ( and all the other art stuff) . Also like the new game start dialog selections.