I wanted to consolidate the bugs I found:
1) Logistics problems. This seems primarily triggered on load from a saved game. Logistics from buildings disappear. Also, if units die, the logistic points do not free up. Also, when a pioneer builds a outpost, you lose a logistic point (like you did before), but you don't regain the logistic point from the pioneer - so instead of a net gain/loss of 0, you get a net loss of 1.
2) Production problems. When you load from a save (and sometimes randomly), towns lose their built in production. I saved a game at 23 production and loaded it to have 3.
3) Food problems. Like the problems above, on load foods from various sources dry up.
4) Seriously lack of tiles where you can build a city... I played 15 games on LARGE and uncovered 1/4 of the map each game without finding ONE place to build a town.
5) Dragin Life. Often, when an enemy casts drain life... it freezes combat for a while.
6) General slowness between turns. MUCH worse than before. Even at the beginning of the game. Painfully sometimes... hit turn... go get some coffee... buy a danish... come back...
7) Warrior's Might Spell. Not sure what the spell Warrior's Might is SUPPOSED to do... Description says Target unit gets +1 attack per attack for the duration of battle... does that mean it effectively doubles attack... or what?
8) Spell Research Loss. Randomly, it simply stops researching spells. It finishes up a spell and never gives you an option to start a new one. Not only that, but as far as I can see, if you're NOT researching a spell, there's no way to start researching one.
9) Faction Issues. Another carry over bug from Beta 4 - once you have the favor of the yeti's and you ask for things - items, etc... nothing appears. If you ask for items, you get a screen that SHOULD show items... but it's all blank. Same thing with secret treasure and crafting recipes. Oh... and you don't get anything from the fire guys either when you ask for metal or crystals.
10) Wizards of Speed and Time. Also, why to the wizards - the one with the pointy hats - have like a +10000000 initiative? It's completely ridiculous that my champion has multiple items of initiative and the wizard STILL gets to cast first. Also, it looks like they are casting thunderstrike... but either they don't move... cast it in an occupied space... or rarely... land on top of a unit, killing it instantly. Hey... same road, same rules. No cheating for the wizards...
11) Cut Screeens. Also... whenever the SK screen pops up (kneel before Zodd!)... the machine slows down ALOT! It happens sometimes when other factions are talking as well.
12) Metals. It looks like the bonus from the Warlord's ability that adds to metals makes it so that you have 5.3 metals? That's why what mine currently says... it SHOULD say 6... but it says 5.3... I can't use the .3
13) Crippling shot bug. Crippling shot is INSANELY overpowered...or more likely completely broken! it pretty much allowed the archers to fire 10 turns without my champion having a single turn. It's SUPPOSED to reduce the initiative by 50%... CLEARLY it's doing MUCH, MUCH more. It looks like it might have removed any base initiative that she had PERMANENTLY. After mulitple turns, save/reload, etc. I had to quit the game.
That's it for now.