- Manual control over ships and ground units.
I prefer hands-on combat as well, with the option to auto-resolve.
- fully 3D environment to build you cites in, fight the ground battles RTS style in those cites.
The scale of the game could make this tedious, especially on larger maps.
- RPG elements to you spies, level them up, and send on intelligent, sabotage, steal, counter-intelligent ect. missions.
I think something like this is being added in a dlc or expansion.
- you could capture spies and make them double agents, feeding you information. really made you paranoid about your own spies.
Possible dlc? Not sure how this differs, functionally, from GC2-style espionage. I haven't played IG2 in ten years.
- lie about other civilizations in diplomatic.
I don't remember this, but it sounds more like a flavor feature.
- WAYPOINTS. want to have your fleet move in a circle around your radar range, draw out the path you want it to follow.
This would be nice to have.
- voice overs, voice overs, and more voice overs, the guided tutorial blows GC out of the water.
I prefer text, and don't need a tutorial (but others might). The tutorial is forthcoming.
- galactic events, are decades ahead of anything GC has, with good (voice over) stories, follow up events, branches and decisions to take.
Events could be better, but if I had to choose I would prefer a larger number of unique events over fewer branching events to keep the game fresh through many play-throughs.
- same boring 2D planet sticker interface, only hexagon this time.
I wouldn't want to manage complex, 3d environments for hundreds of planets. 2D is fast and clean. Adjacency is a fun new mechanic.
- getting to build a star bases is 70% of all the things you do in this game.
Except for all of the other things that you do.
IG2 was a great game, but it's not Galciv.