And maybe the commander in general, it's too easy. Beat the game without abusing enchanting (used a little)- the early game can be a bit tricky, but once you get a knight out, everything until the lieutenants is a cakewalk. You can get knights early also. as in 2nd tech.
Lieutenant you'll lose 2 knights due to one-shots, but they're easy wins. The Sorcerer King himself, get a bless unit out like a Paladin or Cleric (and you start with a cleric and can build a Paladin), and the knights will kill the SK in about 7 hits.
I also think the Commander gets a bit too much logistics. It's easy for him to spam outposts for roads and mounts+iron (which are more important than shards even)
This is something that might have to be looked at balance-wise, it's just too easy.