Great observations, few comments...
Overall, I think the game is too easy.
I agree, the implementation of the dungeon master is may have a big impact here (alters the AI depending on how thing are going) but we don't know a lot about it or when we will see it.
I’d like to see more aggressive AI in the beginning, currently the SK doesn’t pay much attention to me until it’s too late for him.
I have played several times and have mostly seen the same thing. Occasionally the AI was very aggressive early on and wiped me out (normal+1 difficulty)
I’d like to see the corrupted land around a player city regenerate. Once I destroy an SK stronghold and settle the land it once inhabited, I think my new city and its industrious laborers should be able to heal the land around it over time.
Agree, While i might not want it to be automatic, a special building or spell would work. Currently only one guardian can do this. Very limiting.
.. I don’t ever cast them (harvest M/F) any more after the first time I destroyed all the nice fertile land around one of my cities
Yup you do need to be careful but i use them get crafting supplies and eggs to quickly spawning units or city defense and scout/pioneer protection from lone roaming bandits.
but I think you should be able to equip them with swords/shields/bows/staves as well. It would be nice to be able to hand my old sword down to one of my veteran Sentinels or Riders.
I have mixed emotions on this. While i too have wished i could pass weapons down, it would (could) make units way over powered. At lease let be destroy them to get crafting resources.
.... guess it doesn’t matter since the SK never attacks Outposts.
I bet they will it later release but it will be very interesting to see how they implement it. It could end up being really lame or something big to worry about.
... Outposts should get +1 ZOC for each level 3 attack and fortification
Agree, have thought the same thing.
...each city connected to the empire get the “Shards connected to the city” bonus ..
I think this would be way over powered. You think the game is too easy now .... Of course they could find ways to balance it out.
Please exclude Administrators and Pioneers from a city defense fight. Or at least place them way back in the back lines instead of treating them like front line fighters and putting them up front.
Strongly agree with this.