Game info: B5+, Playing Priest, Norm+1 difficulty,
1) New spell research selection, when selecting the spell it highlights VERY slightly .. hard to tell that it is really selected as the one you want to research. Suggest you make it more obvious .. brighter highlight, minor color shift …
2 Keplins range attaches have no animations. UPDATE, half way through the game they started showing up.
3) Prowler icon stamps do not match. They used to. Not sure it was intentional. No big deal but IMO they should match.
http://screencast.com/t/9fR1wECjuJ
4) Please consider showing additional unit stats. E.g. The defensive value of this unit would be great to know/see. Think it should be an easy change .. but then again what do I know
5) The attach stat range of damage should be accurate baring a random critical hit or a dodge E.g. When moussing the unit to be attached I might see : Damage 5-10, results seen have been both higher and lower results ( i.e. a 2 or 12). And there was no indication of a dodge or critical hit. Were the min/max values supposed to be only a guess? I think they should reflect accurate range of damage, again baring any random intervening events like dodge.
7) During game is it possible to see what map I am playing on? Normally this may be a who cares but sometimes I forget and it might be good to be able to include it in bug reports.
8) When selecting multiple units to exit city, all units should remain selected as an army. Scenario: the depicted 3 unites were in my city, I Selected them ( via shft clk) moved them out of city to attack the camp. The 3 moved out of city and stopped next to the camp, at which point only the one unit remained selected. It is easy to overlook this and proceed with the attach only to be disappointed that only a single unit of your army arrived to do battle. Since the units were removed as an army, they should remain an army without having to do any additional actions.
http://screencast.com/t/uhESTC6TifNW
9) In the unit equipment screen I really like how you’re showing resources with a number vs. showing each individually, this really cleans up clutter. SUGGESTION: A big help to the player would be either adding a filter to only show a type (stones, erbs, ores, ..misc) OR displaying them together in “typed” groups (e.g. first- all perish stones, followed by- metals,…). This would make finding particular items much easier.
10) I really love your art backgrounds and I suspect your text boxes are small to help show it off. However the boxes and fonts are a bit small. Please consider enlarging. Suggestions: box could be stretched left/right some without cutting much of the background art.; add a button to enlarge text box, default to small so we enjoy the art, click to help those with old tired eyes and expand. Larger font, most do not mind a resulting scroll bar.
11 Really love the new quest “go to location” button. But for some reason not all that need or could use one, get them. Also, along those lines, if I find a “frozen hero statue”, auto create a new quest to free the hero and make sure it has a quest “go to location” button.
12) Outposts (Cheap shot- sorry) Assuming, as you have said, outposts will not be attacked, how hard can it be to delete the defensive upgrade portion of the screen? Let’s get on with it, I know it is not a high priority but could not resist, like I said: a Cheep shot
13) Keplin is much much better in B5 than B4, good work!
14 Frozen realm prank quest:
At the start of quest I get the glass recipe and my reward at the end is to 2 more of the same recipe. What a waste, Come on, give nothing or something I can use !
http://screencast.com/t/HjFgcJJt
15) Doing 2 consecutive battles (same turn) my sovereign spell count did not reset.